Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,902
Vault Boy is HUEHUEUUEHUEHUHEUUE

VaultBoy488.jpg
I have seen the Fallout pip boy on posters and collages in the walls of my high school. It's very commonly used by now, for some reason.

By the way, doesn't the lady have an art style very different from the other two Pip Boy esque characters?
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
How can clicking a mouse help determine how strong, agile or charismatic you are?
:retarded:

I don't even.

Also, if I was making an RPG on a computer I too wouldn't let the player see as many of the numbers I could get away with. That doesn't mean they wouldn't be there.
By clicking the dialogue choice of course :troll:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
How can clicking a mouse help determine how strong, agile or charismatic you are?

The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How can clicking a mouse help determine how strong, agile or charismatic you are?

The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

And the longer your movement is, the more stamina you have?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
How can clicking a mouse help determine how strong, agile or charismatic you are?

The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

And the longer your movement is, the more stamina you have?
The intelligence is determined by whether you can figure that the only winning move is not to play.


That's why all the dialogue is low intelligence dialogue.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
How can clicking a mouse help determine how strong, agile or charismatic you are?

The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

So you're saying people should treat their mouse as a mastubatory aid?
Updated my bee.txt
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How can clicking a mouse help determine how strong, agile or charismatic you are?

The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

And the longer your movement is, the more stamina you have?
The intelligence is determined by whether you can figure that the only winning move is not to play.


That's why all the dialogue is low intelligence dialogue.

Intelligence would obviously be determined by actually clicking the right things. Maybe Wisdom, though. ;)
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,992
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

That reminds me of a few things some NPCs said in New Reno, after you finished Fallout 2,
Tom French scripted me. He has soft, gentle hands.
 
Joined
Apr 14, 2011
Messages
1,004
Location
A spring meadow
The stronger you push the mouse button the stronger you are. The more tender your touch and the gentler you press the button, the more charismatic you are. And the faster you move your mouse around the screen, the more agile you are. Now that's realism for you.

Exacatly. In skyrim I had cheat my stat to 100 cuz I wanted to roflplay a cute argonian whos aewsome with lcokpicks but has no bod cordinations whatsoever otherwies. So I get hit all the tiem in combat but hit like a bee with a mininuke. If i didnt chet I'd die all the tiem -__-, so bad bethesda.
I hoep they reomve the dilogue opitins because i cant roflplay my stutterign right now (SOO CUTE <3333). it shoudl be a paly out mode wher I coudl but some set animitiions to the caharcter and roleplay the dilogue. THAT WOUD BE AEWSOME BEDESDA.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,525
David Gaider's been taken to the own zone: http://commanderbishoujo.tumblr.com/post/36227883427/the-female-perspective-in-game-development

dgaider:
I happen to be fortunate. My team of writers on Dragon Age currently consists of nine people— most of which are female. It’s reached the point that, when we consider new hires and transfers, I tend to joke “ummm, we could use some more testosterone in here…” and give a big goofy grin. Mine is probably the only department that could get away with saying something like that.​
And I’m not truly serious about it, anyhow. If having such a large number of women on my team has taught me anything, it’s that you can’t lump them into one category of preferences any more than you could the guys. Yes, there are those among my female writers who are more averse to combat and more attracted to the romance plots… but, you know what? That’s equally true for the male writers. Considering there are those among the women who would be seriously put out if a plot didn’t engage in some serious bloodletting, and who roll their eyes whenever the subject of gooey romance comes up, I think it’s pretty safe to say the stereotype of a “female gamer” doesn’t exist outside of the heads of men.​
Which meant I was a little surprised when I learned something new the other day.​
We were sitting down to peer review a plot— a peer review being the point where a plot has had its first writing pass completed, and whoever wrote it sits down with the other writers as well as representatives from cinematic design, editing, and level art to hear critique. We’ve all read it first, and written down our thoughts, and go around the table to relate any issues we encountered.​
As it happened, most of the guys went first. Typical stuff— some stuff was good, some stuff needed work, etc. etc. Then one of the female writers went, and she brought up an issue. A big issue. It had to do with a sexual situation in the plot, which she explained could easily be interpreted as a form of rape.​
It wasn’t intended that way. In fact, the writer of the plot was mortified. The intention was that it come across as creepy and subverting… but authorial intention is often irrelevant, and we must always consider how what we write will be interpreted. In this case, it was not a long trip for the person playing through the plot to see what was happening at a slightly different angle, and it was no longer good-creepy. It was bad-creepy. It was discomforting and not cool at all. And this female writer was not alone. All the other women at the table nodded their heads, and had noted the same thing in their critiques. So we discussed it, changes were made, and everything was better. Crisis averted.​
All good, right? That’s what these reviews are for.​
Here’s the thing: after the meeting was over, it struck me how sharply divided the reviewers were on gender lines. The guys involved, all reasonable and liberal-minded fellows I assure you (including me!) all automatically took the intended viewpoint of the author and didn’t see the issue. The girls had all taken the other side of the encounter, and saw it completely differently— all of them. As soon as it was pointed out, it was obvious… but why hadn’t we seen it?​
And this thought occurred as well: if this had been a team with no female perspective present, it would have gone into the game that way. Had that female writer been the lone woman, would her view have been disregarded as an over-reaction? A lone outlier? How often does that happen on game development teams, ones made up of otherwise intelligent and liberal guys who are then shocked to find out that they inadvertently offended a group that is quickly approaching half of the gaming audience?​
For the girls reading that, I imagine a bunch will roll their eyes and say “well, duh, pretty damn often.” But what about the guys? Will the idea make them uncomfortable? Will they come up with excuses, or go right to hostility? Guys, particularly in game development, are a pretty privileged bunch. That’s not meant as an insult; it’s just the way it is. The teams consist primarily of white guys and (shockingly) that’s who we assume our audience is— almost exclusively. But the gaming audience is changing, just as the nature of our games is changing, and perhaps there’s value in appreciating the fact that greater female representation in game development teams has a more practical benefit than equality for equality’s sake alone.​
First off—kudos where it is due for backing up the women on your staff and listening to them and valuing their opinions and perspective. I mean, if kudos are really necessary for being a decent human being, I guess.
But I have two problems with this post. Firstly—and I’ve seen (mostly male) game industry people continually pushing this meme about how the ~gaming audience is changing~ and it is inaccurate and y’all need to stop sipping this particular flavor of koolaid. The gaming audience has never been exclusively white guys. Ever. In the history of gaming. Women and POCs and WOCs have been playing video games literally since Pong, despite the bullshit we experience at the hands of developers and other gamers. I am old enough to remember the birth of home gaming (my first console was a hand me down Colecovision, back in the Jurassic era of 1984). I learned how to play video games from my older sister—who, shockingly, just like me happens to be a black woman. I laid out on her beanbag chair and we used to play Q-Bert. And I am not alone here. Women/POCs/WOCs have always been involved from a player perspective. We have always been around, you just never ever saw us. Jesus dude, do you even remember the Baldur’s Gate modding community? Women were influential in that. That’s why we got so many fan made romance options for female CHARNAMES. Those weren’t all just for dudes playing female PCs. Are more women gaming than before? Yes. But we have always gamed. That you think we’re undergoing some kind of seismic shift in demographic is telling, and pretty damned troubling to me. And maybe you’re not nearly as ~liberal and enlightened~ as you think you are even on gender.
My other problem is with how easily you seem to understand that having women involved is important, not from a standpoint of “quotas” or “political correctness” but from the standpoint of creative integrity, but you seem to perpetually and continuously screw the pooch and be clueless on racial issues. Every single word you’ve said here, especially the story you relayed about the scenario that could be construed as sexual assault by players—ALL OF THAT ALSO APPLIES TO RACE, DUDE. When fans of color complain about the lack of racial diversity in Thedas, we’re not Social Justice Warriors doing it to make ~political points~ or pick fights. We do it because Thedas is so good on gender (usually—I had serious, serious issues with romancing Anders as a female Hawke), we expect it to be just as good on race. We’ve seen how very good and deep this setting is and are baffled that POCs are absent from it, when women are important and sexual minorities are important.
I’ve ranted at length, even just the other day, about how problematic the “mages as oppressed people/templars as oppressors” metaphor is, and how it’s actually kind of offensive that the only People of Color with major roles are alternately killed in the first hour or so of gameplay (Duncan), and a promiscuous pirate captain who is untrustworthy and slut-shamed left and right (Isabela). And look, I’m a huge fan of both characters. But this is something where having People of Color on your staff would benefit you, in the same way that having women on your staff benefitted you during that peer review process. (How many of those women are Women of Color, by the way? Because you recognize that women’s POV is not monolithic, I’m just wondering if you understand that intersectional concerns such as race and sexual orientation have an effect on that too.)
And yes I’m being hard on you, because, well, I expect better from you. You’re the guy who has made hay of the fact that you’re some kind of Ally and Champion for marginalized gamers and you have made yourself very popular in fandom for that reason. Lots of people will cheer you on for this post, and point to you as the guy who Gets It and as a role model for other gaming industry people. Hell, you used to be something of a personal hero of mine when you smacked down those homophobes on BSN that time.
So color me disappointed as hell that you still seem to be so myopic on race, that all the careful research you do in terms of medieval history that shows in the world building completely misses the fact that People of Color existed in Europe for centuries and that black people didn’t stay in Africa until it was time for us to be enslaved by white people. Bioware is better than this. And instead of getting defensive at fans, you need to take these words to heart and really do some soul searching.
10eh2xx.png


I hope "Misandry Shrugs" gets on this. :bounce: There's blood in the water from a testerical privileged "liberal" fauxgressive white man, how can she resist?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,536
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, bioware can't into "world" balancing, among other things?

Can that make a significant difference in their work though?
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
I love how as soon as people prove themselves to be inclusive or thoughtful in one way, the social justice crowd begin baying for blood that the progressive, well-depicted, black, gay, female character isn't also fat, disabled and schizophrenic. A strange game. The only winning move is not to play. Like the guy who makes the (terrible) webcomic Questionable Content; he introduced a character who's somewhat fat and self-conscious and had the other characters give her a confidence boost. Tumblr fat people screamed at him about her not being morbidly obese enough and therefore him being a terrible person who should kill himself (he has severe depression) until he stabbed himself. They're happy about this. Good job helping the cause, guys!

Not that it's not hilarious and entirely fair to see it happening to Gaider and his hideously offensive tokenistic pulp. You reap what you sow.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera

Raw News is now full of a smut. The conservatives were right! Liberal media is turning our children into pornographers!


Ah ha ha! Wow. I think the funniest thing would be that if that rape-scene was put in the actual game, a lot of people would completely gloss over it, repeating the mantra, "Bioware is a progressive developer!"
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The weekly lunacy from Molyneux http://www.rockpapershotgun.com/2012/11/22/interview-peter-molyneux-on-curiositys-failings-godus/


RPS: You’ve also made mention of the culmination of the 22 experiments as your “final game,” though. So is that really the ultimate goal here? Is this your swan song?

Molyneux: Yes… Well, I didn’t really explain that. I’m one of those human beings who’s surprised he’s still alive every time he wakes up in the morning. I think I will be doing games until the day I die. I can’t see that, at this rate, the way I’m burning through my life… I don’t see that I’ll be alive much longer. That’s one thing.

:greatjob:
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The weekly lunacy from Molyneux http://www.rockpapershotgun.com/2012/11/22/interview-peter-molyneux-on-curiositys-failings-godus/


RPS: You’ve also made mention of the culmination of the 22 experiments as your “final game,” though. So is that really the ultimate goal here? Is this your swan song?

Molyneux: Yes… Well, I didn’t really explain that. I’m one of those human beings who’s surprised he’s still alive every time he wakes up in the morning. I think I will be doing games until the day I die. I can’t see that, at this rate, the way I’m burning through my life… I don’t see that I’ll be alive much longer. That’s one thing.

:greatjob:
Keep in mind that Molyneux has been promising lot of features that were mysteriously missing from the final product. When he says this I am beginning to fear he might be immortal.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The reason Molyneux is so certain of his impending death is that when the final cube in Curiosity is chipped away it will trigger the small explosive charge he’s had surgically implanted next to his heart. Thus, the person who strikes that final blow will know from that point on until the day they die that they killed him.

“Life changing,” indeed.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom