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NSFW Best Thread Ever [No SJW-related posts allowed]

NecroLord

Dumbfuck!
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It's a pity that we can't summon Ebert from the grave to ask him whether modern cinema is art.
Bringing someone back from the dead and force them to watch modern movies is just cruel.
What are you talking about?
He'll watch Black Panther 5: WAKANDA FOREVER! and give it 5 stars out of five!
Or Transgender Champion: The Tribulations of a Brave and Stunning Transgender Woman!
Because blakpipo and diversity!
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,122
I like to remind everyone that this is considered art:

Artist-Shit.png


Do you really want games to be considered art too?
There already are games on the same level, like BG3.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Roberta may have had the talent, but the only reason her stuff got published was because she was married to the boss of the company.

That wasn't the only privilege she enjoyed. Ken implemented the rule that any and all new technologies developed at Sierra were to be used first and forement in a Roberta Williams-produced game, which usually meant King's Quest.

A good example of this is when Sierra jumped to VGA graphics and a point-and-click interface in 1990. The first game released using this new and awesome interface? King's Quest 5.

But Sierra had a few Quest-series of games going, and each of them got a game that used the new engine. One of these was Space Quest 4, released in 1991.

Check out this screenshot:

eg_sq4_02.gif.jpg


Due to this being a still image you can't see that the colors behind Wilco are cycling through a vast color palette, creating a really cool visual effect (check out gameplay footage of Space Quest 4 if you want to experience it yourself). This is something the Space Quest-coders came up with themselves, almost by accident, after King's Quest 5 had been released.

Except once Roberta found out about it, she was livid that someone had broken her husband's rule about new technology... :facepalm:
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Roberta may have had the talent, but the only reason her stuff got published was because she was married to the boss of the company.
Roberta's games are also consistently the weakest of all Sierra games. Sure, she had cool ideas and especially her early games revolutionized the genre, but as time went on the flaws in her design approach became more and more apparent.

Her games are the most obscure and unfriendly of all Sierra adventures. Sierra games in general have a reputation for obtuse puzzles and walking death situations that are too easy to fall into. Well, guess which Sierra games have the most of those? Yep, Roberta's.

From the infamous Ifnkovhgroghprm in KQ1 to the absolutely necessary bridle hidden behind a rock on an island you only visit once in KQ4 and can never return to again, all of Sierra's worst puzzle design was Roberta's.

But her point still stands, as Sierra had plenty of other women in their company, and much more talented ones.
Jane Jensen designed the excellent Gabriel Knight, and the best entry in the King's Quest series: KQ6.
Jacqueline Austin designed the first Laura Bow game, The Colonel's Request.
Lori Cole, together with her husband Corey, designed the Quest for Glory series.

Despite her important role in gaming history, Roberta's output just pales in comparison to the other women (and men) at Sierra.
 

Caim

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Dutchland
GFqjOxFXUAA0aTb


The line should be a horseshoe, with Metal Gear Solid being where the points touch alongside Ace Combat. Aka "War is hell but holy shit is military equipment awesome".
 

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