So what's the best JRPG/s then, Sir Fur? Since you're so above the actual greatest series of the genre.
Probably Undertale lol.
Balamb Garden not a lot of content? Another Triple Triad denier has outed himself!I don't think cutscenes are much of a problem in the FF games of that era. By cutscenes, I assume it's meant both the FMVs(very rare) and unskippable scenes such as the Nibelheim flashback. Certainly not as big a part of the game as in Metal Gear Solid which, by the way, was very innovative in everything it did in that regard and people were rightly impressed, at least as far as the first game goes. What's actually tedious in FF(and JRPGs in general) is the repetitiveness of the random encounters, particularly having to watch the battle start/finish animations, the level up screen and the fade in/out(I guess those technically counts as cutscenes); the running around in towns that don't have a lot of content (Juno, Balamb Garden) and clicking through generic dialogue with NPCs just so you don't miss anything. If the games weren't so pretty and had such great music it would be hard to bear, but it turns out they are and they do.
All town exploration segments are rather short and almost never outstay their welcome for me. I even enjoy talking to every NPC, aside from the rare few which have a slow animation before the text appears. the world is super interesting and tasteful humor is very common. Looting these towns is always worth it. And you may find secret passages or side quests too. Every town also often has multiple unique gameplay element too: some mini-game, puzzle element, side quest.
You said Balamb, well, let's go with that then: There's a few draw points (some hidden), some 20 or so people to optionally play cards with, a few with unique cards which is the important part. Training center is great for...well, training and growth, contains some unique enemies with unique drops and high AP. There are a few magazines scattered for weapon upgrades and limit breaks. a few sidequests are started here. It's nothing spectacular but it meets a baseline level of reward and engagement, shits all over every other JRPG I've played (but not cRPG). I never not enjoy it.
Battle start/fin is problematic to varying degrees depending on the game. 5 and 6 are super fast. 7 & 8 a bit slower but it doesn't bother me. 9 is horrendously slow and a stain on such a great game.
Hey man, not fair! I DO love Triple Triad. And I love Balamb Garden, it's a special place.
I admit there are better examples in FF8 for pointless running around: the other Gardens, for starters, and Esthar, although that seems like they had something else in mind originally. Balamb Garden has much more interesting content, and it's a charming place. You still run around a lot, though.
Obviously, you also have the loading transitions, due to all the different pre-rendered areas. Western games like Fallout didn't have that problem, the town was just a bunch of buildings in the same map. Then you have the JRPG dialogue. A lot of NPCs love telling you their life story. Often you have to wait for the animations to end. Something about their lost son, or their love of fishing, even though it's not connected to any quest. It's a different approach, not bad necessarily, it can work to great effect, but it requires a degree of patience that obviously many people don't have.
My most recent playthrough of FF5 Pixel remaster I found Sshot/Rapid fire + Two-handing the Brave Blade provided the highest damage output for melee. Any other weapon or dual-wield and the damage drop off was too severe; not worth it. Getting the Brave Blade is pretty easy, keeping it at max damage is annoying though. The real question is if you want to spend all the hours grinding an otherwise useless class, for a casual playthrough ranger is not ideal. The pixel remaster has auto-battle and fast forward that makes grinding much easier though.SShot is difficult to acquire and incredibly ineffective compared to things that you can get far, far more easily
Sshot works out to x2 damage multiplier, assigned randomly. A dancer with the armour that makes sword dance pop up more often has a 50% chance of doing 4x damage, and you can pick your targets and steal hp/mp when you get the 'bad' results. And if you want more steady damage, simply berserk the character. The damage per turn will be lower, but you'll get so many more turns by not having to waste time entering actions it'll pay off, especially with a fast, hasted character. Magic sword does even better in the lategame if you know the enemy weaknesses, and all of this pales completely in comparison to giltoss, which does just obscene amounts of damage right out of the box. Chemist and bard each allow for ridiculous cheese as well, though to be fair the bard doesn't come online until very late, aside from vs undead.My most recent playthrough of FF5 Pixel remaster I found Sshot/Rapid fire + Two-handing the Brave Blade provided the highest damage output for melee. Any other weapon or dual-wield and the damage drop off was too severe; not worth it. Getting the Brave Blade is pretty easy, keeping it at max damage is annoying though. The real question is if you want to spend all the hours grinding an otherwise useless class, for a casual playthrough ranger is not ideal. The pixel remaster has auto-battle and fast forward that makes grinding much easier though.SShot is difficult to acquire and incredibly ineffective compared to things that you can get far, far more easily
Yeah I know that Two hand is basically strictly superior to dual wield. But my point is that SShot is just good for style points. Just use dance. It stacks with all the things. Use it with a twohanded sword and sword magic for like, times 32 damage or something. Or, again, just use berserk and haste if it's a boss. ATB is bullshit and is stealing half your turns with animation time.Two-hand, not dual wield.
Or you could just sell some of your junk. At level 10 it'll do up to 3000 damage for 500 gil. That's like... half the cost of a phoenix down. Or 1/30th of a brave blade sale. More realistically... coral and flame rings each sell for 25000, and the game showers you with tons of crap weapons you'll never want to use because it has so many classes. By level 50 it'll be up to 9000 damage for 2500 gil. Defense applies (You'll lose maybe 5-15% of that damage on tough targets like Shinryu or Exdeath, but some have literally 0 even lategame), but a lot of other stuff like evasion and buffs do not, nothing is immune to it (Well, Omega, but only because of silly defense stat), and it can hit multiple targets at once.costs money that you have to grind for.
Well, now I've seen everything. Goddamn.I've played them all, starting with FF1 on an actual NES that I bought for $40 as a kid from a store called White Mart, and FF 10 is my favorite.
Idk, the story just really worked for me, and I'm not even a storyfag.
I think you may have misread. I was criticizing the first 1/3rd of the game, its gameplay, and yes, its combat, during this third only. As with most FF, the gameplay starts simple and gets progressively more complex the longer you play, but the exception here with FF6 is it takes a really long time (9 hrs?). Before you get some espers, get to form your own party properly and have more than a few to choose from, have enough equipment and relics to be able to actually personalize and so on. Before that the combat is spam cure/fire/autocrossbow/blitz etc without much variables, thought or strategy involved.Eh, FF6 combat is easy, but the combat is one of the more interesting ones in the series for a first time casual playthrough. Lots of cool unique character abilities, like Gau's rages, Cyan's sword techs, sabin's blitzes and Mog's dances, all of which have more interesting mechanics than bog standard spellcasting. I can see why people would enjoy it if they're not into difficulty or character building. And FF6 was probably a peak of the series for equipment options. Just a metric fuckton of cool items, most of them tucked away in little secrets scattered around the world. I'll take stuff like the valiant knife, offering, gem box or even wall rings over a weapon upgrade that grants neglible extra damage on a character that never attacks any day. FF7's materia system would have been cooler in theory, but most of it is utterly useless without massive grinding.
It kicks off immediately. Materia combinations are continually growing. Shinra HQ for example is awesome. Lots of puzzles, exploration and choices; actual level & gameplay design. But that's a constant throughout most of the 90s games except 4 and the first third of 6 (though as you say, it still has some good bits like locke's scenario). The moment you leave Midgar you get to choose your own party and switch any time, and there is some optional stuff around (learn matra magic, some choco farm crap, learn beta, ransack Kalm). It's still quite tame, but continually growing one equipment piece, materia find, party member join at a time, but what makes it beat FF6 is consistently decent level design - even the first dungeon, train graveyard is cool with some basic puzzles and hidden treasures. There's misc gameplay like optional stuff to do from the start no matter how minor. What's saving this battery the shopkeep gave me do, that can be used when you return to midgar, maybe? What happens if I order sushi or BBQ? What if I rob this kid's stash of 1 gil after frobbing his door multiple times? Don't miss the Turtle Paradise posters! How many Fire Materia should I buy, anyway? (answer = none, but you probably want to buy at least 1 each of the other starter materia). It's nice that there's endless random gameplay events, like the adventure game-like prompting and choices of the crossdressing segment, and timing puzzles when climbing the junk to the plate above.FF7 doesn't really kick off imo until like... the airship?
To be fair my memory of FF9 is hazy, I only ever finished it once and was thoroughly disappointed by it in pretty much every way. It's my least favourite game from 1-12.
Yeah this is the only thing X did well, too bad it was wasted.It's a great game, though its weakest aspect is surely the combat
I just recently replayed it, and agree with Ash, it's a drag until you get a nice chunk of espers. Up until that point almost every battle including boss battles (apart from the Kefka fight and the odd Monster-In-A-Box) is won by spamming your then-members special ability. Edgar's tools and Cyan's Quadraslash in particular break the game.I mean, I agree FF6 starts off slow, but I think as early as Narshe river it starts to get interesting. Locke has a cool segment, as does Sabin who meets new inteersting characters. I, uh... can't remember the third one. Edgar? ...checking... oh right it was Terra sneaking into Narshe. That part was crap. But after that point you've already got some interesting pieces of gear like the genji glove, earrings and black belt.
Like, everything, just about.What didn't you like about it?
Items | Gysahl Greens, Elixir, 2,000 Gil, 843 Gil, Ether, Black Belt, Virgo [Key Item] |
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Black Belt | Everyone | 1 | 0 | Raises Wind-elemental attack Strength +2 Spirit +2 | Beast Killer Demi HP+20% |
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Items | Remedy, Blue Stone [Key Item], Tent, Red Stone [Key Item], Magic Tag, Tent, Ether, Kupo Nut [Key Item], Tent, Yellow Stone [Key Item], Green Stone [Key Item], Ether |
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Mythril Fork | 42 | None | High Tide | Steal from Ralvurahva (U), Hilgigars (U) Buy from Conde Petie |
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Fairy Flute | 24 | Esuna Haste Regen | Steal from Hilgigars (R) Buy from Oeilvert (Mogshop), Desert Palace (Mogshop) | 2 | 2 | 2,250 |
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