Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
My shit has the potential to become a beautiful plum tree, too. That's a lot of potential I tell you.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,238
Location
Clogging the Multiverse with a Crowbar
The System Shock games ran on shittier hardware and were superior in every way.

Yeah, but those games also had shittier graphics. Now, I wouldn't mind if they do mediocre graphics but ambitious gameplay/design on modern hardware, but you know that's not acceptable in such a spectacle-driven business anymore.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
So you agree that calling Bioshock ambitious or full of potential or whatever is stupid after all? Since you p. much said in that post that they went for pretty graphics instead of good gameplay.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I have tried and failed to get more than a couple of hours into Bioshock like three times now. It was the game that made me think I seriously can't get into AAA stuff anymore. So many cornball set pieces.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
ITT Morgoth continues to prove his shit taste in games. Only redeemable quality of Bioshock was its art style/setting.

I have tried and failed to get more than a couple of hours into Bioshock like three times now. It was the game that made me think I seriously can't get into AAA stuff anymore. So many cornball set pieces.

Same. Got it for $5 during some Steam sale. Put around two or three hours into it and just couldn't go on anymore.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,614
Location
BE
blabla Bioshock was a good game, it had great atmosphere and some well designed levels. It was nowhere as good as SS2 but so are very few games
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599


The only good thing about Bioshock was the intro.
Other features:
-no AI
-no level design
-no challenge or difficulty which killed any atmosphere the game might have had
-piss poor shooting mechanics
-laughable "rpg elements"

The funniest thing is that Ken Levine spoke how EA was evil and wouldn't let them do a proper SS3, saying they just wanted another dumb shooter with a big boss at the end which is exactly what Bioshock was.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,195
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bioshock was originally supposed to be more :obviously:, but it was (quite infamously) butchered by focus testing. Retards just couldn't handle it. One of the first games to really suffer from that, I think.
 

Ion Prothon II

Liturgist
Joined
Jan 10, 2012
Messages
1,011
Location
Ołobok Zdrój
Biocock 1 wasn't that bad. At the beginning, the game was somehow challenging and kinda scarrrry, due to lack of resources and unfamiliarity with game environment. Shitty magick, shitty weapons with little ammo, constantly respawning enemies. And then this big fucker coming out from a random doorway and making player's life unhappy.

But then...
-no AI
-no level design
-no challenge or difficulty which killed any atmosphere the game might have had
-piss poor shooting mechanics
-laughable "rpg elements"
Yeah, pretty much this. And scripted cutscenes, a shitload of them.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Bioshock was originally supposed to be more :obviously:, but it was (quite infamously) butchered by focus testing. Retards just couldn't handle it. One of the first games to really suffer from that, I think.

Probably one of the first, yeah.

Watching this video still depresses me. The game could have been so good:

 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,238
Location
Clogging the Multiverse with a Crowbar
Bioshock was originally supposed to be more :obviously:, but it was (quite infamously) butchered by focus testing. Retards just couldn't handle it. One of the first games to really suffer from that, I think.

Probably one of the first, yeah.

Watching this video still depresses me. The game could have been so good:

Looks like the Bioshock I have played.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
I refuse to believe you're this stupid, Morgoth. If you mean visually, then yes, it does look like the Bioshock we got. But the pacing, atmosphere, combat etc. are all different from the final product.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Lol @ the infamous Ken Levine over-hype sell video. Nothing in that video suggested the game was going to be more faithful to the System Shock games. Levin's deliberate delivery and over exaggeration of every minor quirk while parroting 'choice and consequence' is just a big con job. OMG YOU CAN CHOOSE TO SHOOT THIS GUY IN THE FACE OR HIT HIM WITH A WRENCH. OMG YOU CAN CHOOSE TO HACK TEH MACHINE OR JUST KILL TEH ROBOT.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Lol @ the infamous Ken Levine over-hype sell video. Nothing in that video suggested the game was going to be more faithful to the System Shock games. Levin's deliberate delivery and over exaggeration of every minor quirk while parroting 'choice and consequence' is just a big con job. OMG YOU CAN CHOOSE TO SHOOT THIS GUY IN THE FACE OR HIT HIM WITH A WRENCH. OMG YOU CAN CHOOSE TO HACK TEH MACHINE OR JUST KILL TEH ROBOT.

Are you referring to the video I posted or the one thesoup did?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Yours. There's nothing in it that isn't in the game now -- he just presents it more dramatically and with an over abundance of exposition so it gives the impression of being 'epic!'
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
I agree with you about the way it is presented. Levine gonna Levine after all. BUT it is (or at least gives the illusion of being) quite different from the Bioshock we got. Scarcer ammo, tougher enemies (look at the health bars in the splicer fight and the way the health is restored by the consumable after the fight), not as run n gun as Bioshock ended up being, slower weapons, avoiding combat preferable to engaging enemies, as shown in the turret part (this may be dramatization, but it's still the kinda stuff I would've liked to see) etc. Superficially, it looks like the final product, but a lot of details are different, and if the game had been true to the kind of experience the video tried to sell, it would be substantially different.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom