Thanks for the info friend, as more and more screenshots and info gets released, I get more and more excited to play this game. This screenshot is especially nice.We've tried to keep the game feeling 'chunky' if that makes sense? Lots of feedback to your clicking and interactions, both negative and positive. All the interfaces slide smoothly and quickly, and we have worked hard to get any loading times down to as short as possible. The idea is to make it as fast to get from point A to point B as possible, weather it's just traversing a map, or going from one side of the world to another.
In terms of how the character feels, its probably closer to Diablo than Pillars Of Eternity. The characters aren't as fast as in Pillars (although our maps aren't as complex in their layout) - but their movement feels more solid. The path-finding is super robust, so there is no way you can get 'stuck' in areas. Other characters have enough intelligence to 'rubber band' around you so as not to get in the way.
The game has an intelligent camera, but we stayed away with any sort of lagging or fancy camera movements - it feels as close to an old school 2D game camera as possible. Its always center locked on Mark, so you'll never loose him in the game. Even our zoom levels are 'locked', without smooth tweening between them.
Nic also spent a lot of time in making the character very grounded in the world. Things like leaving accurate footprints depending on the surface you are walking on, with sounds that are matched to actual footfall, as well as zones that alter the sounds, such as adding in small bits of echo if you are in an enclosed place, or even just running over some metal.
Describing game feel is very hard to do, and it can be even harder to implement! I am really interested in how people respond to it. My hope is that they.... don't. That the game just FEELS right and doesn't draw attention to itself.
Keep up the great work!