I was very sceptical of the Torment EE given Beamdogs track record and while I may be proven wrong after release, I've changed my mind and I think they've done a good job with it.
The UI use very faithul hires remakes of the original assets unlike BG one that changes aesthetics for no reason.
There are two zoom scallers to chose with filtering and without, I doubt that your display or windows scaller do any better job than the one with filtering.
So complains about resolutions doesn't make sense, since zooming in game is more convenient, than having to set non native resolution for the same effect.
Porting to their engine fork gave some quality of life improvements, more platforms, but also will make eventual future modding of the game much more feasible ( fleshing out the late pars of the game, encounter design and AI scripting, etc. ).
So while they've played it safe and missed opportunity with MCA, I hope they'll release all original design docs and maybe some moders will make use of it now.
What puzzles me the most, is how it was OK to give money to Hasbro on GOG for no work at all, but now when Beamdog gets some tiny cut for some actuall work it's better to pirate it...
The price ? You all have original on GOG already, don't need it don't buy it. You can also wait, sooner than later you'll be able to get complete IE games EE pack for less than 20$.
The only complaint I'd still have to Beamdog, is that they should include original versions of all IE games, both on GOG and STEAM.
But it's possible that it's not Beamdog's fault... GOG can have some exlusivity deal on the original versions.
The only explanation to why they weren't released on STEAM, before Enchanced Editions imo.
aVENGER Played safe, but good job imo.