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Bethesda tease us, tease us, tease us 'til we lose control

Sovard

Sovereign of CDS
Joined
Sep 2, 2004
Messages
920
Jasede said:
http://www.kxmode.com/fallout3/

The music was better, but I don't think you need a mushroom cloud shown AFTER the devastation.

What you need is a huge 50's billboard of the "World of tomorrow" and a mother smiling down at her child. The billboard needs to be really rundown and ragged, barely standing upright, half collapsed, etc.

That mere change to the concept art would show an understanding of the Fallout universe.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
US has been nuked yet again and now everyone's back to dark ages with swords and shit, or so the music tells me.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,566
Jasede said:
http://www.kxmode.com/fallout3/
Now THAT'S better. That music doesn't tell you that what you're doing is epic. It's not screaming at the top of its lungs saying "YOU ARE IN FOR AN AWESUM ADVENTAR!" It's just there. It says "Hey, you're here. Who cares?". It goes with the desolate scene. It makes you feel lonely and just that little bit scared. Just that litle bit unsure of what's going on. That's Fallout.
 

Elwro

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11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I don't know when you checked it last time, but there's a new image there now. Improved, I think. And without the mushroom cloud.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
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Heh. It just occured to me that Bethesda suck so fucking hard that even their promotional material needs to be modded to be of an acceptable standard. :lol:
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Section8 said:
Heh. It just occured to me that Bethesda suck so fucking hard that even their promotional material needs to be modded to be of an acceptable standard. :lol:

At the same time, they could probably make people "pay per view" and STILL make money on the game :)
 

Surgey

Scholar
Joined
Aug 14, 2006
Messages
618
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Unicorn Power!
Amasius said:
ixg said:
Jasede said:
Yeah. I actually like Bethesda's artwork. The music is meh, but then again, I am not a huge Mark Morgan fan, though I liked his work on Torment. [But not on Fallout].

Unlikely that it's Beth's artwork anyways, looks more like Massive Black's (the art company they hired).
Nah, the artist is Craig Mullins.

I knew the picture looked familiar. It's just like his style. Craig Mullins is one of my favorite artists. I wouldn't mind him doing concept art and promotional pictures for Fallout 3.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
982
Location
Equality Street.
Re: Bethesda tease us, tease us, tease us 'til we lose contr

Section8 said:
On the site you’ll find concept art created in conjunction with noted concept artist Craig Mullins.

That alone says it all, they have to outsource their music to that soule faggot, a 3rd party does their concept art and ofcourse they'll throw in speed tree 'cos their own modellers SUCK CHEESY BELL-END!

In other words, there's zero fucking talent in that studio.
 

Atrokkus

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Borat's Fantasy Land
a 3rd party does their concept art and ofcourse they'll throw in speed tree 'cos their own modellers SUCK CHEESY BELL-END!
For your information, conceptually sophisticated developers like Blizzard, id, Irrational games and Flagship studios had a 3rd party company do concept art for them.
For instance, conceptart for Hellgate: London was done by third-party Massive Black.
So this is not really a determinant here.
 

Section8

Cipher
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I think it's probably more a result of needing a lot of concept during the early stages of development, and very little once full on production starts. It makes more sense to outsource it to contractors than to either hire/fire every time you go into pre-production or have a full-timer that is only intermittently useful to the process as a whole. It's hard to find artists who are skillful concept artists and shit hot modellers/animators.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
Section8 said:
I think it's probably more a result of needing a lot of concept during the early stages of development, and very little once full on production starts. It makes more sense to outsource it to contractors than to either hire/fire every time you go into pre-production or have a full-timer that is only intermittently useful to the process as a whole. It's hard to find artists who are skillful concept artists and shit hot modellers/animators.
Right. I understand that development studios save a lot of money with 3rd parties graphic designers, sound and textures databanks. But there's a risk that games all look alike in the long run in that.
I've been noticing the same sounds in different games for ages now. ie. Daggerfall (creaking doors and skeleton howls) and XCom (icon blipping sounds)... Those a real IMMURSHUN breakers for me.
 

Bloodlust

Augur
Joined
Feb 26, 2006
Messages
131
After viewing the updated fallout bethsoft site,I really wish that counter never hits zero.

I have to agree with everyone else.That title track is a really good piece of music but doesn't fit the setting at all.If this is the first official "material" we receive about fallout 3,then I consider it granted (besides first pershOn and real tieem) that bethsoft totally missed what the essence and key elements of the fallout setting are.

Concept art looks good though,but it just doesn't "click" 100% if it fits for fallout.I have to take the fact that it didn't cause negative thoughts as a good thing,right???
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
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Location
Wardenclyffe
I've been noticing the same sounds in different games for ages now. ie. Daggerfall (creaking doors and skeleton howls) and XCom (icon blipping sounds)... Those a real IMMURSHUN breakers for me.

Yeah, I think those all come from a fairly cheap foley archive. I've heard them in just about everything, music, movies, radio. I heard most of them in Doom first, so everything comes back to that.
 

EvoG

Erudite
Joined
Mar 25, 2003
Messages
1,424
Location
Chicago
Atrokkus said:
For your information, conceptually sophisticated developers like Blizzard, id, Irrational games and Flagship studios had a 3rd party company do concept art for them.
For instance, conceptart for Hellgate: London was done by third-party Massive Black.
So this is not really a determinant here.


...and to add further information, those same companies have third-parties doing the modeling/texturing/rigging/animation for them...

...so now guess what I do for a living. :wink:


:D


Craig Mullins is just awesome...best thing to happen to FO3 yet...though, does anyone know what happened to that feller (name escapes me) that did those wicked VanBuren concepts?
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
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Messages
6,547
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Idiocracy
Quote:
I've been noticing the same sounds in different games for ages now. ie. Daggerfall (creaking doors and skeleton howls) and XCom (icon blipping sounds)... Those a real IMMURSHUN breakers for me.


Yeah, I think those all come from a fairly cheap foley archive. I've heard them in just about everything, music, movies, radio. I heard most of them in Doom first, so everything comes back to that.

Everytime an old door opens in a movie or TV show its the same one from Daggerfall. It drives me nuts! :lol:
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
EvoG said:
Craig Mullins is just awesome...best thing to happen to FO3 yet...though, does anyone know what happened to that feller (name escapes me) that did those wicked VanBuren concepts?

He does some freelancer work for Obsidian and other companies, but he mainly works for Hollywood these days, so I heard.
 

7th Circle

Scholar
Joined
Dec 13, 2005
Messages
144
Location
The Abyss
The artwork is ok. It's not really what I think of when I think of Fallout but I suppose it could work.

The music on the other hand is troubling. It sounded very forced. Even if it wasn't, the music seems to be designed to sound dark and ominous, which isn't right for Fallout. Combined with the artwork, I almost expected a bunch of Mordorian Orcs to descend upon me...

I guess the overall impression I get is a distinct lank of subtlety. Bethesda is going to make sure you understand the "dangers of life in the wastes". RIP nuance. :(

Jasede said:
http://www.kxmode.com/fallout3/

Much better choice of music. :)
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Elwro said:
I don't know when you checked it last time, but there's a new image there now. Improved, I think. And without the mushroom cloud.
I find it too colourful. I actually asked the creator to take out the mushroom cloud, but what I really meant was the original image, without the night sky.
I actually wanted to use this as signature, but then I had to realize that the image tags are broken on Bethesda's forums.


Bloodlust said:
I have to agree with everyone else.That title track is a really good piece of music but doesn't fit the setting at all.
I wouldn't say everyone agrees with that. Generic Fantasy Crap is the larger consensus I saw.

Concept art looks good though,but it just doesn't "click" 100% if it fits for fallout.
It looks good, but somewhat generic. It isn't Fallout-y.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
"The track is good but it isn't Fallouty hay look we're reaching a compromise."
How can anyone consider it anything other than crap? OK, it was good for a couple seconds, but then it started sucking.
 

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