Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
And in 5 years the very same guys will write "games are too samey today, where all creativity went? But why try to broaden horizons and show that games can be something more than press X to be awesome.
you dropped this: "
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,795


Yeah breaking news: it was like that since BF3 and it's fugged netcode. Shoot 15 bullets at target, get 4 hit-markers. But from your point of view it's always like insta-kill. Bf4 was even worse with hit-boxes lagging behind players models. Looks like BF V suffers just as much but in new, surprising way:salute:

CoD actually had some terrible "feature" where you'd need more hits to kill someone with a bad ping than they to kill you. It actually sounds very similar to what's happening here.
 

SpoilVictor

Educated
Joined
Feb 25, 2018
Messages
84
Location
My room, sometimes other rooms
CoD actually had some terrible "feature" where you'd need more hits to kill someone with a bad ping than they to kill you. It actually sounds very similar to what's happening here.

I remember watching video about "lag compensation" in CoD and guys downloading torrents to sabotage their ping on purpose. Never cared about CoD so I don't know details.

I'm very curious what will they do with BF. So far EA has nice record of fucking up their FPS IPs: tried reboot Medal Of Honor - failed, Titanfall - killed on purpose (even if it was arguably most original and fresh game), BF - great success and now riding downhill to dump. Vietnam II, 2143? It's funny how EA in the span of few last years destroyed almost all of their "core game" IPs: Dead Space, Need For Speed, Titanfall, Mass Effect, Battlefront, now even BF.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,368
Location
where east is west
Yeah breaking news: it was like that since BF3 and it's fugged netcode. Shoot 15 bullets at target, get 4 hit-markers. But from your point of view it's always like insta-kill. Bf4 was even worse with hit-boxes lagging behind players models. Looks like BF V suffers just as much but in new, surprising way:salute:

BF42 even suffered from thatto some degree.

Was a big reason why I avoided infantry combat and stuck to vehicles outside of exploiting.

And you would be in your right to do do, until you decided to wall yourself off many potentially great more recent games because they failed to recapture the feeling that you lack the introspection to accurately identify and swear just has to be an undescribable "magic" that was miraculously only ever present in whatever you played when you were extraordinarily receptive.

Because games didn't lose their magic, you did.

I don't see that, least in myself. As much as I loved replaying Metal Marines lately I had to roll my eyes at how bad the AI is in it and how they compensated for that through AI base preplacement. Once the AI starts losing buildings it doesn't know how to replace them right and starts spreading them around without a coherent plan besides "missile launchers and support buildings go in the back, all others go forward.

I still love the hell out of the game, especially the tension that comes with how attack salvos are done that has you hoping for yours to get by the enemies SAMs and wincing when theirs get by yours.

The game did bring to mind one that I found similar due to a dismal AI, the first Civilization. I hated the AI in it even as a kid as it's often incapable of functioning properly. I often had games ruined and would give up when I'd be exploring with mid to late game units only to realize a few civs were still stuck in the bronze age, or worse and has only built 2-3 cities. It's not a bad thing if a game has tons of AI and you don't mind rolling through them, like Paradox games now, but in Civ back then that was huge given that you could only play against 8 or so civs, max.

With that said, I still love the production values of the first Civilization given that they really worked on trying to make it an experience to play and learn from rather than the rout game it's become.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
On Meridian 59 (an early MMO)[...]we put the entrance to the new area on the bottom of the deepest dungeon. And we hid it behind a wall. A wall the players could only get rid of if they cast dispel on it.[...]a week later, no one’s found it yet.[...]The spell ‘Dispel’ took reagents - items consumed when you cast it. Reagents for all the new expansion spells …. dropped exclusively on the new continent.
:)
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,529
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
thief 1 & 2 are the perfect vanilla games, they need no mods whatsoever to still be complete and beautiful gems (besides maybe tafferpatcher for OS compatibility)

The only other game I can think of adding to this list is the MS-DOS version of Star Control 2: The Ur-Quan Masters. Sure, it can benefit from a basic bilinear filter, but the code in that game is so tight it takes *effort* to crash it - something I only ever managed to do once in all the time I've played the game.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
GTA speedrunner plays video poker in San Andreas for over 30 hours to get a royal flush over the course of one and a half years, the royal flush has a 0.004% chance of appearing which is an expected 23081 games.
Read more here: https://filipre.github.io/blog/video-poker-royal-flush
This is the FIRST TIME that anyone has ever recorded a royal flush on video. There has been claims on forums over 10 years ago about people getting it and I believe there was also a screenshot of the iOS version of San Andreas with the royal flush, but never has there been a recorded video of it before now.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771

Fresh Prince's Carlton sues Fortnite for copying his legendary dance

Arguably the most famous dance ever created in the history of the world - except from the moonwalk maybe - is Carlton's finger-snapping, forearm-whirling, hip-swinging dance from TV show The Fresh Prince of Bel-Air. You all know it, just like you all know the words to Will Smith's rap-troduction.

Carlton's dance is fresh, literally - it would go on to be recreated by Epic Games in Fortnite with the emote name "Fresh". But now Fortnite is a super-huge deal, the actor behind Carlton, Alfonso Ribeiro, is not happy.

He's so not happy he's suing Epic.

Here's what Ribeiro's attorney told TMZ: "It is widely recognised that Mr Ribeiro's likeness and intellectual property have been misappropriated by Epic Games in the most popular video game currently in the world, Fortnite.

"Epic has earned record profits off of downloadable content in the game, including emotes like 'Fresh'. Yet Epic has failed to compensate or even ask permission from Mr Ribeiro for the use of his likeness and iconic intellectual property."

I'm not sure about "his likeness" but the reference to his "intellectual property" speaks to Ribeiro's trying to copyright the Carlton dance, well over 20 years after it first surfaced.

But Fortnite isn't the only game the Carlton dance appears in. Ribeiro and his legal team have evidently got wind of the dance being in the NBA 2K series because they're suing 2K Games as well.

Ribeiro doesn't seem to have noticed the Carlton dance in Destiny, however.

Ribeiro's legal beef with Fortnite follows a similar dance-related lawsuit filed by rapper 2 Milly against Epic Games, and a barbed joke by actor Donald Faison about the dance he created for Scrubs TV show character Turk being copied in the game.

Fortnite is due an update this morning at 10am GMT - not long from now. I wonder if it will alter or remove the Carlton Fresh dance? We shall see!

tenor.gif
tenor.gif
tenor.gif
tenor.gif
tenor.gif
tenor.gif
tenor.gif


:incline:

I hope they sue that other popamole company, Bungie, next.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think he'll probably win. If that happens, wonder if other people who had their dances copied sue as well to get some of that Fortnite money.
 
Joined
Jan 7, 2012
Messages
15,213
I think he'll probably win. If that happens, wonder if other people who had their dances copied sue as well to get some of that Fortnite money.

From a legal standpoint they have no case. There is no market that they are selling their dance moves on.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,529
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Fresh Prince's Carlton sues Fortnite for copying his legendary dance

Arguably the most famous dance ever created in the history of the world - except from the moonwalk maybe - is Carlton's finger-snapping, forearm-whirling, hip-swinging dance from TV show The Fresh Prince of Bel-Air. You all know it, just like you all know the words to Will Smith's rap-troduction.

:retarded:

No, there is no argument here. It's not a famous dance if its entire existence is based upon one TV show.

Article is stupid, and the author should feel bad for writing it.
 

lefthandblack

Arcane
Joined
May 5, 2006
Messages
1,287
Location
Domestic Terrorist HQ


That insignia makes absolutely no sense. A fox hound is a dog that is used in hunting foxes. Why is there a picture of a fox with a knife in it's mouth on the insignia of a unit called fox hound?
Is the fox bringing the knife to the hound as a peace offering? Does the fox prefer to be killed quickly with a blade as opposed to being mauled and subsequently shot? People should really think about these things early in the design process.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom