Multi-headed Cow
Guest
No fucking surprise there.
It was to me. I figured it was going to be like Bioshock 1 and the Codex would say it was shit from a butt and I'd enjoy it anyway. I wasn't expecting even more handholding.
No fucking surprise there.
As I bitched about earlier, Elizabeth constantly throws ammo/health/mana at the PC and is a portable vitachamber so if you die you get back up in the same room. Levels are more linear. Quest compass/breadcrumb trail seems to be an arrow painted on the ground which is even more direct than the Bioshock quest compass. Elizabeth even throws weapons appropriate to encounters at the PC even before combat starts. You enter an open area with no visible enemies and she flings a sniper rifle at you and replaces your weapon with it so you can plink baddies at a distance.How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
The girl with IDDQD throwing health packs and shit when you're about to die was annoying, yeah. So is the respawn system, but eh, you'll probably reload your last quicksave if you die so it's not like it makes a difference if you respawn. At least the enemies also respawn/get full HP and you lose money. I did find it p. stupid that you can't fall from balconies and the guy (apparently) doesn't take fall damage.As I bitched about earlier, Elizabeth constantly throws ammo/health/mana at the PC and is a portable vitachamber so if you die you get back up in the same room. Levels are more linear. Quest compass/breadcrumb trail seems to be an arrow painted on the ground which is even more direct than the Bioshock quest compass. Elizabeth even throws weapons appropriate to encounters at the PC even before combat starts. You enter an open area with no visible enemies and she flings a sniper rifle at you and replaces your weapon with it so you can plink baddies at a distance.How does this have more handholding than Bioshock? It looks about the same in that respect to me from the stream yesterday.
Didn't see enough of the plasmids to judge because the dude was retarded and never used his powers. Potions of Skyrim development and Halo shield are the inevitable sequel decline, but I didn't play Bioshock 2 and I don't remember how exactly it worked in Bioshock.Also looks like customization options are less than Bioshock 1. Looked like less plasmid juggling/rearranging/customization, and instead you get level up potions which let you upgrade either you HP, mana, or Halo shield (you have a halo shield now).
Actually killed enemies don't respawn, they may regain HP, and I'm not even sure if he lost money. I didn't see anything showing up on his screen indicating he lost money but I suppose it's possible.At least the enemies also respawn/get full HP and you lose money.
It might be in 1999 mode, which is REAL 1999 DIFFICULTY WITH MORE ENEMY HP AND DAMAGE AND NO RESPAWN!!!!!!!!Pretty sure Bioshock allowed you to turn off vita chambers, maybe this one will as well and the streamers are just assholes.
It might be in 1999 mode, which is REAL 1999 DIFFICULTY WITH MORE ENEMY HP AND DAMAGE AND NO RESPAWN!!!!!!!!
FOR REALS GUYS
Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.
umm... That's how we create emotional engagement. Yeah. Every time you have to have her help you become more emotionally indebted to her for her kindness and charity towards you. This is why you should respect and protect women.
If you don't like BioShock Infinite then you hate women. Why do you hate women?
I didn't think it was possible to dumb down Bioshock. AAA industry hits new lows every day.
This. There very very few cases where respawn was better option than reload, but there were. It costed a lot of nanites, really a lot. And SS2 is ridiculously removed from modern "unlock everything or 80% of it by end of game" choices&consequences.Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.
That's because it didn't matter. The point of System Shock 2 was to conserve your precious resources and survive over the long term, not to defeat powerful enemies.
This. There very very few cases where respawn was better option than reload, but there were. It costed a lot of nanites, really a lot. And SS2 is ridiculously removed from modern "unlock everything or 80% of it by end of game" choices&consequences.Yeah, but if you revived in SS2 did the enemies stay damaged? I never noticed.
That's because it didn't matter. The point of System Shock 2 was to conserve your precious resources and survive over the long term, not to defeat powerful enemies.