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NSFW Best Thread Ever [No SJW-related posts allowed]

Caim

Arcane
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Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
the 90s jrpg and anime experience
Reminds me that I used to play a ROM of some JRPG for the SNES that was entirely in Japanese, where I just figured out that if I picked the right choice the characters did a transformation or special move and beat the enemy. It was some kind of turn-based diagonal isometric grid thingie set in the real world (or close enough to that) where one of the first levels was where the house of one of the characters gets invaded by monsters and you gotta fight them off. Never learned the real name of that one, it was just labeled "animated story" or something.

This is also how I bungled my way through the SNES version of Ultima 6, where I often managed to get 6 party members and either ran out of supplies, got lost in the dark or ran into a bunch of demons and died, then got frustrated and gave up until I tried again the next day.

Good times.
 
Joined
Jan 21, 2023
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It reminds me of my early days playing Exile (the spiderweb game) as a kid who didn't even knew a lick of english. All I knew were the sounds it made at startup: "whooosh! aaarrrh!". I liked exploring the world though. I never knew why my characters kept dying.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
Sounds like a regular jp -> en localisation.
I've recently watched a good video showcasing the problem of localizers doing whatever the hell they want including wokeness, fixing "sexist" jokes, rewriting the text etc.
 

Unkillable Cat

LEST WE FORGET
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28,577
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
the 90s jrpg and anime experience
Reminds me that I used to play a ROM of some JRPG for the SNES that was entirely in Japanese, where I just figured out that if I picked the right choice the characters did a transformation or special move and beat the enemy. It was some kind of turn-based diagonal isometric grid thingie set in the real world (or close enough to that) where one of the first levels was where the house of one of the characters gets invaded by monsters and you gotta fight them off. Never learned the real name of that one, it was just labeled "animated story" or something.
Wild guess of the day here, but... Energy Breaker?
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
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6,106
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Most skilled black nation
gEon8sc.png
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,439
Location
Dutchland
Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
the 90s jrpg and anime experience
Reminds me that I used to play a ROM of some JRPG for the SNES that was entirely in Japanese, where I just figured out that if I picked the right choice the characters did a transformation or special move and beat the enemy. It was some kind of turn-based diagonal isometric grid thingie set in the real world (or close enough to that) where one of the first levels was where the house of one of the characters gets invaded by monsters and you gotta fight them off. Never learned the real name of that one, it was just labeled "animated story" or something.
Wild guess of the day here, but... Energy Breaker?
Thanks, but that was not it. It was a bit more modern Japan looking (at least the initial level) and also a bit more zoomed in.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
the 90s jrpg and anime experience
Reminds me that I used to play a ROM of some JRPG for the SNES that was entirely in Japanese, where I just figured out that if I picked the right choice the characters did a transformation or special move and beat the enemy. It was some kind of turn-based diagonal isometric grid thingie set in the real world (or close enough to that) where one of the first levels was where the house of one of the characters gets invaded by monsters and you gotta fight them off. Never learned the real name of that one, it was just labeled "animated story" or something.
Wild guess of the day here, but... Energy Breaker?
Thanks, but that was not it. It was a bit more modern Japan looking (at least the initial level) and also a bit more zoomed in.
If you are still interested in the game, maybe you can find it in this video:
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,439
Location
Dutchland
Is nigga playing the "fan translation" created by a guy that didn't know Japanese and just wrote the plot the way he thought it was?
the 90s jrpg and anime experience
Reminds me that I used to play a ROM of some JRPG for the SNES that was entirely in Japanese, where I just figured out that if I picked the right choice the characters did a transformation or special move and beat the enemy. It was some kind of turn-based diagonal isometric grid thingie set in the real world (or close enough to that) where one of the first levels was where the house of one of the characters gets invaded by monsters and you gotta fight them off. Never learned the real name of that one, it was just labeled "animated story" or something.
Wild guess of the day here, but... Energy Breaker?
Thanks, but that was not it. It was a bit more modern Japan looking (at least the initial level) and also a bit more zoomed in.
If you are still interested in the game, maybe you can find it in this video:

I found it, thanks! As it turns out, the game I was looking for was...

The fuckin' Tenchi Muyo RPG.

I don't even KNOW that anime. Sure I've seen the name before, and apparently it's some prime nostalgic coomer bait, but that's about it.
 
Joined
Jan 21, 2023
Messages
3,771
Tenchi Muyo isn't that much of a coom anime, it precedes those times where harem anime got really pervy with their shit. I watched it as a kid and it was good fun.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I wish someone had told this to Robert Ebert:

Playing a video game is no more art than watching a movie. Ebert is conflating is how the audience experiences the medium with the medium itself. Creating a video game is as much an art as creating a movie.

Ebert's whole argument was "if you can win it, then it's not art." Chess is not an art. Football is not an art. OK. But the workmanship of a chess set can be art. The architecture of a football stadium can be art.

Someone once told him to play some video game--I think it was Flower. You can't win at Flower, so according to Ebert's argument, Flower can be art. He dismissed the idea entirely and mocked it: "Who decides who wins at growing a flower?" And he missed the point entirely. No one decides the right way to play. No one decides when you've won. Flower is art.

Ebert didn't care about dialog with his audience. He didn't want to learn. He was a curmudgeonly old asshole who late in life found some drip of relevance by pissing some people off, and he milked it as long as he could.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I wish someone had told this to Robert Ebert:

Playing a video game is no more art than watching a movie. Ebert is conflating is how the audience experiences the medium with the medium itself. Creating a video game is as much an art as creating a movie.

Ebert's whole argument was "if you can win it, then it's not art." Chess is not an art. Football is not an art. OK. But the workmanship of a chess set can be art. The architecture of a football stadium can be art.

Someone once told him to play some video game--I think it was Flower. You can't win at Flower, so according to Ebert's argument, Flower can be art. He dismissed the idea entirely and mocked it: "Who decides who wins at growing a flower?" And he missed the point entirely. No one decides the right way to play. No one decides when you've won. Flower is art.

Ebert didn't care about dialog with his audience. He didn't want to learn. He was a curmudgeonly old asshole who late in life found some drip of relevance by pissing some people off, and he milked it as long as he could.
Ebert actually liked one game, Cosmology of Kyoto, which he considered the only video game worthy of being considered art.

Ironically the existence of one exception completely disproves his theory that games can't be art. After all, he himself is able to identify one game that is.
 

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