You don't understand, Kojima only had 5 years and $80m to make MGSV. It's Konami's fault the game was rushed (nevermind Kojima was the vice-president of the company).Kojimbo brought it all upon himself and death stranding will be boring artfag shit from the looks of things, so no, I'm not hurting at all.
Battleborn --> Lawbreakers -->
https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers
Lots of fun replies on Twitter.
Battleborn --> Lawbreakers -->
https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers
Lots of fun replies on Twitter.
Amazon sold pirate copies of Frostpunk and Surviving Mars, among others
That big shop on the internet, Amazon, has been selling pirated copies of PC games, some do-gooders have discovered (or rather, sellers using Amazon as a storefront have been selling the pirate goods). The dodgy games include icy societal survival game Frostpunk and dusty martian city-builder Surviving Mars, which were being sold for the suspiciously cheapo prices of $3 and $4. If you bought one of these games, you got an illegitimate installer to download, which contained some files ripped from GOG store versions of the games. Oh no.
The bootleg copies were pointed out by folks on ResetEra and Reddit who rightly figured that such a low price for two recently released games was a bit suspect. One of the deal debunkers, CodependentlyWealthy, threw away three of their hard earned dollars to discover the truth.
These particular Amazon listings for Frostpunk and for Surviving Mars have since been marked “currently unavailable”, suggesting that somebody at the giant shop knows about the problem. Because of the way the online store works, a sale is not always offered by Amazon themselves, but via a third party, which Amazon simply hosts inside their giant cyber womb of capitalism.
We’ve asked Amazon how these sellers were allowed to sell game code that wasn’t theirs, and what they are doing to stop it in future, but haven’t got an answer yet (although, former RPS deal man Lewie Procter chased them a bit and got some unsatisfactory responses). We’ve also asked the developers of the games in question if they’ve been in touch with the internet shop about all this.
These weren’t the only games sold bootleggedly. A pirate copy of cyberpunk detective game Observer was also on sale (and is also now marked “currently unavailable”). Nor is this a particularly new problem. ResetEra-ists point out that Lords Of Xulima, a fantasy RPG, was also being sold in a piratical fashion last year, causing the developer to inform Amazon about the illegitimate seller.
“We are trying to remove that seller, but Amazon seems to require lots of documents from us,” wrote Numantian Games in a Steam thread in October. “It seems that you can sell a pirated game without any problem, but if the owners complain about it they have to present a lot of very complex documents… what a shame…”
(although, former RPS deal man Lewie Procter chased them a bit and got some unsatisfactory responses).
When you find a channel on youtube that's all about showing off gameplay, without annoying commentary over it, and you're hyped, but then you look at the actual videos and see what kinds of games the channel is covering:
https://www.youtube.com/channel/UCWkFvOEjV-94OjSu7wPkdLg/videos
This account has been terminated for violating YouTube's Community Guidelines.
“I remember my first viewer and when it happened,” said Reddit user TheWhiteLatino69
Battleborn --> Lawbreakers -->
https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers
Two days after launch, The Culling 2 has two players
The Culling 2 released on Steam on July 10 at 15:00 BST (07:00 Pacific). It's been almost two days since then, and according to SteamCharts, the game has drawn exactly two players in the last hour.
In its entire second day of release, The Culling 2 managed a peak of 13 players - well short of the 50 required to fill even a single game. Its all-time peak so far is just 249 players, achieved in the hour after launch.
Though few in number, The Culling 2 players are clearly invested, with 159 user reviews on Steam already. Only 12% of these are positive, however - most reviewers seem to have been fans of the original, and bemoan the many ways in which the sequel has changed course.
"This is about as similar to The Culling as an angry choir of confused beavers playing Monopoly is to The Culling", is Alasdair's memorable opening line. "The Culling stood out among other battle royale games because it was melee-focused - you could kill people with literally any item, including medkits. Fights could last minutes, and temporary alliances were often formed. No other BR game currently offers this and it's sad."
Indeed, where the original Culling was intimate and intense - with its melee focus, small map, and 16-player games - the sequel features a huge map of 20 square kilometers, a somewhat grittier look, and lots of guns. At a glance, there's more than a passing resemblance to PUBG.
It seems those changes were ill-advised, having alienated those who liked what made the Culling distinct while failing to find a broader audience. Here's the proof at Steam Charts, as first spotted by GamingLyf.
The Culling 2 is being closed, the original will be rebooted and free to play
The release of The Culling 2 did not go well. The all-time player count, as recorded by Steam Charts, was 249, but it almost immediately plummeted to single digits, and currently holds an average concurrent player count of just 6. (Chris won his first round after the only other player in the match went AFK.) Faced with that, and a powerful backlash from the existing Culling fan base, developer Xaviant has announced a dramatic change of direction: The game will be shuttered and removed from sale, and refunds will be issued to everyone.
"One thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it's not the game that you expect as a worthy successor to The Culling," director of operations Josh Van Veld said. "So with that in mind, we've decided that the best course of action is to take that game down off of store shelves."
What's even more interesting is that instead of trying to fix it, Xaviant is restarting work on the original game as The Culling: Day One, a reboot coming later this week that will make it exactly as it was when it debuted on Steam Early Access in 2016.
"That means all the perks are coming back, all the airdrops are coming back, combat goes back to its day one form. Literally every aspect of the gameplay will be what you remember," Van Veld said. "That's going to be our platform moving forward."
To help bolster the player base, The Culling will also be made free to play when the Day One update goes live. Van Veld didn't get into exactly now that will work, but said that more information will be released later this week.
It's a bold move, as they say, and unexpected, and the response in the comments on YouTube are almost entirely positive. Whether that translates into a viable game is another matter entirely, but full credit to Xaviant for going all-in on the course correction. It's also interesting to note that, while the numbers are tiny for both games, The Culling remains far more popular than its sequel: There are at this moment 35 people playing The Culling, while The Culling 2 hit its peak today with two.