Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
I've only watched half of it so far, but from what i've seen from a mechanics analysis perspective it is the best video i've seen so far - not just about Oblivion - as he goes into detail and puts things into perspective by mixing his playthrough with his analysis. His writing analysis is also very good, though i've seen other videos with good writing analysis, just not mixed with other aspects of the game. He also puts some bits about the game's development history, but he didn't focus much on that side (though as i wrote i only watched half of the video).
Overall i think if anyone is interested into the design aspect of games, be it from a development perspective or just from an enthusiast perspective, this is one of the best videos to watch as it covers several topics, even if you are not interested in Oblivion itself (though it helps if you do since the entire thing is mixed with the playthrough, but i think it is a good thing as it puts everything into perspective).
Yeah it is long but (again from what i've seen so far) it isn't too padded - for all the content it has, i don't think it could be shortened much without losing value. And it is split in several parts so you just treat it as multiple videos / episodes anyway.
Overall i think if anyone is interested into the design aspect of games, be it from a development perspective or just from an enthusiast perspective, this is one of the best videos to watch as it covers several topics, even if you are not interested in Oblivion itself (though it helps if you do since the entire thing is mixed with the playthrough, but i think it is a good thing as it puts everything into perspective).
Yeah it is long but (again from what i've seen so far) it isn't too padded - for all the content it has, i don't think it could be shortened much without losing value. And it is split in several parts so you just treat it as multiple videos / episodes anyway.