The average experience of people clinging to the AAA industry, having no idea that niche indie developers even exist."It's actually a challenge to play one for at least 30 minutes."
You must be playing the wrong game.
Let them suffer.The average experience of people clinging to the AAA industry, having no idea that niche indie developers even exist."It's actually a challenge to play one for at least 30 minutes."
You must be playing the wrong game.
They suffer from not knowing better. We suffer from knowing better.Let them suffer.The average experience of people clinging to the AAA industry, having no idea that niche indie developers even exist."It's actually a challenge to play one for at least 30 minutes."
You must be playing the wrong game.
Because Indies have given us so much quality...The average experience of people clinging to the AAA industry, having no idea that niche indie developers even exist."It's actually a challenge to play one for at least 30 minutes."
You must be playing the wrong game.
I'd argue "indie scene" hipster devs made some great games too, Celeste or Baba is You are top contenders of their respective genre. One reason is that these games are from genres where the expectations are quite narrow and the expectations are not utterly disconnected between regular players and casual players, for example regarding difficulty, so this certainly can't translate to, for instance, traditional adventure games or RPGs.Yes, niche indies have.
They are different from the "indie scene" hipster devs.
I mean sure if you're buying get me one of them hall effect controllers, mine is getting drifty.Let me guess, you need more.