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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Multi-headed Cow

Guest
No fucking surprise there.

It was to me. I figured it was going to be like Bioshock 1 and the Codex would say it was shit from a butt and I'd enjoy it anyway. I wasn't expecting even more handholding.
 

Multi-headed Cow

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I don't pay much attention to previews of games. I barely will look at screenshots and trailers. After the Black and Whitepocalypse I wait for information nearer to launch. If there was warning of additional handholding then I probably just missed it.
 
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Excidium

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How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
 

Multi-headed Cow

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How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
As I bitched about earlier, Elizabeth constantly throws ammo/health/mana at the PC and is a portable vitachamber so if you die you get back up in the same room. Levels are more linear. Quest compass/breadcrumb trail seems to be an arrow painted on the ground which is even more direct than the Bioshock quest compass. Elizabeth even throws weapons appropriate to encounters at the PC even before combat starts. You enter an open area with no visible enemies and she flings a sniper rifle at you and replaces your weapon with it so you can plink baddies at a distance.

Also looks like customization options are less than Bioshock 1. Looked like less plasmid juggling/rearranging/customization, and instead you get level up potions which let you upgrade either you HP, mana, or Halo shield (you have a halo shield now).
 

Metro

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I didn't think it was possible to dumb down Bioshock. AAA industry hits new lows every day.
 
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Excidium

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How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
As I bitched about earlier, Elizabeth constantly throws ammo/health/mana at the PC and is a portable vitachamber so if you die you get back up in the same room. Levels are more linear. Quest compass/breadcrumb trail seems to be an arrow painted on the ground which is even more direct than the Bioshock quest compass. Elizabeth even throws weapons appropriate to encounters at the PC even before combat starts. You enter an open area with no visible enemies and she flings a sniper rifle at you and replaces your weapon with it so you can plink baddies at a distance.
The girl with IDDQD throwing health packs and shit when you're about to die was annoying, yeah. So is the respawn system, but eh, you'll probably reload your last quicksave if you die so it's not like it makes a difference if you respawn. At least the enemies also respawn/get full HP and you lose money. I did find it p. stupid that you can't fall from balconies and the guy (apparently) doesn't take fall damage.

Levels more linear...well I dunno bout that, if they got more linear than bioshock it would be just a straight line. It still seems to be the same railroad with little forks and rooms with loot here and there. And in that quest compass also doesn't matter, you can't get lost on a bioshock game. just go the opposite way you came on the map. It's for retards with no spatial awareness like that guy streaming that couldn't even look up to find the magnet hooks. It's also somewhat cool that there are innocent citizens and shit and you can kill them.

Also looks like customization options are less than Bioshock 1. Looked like less plasmid juggling/rearranging/customization, and instead you get level up potions which let you upgrade either you HP, mana, or Halo shield (you have a halo shield now).
Didn't see enough of the plasmids to judge because the dude was retarded and never used his powers. Potions of Skyrim development and Halo shield are the inevitable sequel decline, but I didn't play Bioshock 2 and I don't remember how exactly it worked in Bioshock.
 

Multi-headed Cow

Guest
At least the enemies also respawn/get full HP and you lose money.
Actually killed enemies don't respawn, they may regain HP, and I'm not even sure if he lost money. I didn't see anything showing up on his screen indicating he lost money but I suppose it's possible.
 
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Excidium

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Yeah, I don't remember seeing anything either but somebody said that on the comments and I just took it for the truth. There must be a cost of some sort to respawning other than bullet-proof waifu ruining the immershun.
 

kazgar

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Upside Down
Flipped it on to see him saved by dues ex machina, and say it partially healed him and his enemies and took money away. but if you get all your items thrown at you, why care about money regardless?

probably best to stop watching at that point.
 

DalekFlay

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Pretty sure Bioshock allowed you to turn off vita chambers, maybe this one will as well and the streamers are just assholes.
 

Multi-headed Cow

Guest
Pretty sure Bioshock allowed you to turn off vita chambers, maybe this one will as well and the streamers are just assholes.
It might be in 1999 mode, which is REAL 1999 DIFFICULTY WITH MORE ENEMY HP AND DAMAGE AND NO RESPAWN!!!!!!!!

FOR REALS GUYS
 

DalekFlay

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It might be in 1999 mode, which is REAL 1999 DIFFICULTY WITH MORE ENEMY HP AND DAMAGE AND NO RESPAWN!!!!!!!!

FOR REALS GUYS

I'm just saying having "assist items" and "revive" as toggle options wouldn't surprise me. Or yeah, in 1999 mode, which perhaps can be turned on without finishing the game with a code of some sort, like the RPS article said.

In any event I'm going to play the game to wander in the neat-o world either way.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
System Shock 1 had vita chambers. Can't pin this one on Ken.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.

That's because it didn't matter. The point of System Shock 2 was to conserve your precious resources and survive over the long term, not to defeat powerful enemies.
 

Papa Môlé

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Voodoo Hell
umm... That's how we create emotional engagement. Yeah. Every time you have to have her help you become more emotionally indebted to her for her kindness and charity towards you. This is why you should respect and protect women.

If you don't like BioShock Infinite then you hate women. Why do you hate women?

I thought they were okay until Ken Levine inadvertently showed me the light---how women trap your noble masculine spirit in servitude through their helplessness. Now I spend my days reading Weininger from my mother's (the bitch) basement.
 

Toffeli

Atomkrieg, ja bitte
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Wasteland 2
So the next trainwreck to follow
j6kkq.gif
 

grdja

Augur
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Mar 20, 2011
Messages
250
Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.

That's because it didn't matter. The point of System Shock 2 was to conserve your precious resources and survive over the long term, not to defeat powerful enemies.
This. There very very few cases where respawn was better option than reload, but there were. It costed a lot of nanites, really a lot. And SS2 is ridiculously removed from modern "unlock everything or 80% of it by end of game" choices&consequences.
 

Machocruz

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Hyperborea
They are quick to hide evidence of their crimes. Minutes after MHC posted that stream, poof, it was gone. Don't even need a smoking gun on this one, game is probably shit.
Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.

That's because it didn't matter. The point of System Shock 2 was to conserve your precious resources and survive over the long term, not to defeat powerful enemies.
This. There very very few cases where respawn was better option than reload, but there were. It costed a lot of nanites, really a lot. And SS2 is ridiculously removed from modern "unlock everything or 80% of it by end of game" choices&consequences.

Yeah, that's all my point. Similar systems, different execution and philosophy behind them. There is no equivalence with Bioshock's brand of decline.
 

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