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NecroLord

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I vaguely remember playing that game back in the day...

Damn bro, you that old or you played it later or something?
I should've clarified that it's not the 1982 game, but a different version or something.
Could've been a different game entirely, but similar in design to E.T...

Edit: This is the one
https://en.wikipedia.org/wiki/E.T.:_Interplanetary_Mission
 

Häyhä

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I vaguely remember playing that game back in the day...

Damn bro, you that old or you played it later or something?
I should've clarified that it's not the 1982 game, but a different version or something.
Could've been a different game entirely, but similar in design to E.T...

Edit: This is the one
https://en.wikipedia.org/wiki/E.T.:_Interplanetary_Mission

Well, I have no doubts about that game being absolute shit also. :)
 

Baron Dupek

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GFc6lQkW4AABgO2
 

Jarpie

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Codex 2012 MCA
I wish someone had told this to Robert Ebert:

Playing a video game is no more art than watching a movie. Ebert is conflating is how the audience experiences the medium with the medium itself. Creating a video game is as much an art as creating a movie.

Ebert's whole argument was "if you can win it, then it's not art." Chess is not an art. Football is not an art. OK. But the workmanship of a chess set can be art. The architecture of a football stadium can be art.

Someone once told him to play some video game--I think it was Flower. You can't win at Flower, so according to Ebert's argument, Flower can be art. He dismissed the idea entirely and mocked it: "Who decides who wins at growing a flower?" And he missed the point entirely. No one decides the right way to play. No one decides when you've won. Flower is art.

Ebert didn't care about dialog with his audience. He didn't want to learn. He was a curmudgeonly old asshole who late in life found some drip of relevance by pissing some people off, and he milked it as long as he could.

The only real answer to the question "Can video games be art?" is ... Who gives a shit!
 

Arthandas

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I like to remind everyone that this is considered art:

Artist-Shit.png


Do you really want games to be considered art too?
 

NecroLord

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It's a pity that we can't summon Ebert from the grave to ask him whether modern cinema is art.
Bringing someone back from the dead and force them to watch modern movies is just cruel.
What are you talking about?
He'll watch Black Panther 5: WAKANDA FOREVER! and give it 5 stars out of five!
Or Transgender Champion: The Tribulations of a Brave and Stunning Transgender Woman!
Because blakpipo and diversity!
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Roberta may have had the talent, but the only reason her stuff got published was because she was married to the boss of the company.

That wasn't the only privilege she enjoyed. Ken implemented the rule that any and all new technologies developed at Sierra were to be used first and forement in a Roberta Williams-produced game, which usually meant King's Quest.

A good example of this is when Sierra jumped to VGA graphics and a point-and-click interface in 1990. The first game released using this new and awesome interface? King's Quest 5.

But Sierra had a few Quest-series of games going, and each of them got a game that used the new engine. One of these was Space Quest 4, released in 1991.

Check out this screenshot:

eg_sq4_02.gif.jpg


Due to this being a still image you can't see that the colors behind Wilco are cycling through a vast color palette, creating a really cool visual effect (check out gameplay footage of Space Quest 4 if you want to experience it yourself). This is something the Space Quest-coders came up with themselves, almost by accident, after King's Quest 5 had been released.

Except once Roberta found out about it, she was livid that someone had broken her husband's rule about new technology... :facepalm:
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Roberta may have had the talent, but the only reason her stuff got published was because she was married to the boss of the company.
Roberta's games are also consistently the weakest of all Sierra games. Sure, she had cool ideas and especially her early games revolutionized the genre, but as time went on the flaws in her design approach became more and more apparent.

Her games are the most obscure and unfriendly of all Sierra adventures. Sierra games in general have a reputation for obtuse puzzles and walking death situations that are too easy to fall into. Well, guess which Sierra games have the most of those? Yep, Roberta's.

From the infamous Ifnkovhgroghprm in KQ1 to the absolutely necessary bridle hidden behind a rock on an island you only visit once in KQ4 and can never return to again, all of Sierra's worst puzzle design was Roberta's.

But her point still stands, as Sierra had plenty of other women in their company, and much more talented ones.
Jane Jensen designed the excellent Gabriel Knight, and the best entry in the King's Quest series: KQ6.
Jacqueline Austin designed the first Laura Bow game, The Colonel's Request.
Lori Cole, together with her husband Corey, designed the Quest for Glory series.

Despite her important role in gaming history, Roberta's output just pales in comparison to the other women (and men) at Sierra.
 

Caim

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The line should be a horseshoe, with Metal Gear Solid being where the points touch alongside Ace Combat. Aka "War is hell but holy shit is military equipment awesome".
 

NecroLord

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The line should be a horseshoe, with Metal Gear Solid being where the points touch alongside Ace Combat. Aka "War is hell but holy shit is military equipment awesome".
World at War should've been more to the left, near the red arrow.
 

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