V_K
Arcane
I'd prefere a pile of skulls of EA executives.
A troll standing on a base of Todd Howard's skull could be pretty cool.
Fixed.
nah, have a pile of skulls but then off to the side have a skeleton sitting on a skeleton horse in a DLC armor, that's Tod Howard
Just place a troll on the place of the space marine and add pink hair to the demons and it would be perfect.
shitty photoshop version"codex shrugged"Troll statue, supporting a giant d20 atlas style
That looks great man! I like how the blood appears to be acidic and has etched holes in the limestone-ish rock. That look - of liquid collecting in erroded spots of rock, is very particular. How did you model it to look so natural?A small taste of the next backer update:
http://desolationgame.com/megaimage1/
And we have some really cool news to announce. :D
That looks great man! I like how the blood appears to be acidic and has etched holes in the limestone-ish rock. That look - of liquid collecting in erroded spots of rock, is very particular. How did you model it to look so natural?A small taste of the next backer update:
http://desolationgame.com/megaimage1/
And we have some really cool news to announce. :D
I'm very familiar with the look because i've done a lot of hiking in central texas, where we have a ton of limestone on the surface. limestone is easily eroded and water will pool into it just like your bloody water in the teaser picture. https://www.google.com/search?q=texas+limestone+water&source=lnms&tbm=isch
Video Update - February 2018, Announcing Mick Gordon!
MICK GORDON
Award-winning composer, Mick Gordon, will use his broad experience to tell Beautiful Desolation’s auditory story. We’re thrilled to have such a talent translate our ideas into a sound unique to this game universe.
To many he needs no introduction, as Mick has score titles such as DOOM, Wolfenstein: The New Order and Microsoft’s Killer Instinct reboot under his belt (we said award-winning, right?!); so every note and precisely placed chord will draw you in.
His use of both traditional and modern techniques, and sometimes unconventional musical pairings, matches Desolation’s tribalpunk clash of old and new.
Collaborating with an experienced and passionate artist, who considers the role of the game’s music as a translation of its environment, allows for us to the convey ideas, emotions and backstory for each track.
This way Mick fully appreciates and applies this from the outset to create his own musical vision.
We are thrilled to work with this legend!
You can find out about Mick on his site: http://mick-gordon.com/ and follow his Twitter here: https://twitter.com/mick_gordon and his Instagram here: https://www.instagram.com/mick_gordon/?hl=en
More details at http://mick-gordon.com/ (Trademarks referenced herein are the properties of their respective owners)
A YEAR HAS PASSED!
It’s been a year since the counter stopped on Beautiful Desolation’s Kickstarter campaign...
That’s when the tough decisions begin!
Should we use the programming and setup from CAYNE, and merely add graphics for each new scene? Or should we innovate further? Well, after seeing (and playing) Pillars of Eternity we knew that the CAYNE system wouldn’t cut it! So began our mission to rework what we had done and rethink how to make this game incredible.
CAYNE and STASIS were focused on smaller, claustrophobic interior environments. Beautiful Desolation needs space to traverse - instead single rooms, we’re designing and building sizeable areas to explore.
We assessed what we had and examined how this would be feasible, or even possible, with a three-man team. Thankfully with the power of Unity, we were able to rapidly build up the new Desolation framework. It wasn’t long before Mark was running through large expanses with a camera that tracked him perfectly in a beautiful African landscape. The addition of parallax, fog and special effects has made the experience rather unique.
Now that the game mechanics and systems are locked in, the localities are growing fast and furiously and we are almost exclusively adding content and building puzzles.
Experience a scene in Beautiful Desolation:
Click here to explore the Overpass in Milkbush.
CLICK HERE TO PAN AND ZOOM THE OVERPASS
We are heading to GDC in March, so until the next update - take care!
Chris
https://twitter.com/StasisGame
https://www.facebook.com/desolationadventure/
http://www.desolationgame.com
P.S.
There’s no doubt (after mentioning it a few times on this update) that we’re inspired by this classic game, which encompasses the feeling of exploration, conversing with alien races and discovering secrets so well. We hope to bottle and sell a bit of this nostalgia and design into Beautiful Desolation!
As a tribute to Paul Reiche III and Fred Ford and their game series, Star Control, we created some fan art which you can grab freely here:
https://i.imgur.com/GKdL0wi.jpg
CLICK FOR 4K
Mick has score titles such as DOOM, Wolfenstein: The New Order
Hmm. Doom has good music, but his Prey score was particularly bad/unmemorable except for that opening credits song which is (100 emoji) (fire emoji) (eggplant emoji) (jizz emoji)
where can you sign up to make your bones into a musical instrument when you die? Maybe they can make a bagpipe with my massive gut.Hmm. Doom has good music, but his Prey score was particularly bad/unmemorable except for that opening credits song which is (100 emoji) (fire emoji) (eggplant emoji) (jizz emoji)
I love the Prey OST! The Wolfenstein one is also right at the top of my list (granted Im a little biased).
The reason I love Micks stuff is that he isnt afraid to experiment with strange and unusual instruments and sounds - something we are taking advantage of! Hell - he has a flute made out of a human thigh bone in his collection of instruments...that alone is worth it!