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Self-Ejected

unfairlight

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Kojimbo brought it all upon himself and death stranding will be boring artfag shit from the looks of things, so no, I'm not hurting at all.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But thou must https://www.oglaf.com/pay-win/

paytowin.jpg
 

sullynathan

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Interesting video showing E3 before my time playing videogames. It is much smaller, a lot more gameplay being shown and some genuine excitement from the developer and the people in the crowd.
 

sullynathan

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https://www.gamesindustry.biz/artic...f-people-are-still-playing-skyrim-every-month
"Millions of people" are still playing Skyrim every month
Todd Howard on the many Skyrim ports: "If you want us to stop releasing it, stop buying it."

It may be easy to chuckle at Bethesda porting Skyrim to Alexa, but the set-up for the tongue-in-cheek release at E3 2018 has numbers behind it. According to the game's director Todd Howard, "millions of people every month" are still playing Skyrim.

This comes from a talk between Howard and Geoff Keighley at Gamelab in Barcelona attended by GamesIndustry.biz, during which Keighley led into a conversation about persistent game worlds and the ability to continuously play older games.

"Even now, the amount of people who play Skyrim seven years later; millions of people every month are playing that game," Howard replied. "That's why we keep releasing it. If you want us to stop releasing it, stop buying it."

For a slightly more specific look at Skyrim's continued popularity one need only look to Steam. Earlier today, Valve released a breakdown of games with the most simultaneous players in 2018 so far. Skyrim was included on the list, having had over 50,000 simultaneous players in 2018. And that's just at one moment on one platform sometime during the last six months for a single-player game released in November of 2011.

That continued, long-term success is good news for Howard, who emphasized his desire to see his gaming worlds remain sustainable in the long term.

"Every year there's a new idea we can't do, and a new technology for something that excites us," he said. "I'd say I want it to be sustainable. Eventually there will come a day where I'm not making games at Bethesda. Hopefully that's a long time away. But I want to make sure that who we are, what the worlds are, what the company is, that's sustainable far beyond me."
 

Infinitron

I post news
Staff Member
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Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Battleborn --> Lawbreakers -->

https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers

Two days after launch, The Culling 2 has two players

The Culling 2 released on Steam on July 10 at 15:00 BST (07:00 Pacific). It's been almost two days since then, and according to SteamCharts, the game has drawn exactly two players in the last hour.

In its entire second day of release, The Culling 2 managed a peak of 13 players - well short of the 50 required to fill even a single game. Its all-time peak so far is just 249 players, achieved in the hour after launch.

Though few in number, The Culling 2 players are clearly invested, with 159 user reviews on Steam already. Only 12% of these are positive, however - most reviewers seem to have been fans of the original, and bemoan the many ways in which the sequel has changed course.

"This is about as similar to The Culling as an angry choir of confused beavers playing Monopoly is to The Culling", is Alasdair's memorable opening line. "The Culling stood out among other battle royale games because it was melee-focused - you could kill people with literally any item, including medkits. Fights could last minutes, and temporary alliances were often formed. No other BR game currently offers this and it's sad."

Indeed, where the original Culling was intimate and intense - with its melee focus, small map, and 16-player games - the sequel features a huge map of 20 square kilometers, a somewhat grittier look, and lots of guns. At a glance, there's more than a passing resemblance to PUBG.

It seems those changes were ill-advised, having alienated those who liked what made the Culling distinct while failing to find a broader audience. Here's the proof at Steam Charts, as first spotted by GamingLyf.



Lots of fun replies on Twitter.
 
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unfairlight

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Aug 20, 2017
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I don't really think it fits in the category of Battleborn and Lawbreakers because those were games made with millions of dollars and had >100 man teams working on them. I'm pretty certain Xaviant is small, but I have only played Lichdom Battlemage, which was a bit repetitive but fun.
 

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