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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

sea

inXile Entertainment
Developer
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5,698
Edit: Oh god it never stops. You cannot die. Even worse than Bioshock 1. If you fall off a bottomless cliff the game just says "No no baby, no no" and gently sets you back where you were. No quickloading or anything, it just sets you back. If you die in a hail of gunfire, Elizabeth apparently DRAGS YOU HOLE FILLED CORPSE AWAY AND STICKS A NEEDLE IN YOU AND NOW YOU'RE OK. Not only that, she throws shit at you. Guy at was at 1% health, she goes "CATCH THIS" and he goes up to 100%. Game goes "THIS IS A GOOD SNIPING AREA" and she throws a sniper rifle at the PC replacing his primary weapon with it.

I WANT TO DIE
:excellent:
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What exactly is this mode, aside from beeing harder?

http://www.rockpapershotgun.com/2012/01/23/youre-going-to-suffer-levine-on-1999-mode/

Our goal with BioShock: Infinite was always a way to bring those people into this kind of game, but I think the plan right now – my thinking, anyway – is we’re going to hide this mode behind an old-school up, down, left, right, left, right, start button combination on the console to unlock it. You’re not going to have to finish the game to unlock it, but we’re going to hide it because the last thing I want is some guy who’s not an old-school gamer stumbling into this thing, because he’s going to think “alright, this game sucks, I’m never getting into this because it’s so brutal and so punishing – forget it!”

:roll: :roll: :roll:
 

DalekFlay

Arcane
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They really overestimate how stupid the average gamer is.

Which is quite a feat since they are indeed quite stupid.
 

Metro

Arcane
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Why are any of you surprised? Nobody here should have even vaguely entertained buying this after the first two.
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
What exactly is this mode, aside from beeing harder?

http://www.rockpapershotgun.com/2012/01/23/youre-going-to-suffer-levine-on-1999-mode/

Our goal with BioShock: Infinite was always a way to bring those people into this kind of game, but I think the plan right now – my thinking, anyway – is we’re going to hide this mode behind an old-school up, down, left, right, left, right, start button combination on the console to unlock it. You’re not going to have to finish the game to unlock it, but we’re going to hide it because the last thing I want is some guy who’s not an old-school gamer stumbling into this thing, because he’s going to think “alright, this game sucks, I’m never getting into this because it’s so brutal and so punishing – forget it!”

:roll: :roll: :roll:

That's the entire industry summed up in a quote.
 
Joined
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The island of misfit mascots
Shock horror, but I'll try to give an objective view on the Codex of all places.

Levine is really really good at creating worlds. He even showed that in Bioshock (as the Codex's own review noted, I recall). He's always been good at making worlds, and he doesn't seem to have lost that talent.

The trouble with Bioshock was that the gameplay, the narrative and the world occurred in 3 different concurrent-but-separated games. Sure, you had a cool underground world that made sense, but none of the backtracking of SS2 to get a feel for the station, and nothing in the way of real interaction aside from setpiece 'set oil on fire' gimics (and as far as Levine's world-building talents go, that stuff is pretty much irrelevent to it). Similarly, it played with the 'no backstory protagonist following orders' trope, but without doing anything with it - if the game had suddenly opened up and you had genuine freedom after the conditioning was broken it would have been 10 times the game it was. As it was, it basically just ripped off the same narrative mechanic that was done MUCH better in FEAR.

So I'm expecting yet another good world from Bioshock Infinite. And I'm expecting the same failure to integrate narrative and gameplay that plagued Bioshock, as Bioshock made money so they'll copy the formula. It will be another generic shooter that happens to be set in a cool environment, nothing more, nothing less.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And I'm expecting the same failure to integrate narrative and gameplay that plagued Bioshock, as Bioshock made money so they'll copy the formula.

The problem is, by today's standards, Bioshock did NOT make that much money. The definition of a "blockbuster seller" has changed since 2007. And it seems they're well aware of that, and have dumbed down the game accordingly.
 

sea

inXile Entertainment
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Messages
5,698
Is that from the beginning of the game? Looks extremely linear and cutscene-tastic.

Wait, what's up with this loot system? So...

1) Even though there are people everywhere, it's okay for the protagonist to just loot every container, including PEOPLE'S PURSES, without any reaction whatsoever?

2) Why are there like, hot dogs and crap stuffed into boxes and flower pots? The random loot in the first two games I could buy because they might have been splicer stashes etc., but this is literally just dumpster-diving. Did they leave it in for the lulz?

3) Pistol ammo inside a barrel of fireworks. Because when storing my ammunition, I like to make sure the bullets are right next to the explosives. It's safer that way.
 
Self-Ejected

Jack

█▓▒░
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Insert Title Here
Is that from the beginning of the game? Looks extremely linear and cutscene-tastic.
It's more than two hours in. You can click on "Bioshock Infinite" under the videos tab underneath the stream to see it from the start.

It's kinda funny that they kept doing the senseless audio-log thing even though there really isn't a reason for it in this game.
 

dnf

Pedophile
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2) Why are there like, hot dogs and crap stuffed into boxes and flower pots? The random loot in the first two games I could buy because they might have been splicer stashes etc., but this is literally just dumpster-diving. Did they leave it in for the lulz?

3) Pistol ammo inside a barrel of fireworks. Because when storing my ammunition, I like to make sure the bullets are right next to the explosives. It's safer that way.

I guess this is just following the game tradition of nonsense stuff in nonsense places that follows the game history. Just like in beat em ups and them chickens hidden in dumpsters. Maybe is some commentary on the consumist society :gameoverthink:. I remember one interview with Ken when he said he wanted to make bathrooms in SS2 proportional to the number of people, but then canned the idea saying "who cares about this stuff".
 
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Jan 7, 2012
Messages
15,533
Was it an intentional design decision to make the PC and the bitch companion about 3.5 feet tall? I can't get over the fact that every time he goes through a door the handle is just below eye level.

EDIT: HAHAOHWOW, just saw a "You should snipe now, take this" moment. The enemy hadn't even appeared yet, the NPC just knew ahead of time that there be fighting ahead.
 
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So is the NPC invincible or are the enemies all trying to make amends for the millenia of abuse at the hands of the Patriarchy that women have suffered by allowing her free passage?
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
What exactly is this mode, aside from beeing harder?

http://www.rockpapershotgun.com/2012/01/23/youre-going-to-suffer-levine-on-1999-mode/

Our goal with BioShock: Infinite was always a way to bring those people into this kind of game, but I think the plan right now – my thinking, anyway – is we’re going to hide this mode behind an old-school up, down, left, right, left, right, start button combination on the console to unlock it. You’re not going to have to finish the game to unlock it, but we’re going to hide it because the last thing I want is some guy who’s not an old-school gamer stumbling into this thing, because he’s going to think “alright, this game sucks, I’m never getting into this because it’s so brutal and so punishing – forget it!”

:roll: :roll: :roll:
Oh jeez, Levine needs to get out of this AAA industry.
 

MaskedMan

very cool
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Codex 2012 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
"In a firefight you don't have to defend Elizabeth, she can take care of herself" ~Tooltip on a loading screen.

Up until the inevitable point in the story when the little girl gets hurt and you have to save her ofc. :(:(
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
They could have just called her Alyx and not said a word about what to do about her, players would have figured it all out instantly and not even batted an eye.
 

DalekFlay

Arcane
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So I'm expecting yet another good world from Bioshock Infinite. And I'm expecting the same failure to integrate narrative and gameplay that plagued Bioshock, as Bioshock made money so they'll copy the formula. It will be another generic shooter that happens to be set in a cool environment, nothing more, nothing less.

Pretty much. And that world is worth exploring IMO.

It will be a shame if the gameplay is even more stupid, but oh well.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
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Considering this game went through development hell, I'm not sure if the world would be as well-realised as BioShock.
 

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