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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Initial impressions (not even past the intro part):
  • Also, who wants to bet that Elizabeth ends up being sacrificed in some sort of plot by Comstock to wipe out the sin on the surface world (as seen in that invasion over New York dream sequence), effectively becoming a Jesus Christ figure? Seriously, if that's it I'm gonna laugh my ass off, the amount of foreshadowing and allusion is laid on so heavy that I can see it already. Bonus points if she gets crucified at the end of the game. If this is their big twist, their "games are art" meaningful story then they really must think their entire audience is moronic. And Ken Levine is a hack of George Lucas proportions.
It's not that.
I spoiled it earlier, it's Repercussions of Evil. Oops spoilers?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,373
XTION in Infinite: All magic works like this: Left click to shoot, Hold to plant mine. Give it ~4-5 variations and that' all the spells in Infinite besides the "turn robot" ability. The guns lack impact.
I don't understand the complaint about click to shoot/hold to mine. They could have very well given only 1 type of use, secondary mode is just a little extra with some interesting results (and it's mine for 4/8 only and even those are used differently because of the base spell).
Also the spells cover a decent amount of options and can also be mixed. For example, posses + shock = walking lightning rod.


Setting in Infinite: boring supermario cloud world. looks the same everywhere.
That's just wrong.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Dishonored versus Bioshock Infinite is a weird comparison but Cow's reply was more or less correct. When it came time for awards last year Dishonored seemed to disappear from most sites' lists and I think that was largely due to a weak story and no challenge in the gameplay. Blink is a cool as fuck power but the game is not balanced for it, it's a win-button. And most assholes probably shot their way through a lot of it which is super quick and easy as well.

I personally think Dishonored is a much better game though.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
you are officially FULL OF SHIT! HOW THE FUCK do you beat the last wave in the good time club, where you at first have to fight against two turret missiles, and one walking turret missile with infinite health and then two FUCKING BALLON TURRETS at the same time as you lower the health of the walking missile turret, killing you in ONE second if you expose yourself to fire, which you will because it is impossible to find cover fucking ANYWHERE. Seriously, show me how you beat this "ridiculously easily", upload a fucking video. Or you will be forever known as a twatty liar. I've user 10 lives and have had to reload 4 times by now, doing the entire fucking longass fight over and over again, and I am FUCKING PISSED
The fuck were you on when you wrote this? Ignoring the fact that you can trivialize the fight with the control spell, how can you find no cover in that room?
Also, you fight that exact combo (with random soldiers instead of the static turrets) just a bit before on the docks without a stash of medkits laying around.
because you would get flanked by at least two sides. Try to find cover anywhere in the room, and you would eventually be exposed to the mechanized patriot, or the balloon turrets.
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
yeah I finished it after the 40th try, it was not a good fight, just frustrating. I don't think enemies have more health in 1999 mode. They just kill you very easily if you do a mistake. Bioshock 1 and 2 suffered a lot more from HP bloat, and the amount of hitpoints is not more bloated than in any other classic style FPS, you'll recall that the bosses in both HL1 and HL2 had a shitload of HP too.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,373
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).

because you would get flanked by at least two sides. Try to find cover anywhere in the room, and you would eventually be exposed to the mechanized patriot, or the balloon turrets.
Being flanked doesn't mean you don't have cover and it's actually a good thing when enemies are able to do it (ofc they had to be loud as fuck in the process but still).
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Btw how many audio logs did you guys manage to find? I thought I had searched every level very thouroughly, but it turns out that I only found about 55/80 audio logs :o
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
ripoff of the Butterfly Effect
Nope. You got it wrong.
Except for some vague philosophical similarity of consequences of choices.
Thinking about getting this, what's the general consensus?
If you want to get well-rounded consensus on this game, you might want to go to a forum which isn't chock full of hipsters, who want to hate this game so badly because it is too mainstream for their refined hipster tastes.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Thinking about getting this, what's the general consensus?
ripoff of the Butterfly Effect
Nope. You got it wrong.
Except for some vague philosophical similarity of consequences of choices.

I was more referring to the fact that they go back in time to drown themselves at birth.

That part I haven't really understood yet. They killed booker in one of the worlds, so that he would never be become Comstock in another, am I correct? But killing one in one world, didn't affect the other versions of you, as with Chen lin?
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
Thinking about getting this, what's the general consensus?
ripoff of the Butterfly Effect
Nope. You got it wrong.
Except for some vague philosophical similarity of consequences of choices.

I was more referring to the fact that they go back in time to drown themselves at birth.

That part I haven't really understood yet. They killed booker in one of the worlds, so that he would never be become Comstock in another, am I correct? But killing one in one world, didn't affect the other versions of you, as with Chen lin?

Well, I didn't play the game, I just watched the ending, and even so that bit of logic stuck out to me. If we're talking infinite parallel universes then there is the possibility that every human on Earth has the possibility to become the "Comstrock" figure, and I'm not sure how killing one in another universe would have any affect on another universe. But maybe they explained all of that in the game.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,244
Location
Azores Islands
Goddamnit, i clicked through all those spoiler tags and now i've spoiled with the basics of the story arc. :mad:

Still, gameplay wise, how is it as a shooter? Haven't played a good first person shooter since... well i can't remember when to be honest.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
If you've spoiled the story for yourself there is very little reason to play the game. As has been stated previously gameplay is fairly banal stuff.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
If you've spoiled the story for yourself there is very little reason to play the game. As has been stated previously gameplay is fairly banal stuff.
Not true. As an FPS, finite is far superior to BS1 and 2, and the level design is much better. And the skyline is not just a gimmick, it actually brings an interesting element to the gameplay. Playing in 1999 mode can be extremely intense, as dying is very punishing so you have a pretty strong incentive not to die, and you die extremely easy if you make mistakes, I was sitting on the edge of my seat during a lot of fights.

It's also worth to play just for the art direction and sound design. It's just not merely technical proficient; a lot of thought has gone into making almost every level, with carefully placed assets using both symmetry and the golden ratio making many of the moments in the game look like classical paintings.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
It does have other features to it. Weapon and Vigor upgrades are not interchangeable and once applied are permanent. Ammo and health pickups are at what they would have been back in 1999 aka NOT IN EVERY FUCKING CONTAINER.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,373
Did anyone finish it on 1999 HP bloat mode?

So the 1999 mode is nothing but a shitty HP bloat gimmick??? :lol:
No, it's just anti rambo mode (though I suspect if you practice a bit the fights you could eventually go rambo).
On lower difficulties the real enemies are only the hdr and the fog.
 

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