Multi-headed Cow
XTION in Infinite: All magic works like this: Left click to shoot, Hold to plant mine. Give it ~4-5 variations and that' all the spells in Infinite besides the "turn robot" ability. The guns lack impact.
XTION in Dishonored: The abilities are overpowered but varied. Guns have more of an omph when shooting.
Setting in Infinite: boring supermario cloud world. looks the same everywhere. can't interact with the populace, feels fake and rigid. loot = gold and ammo.
Setting in Dishonored: victorian steampunk. seafronts, sewers, mansions, rooftops. also little interaction with NPCs but more so than Infinite. loot = all sorts of things.
Structure in Infinite: follow the arrow, shoot hp-bloated badguys. tons of cinematics interrupting the game.
Structure in Dishonored: mission objectives, choose between at least 2 ways to approach. more variety in gameplay. few cinematics interrupting the game.
Sound in Infinite: some of the worst I've heard. the positional audio is very bad -- I could do better. just listen to the sounds from the bands playing in the city (all sounds from one source).
Sound in Dishonored: not fantastic, but much better positional audio. sound actually a part of gameplay.
Graphics in Infinite: hidden behind tons of flares and layers of spectacular lightning are relatively unimpressive graphics. just looks at booker's hands, or any character model.
Graphics in Dishonored: about the same as infinite, but less rendering bullshit trying to cover up stuff.
Story in Infinite: one singular storyline. I haven't finished it and I won't be able to for at least a week, but from what I've seen from ~4 hours, it's pretty straight-forward with an incoming predictable twist. non-reactive world.
Story in Dishonored: layered, with many missions taking on new concepts and side-stories. reactive world.
Bioshock Infinite: 6/10
Dishonored: 7/10