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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
As for songbird, I have no idea, I agree that it didn't make much sense. What is he even? Did comstock and his scientists make him?
It looks like just an excuse to have a flying big daddy in the flying city.

These guys:

Bioshock-Infinite-Boys-of-Summer-.jpg


Also don't make any sense. In the final game there's only like two or three of them in a single stage and you have to sneak their line of sight when the whole concept was that their hearing is amplified by those huge tubes and they're actually blind.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
As for songbird, I have no idea, I agree that it didn't make much sense. What is he even? Did comstock and his scientists make him?
It looks like just an excuse to have a flying big daddy in the flying city.

These guys:

Bioshock-Infinite-Boys-of-Summer-.jpg


Also don't make any sense. In the final game there's only like two or three of them in a single stage and you have to sneak their line of sight when the whole concept was that their hearing is amplified by those huge tubes and they're actually blind.
Agreed. I also thought that it was a little bit too formulaic: Having each area roughly formed as a ring, with a central villain in each area, was a little bit too typical, and was exactly what bioshock did for each level. I had hoped they would have had come up with something fresher.

Do you know why comstock wanted to attack New York that you see in the flashforward in 1983? (Loved the hints with creedence clearwater revival, girls just wanna have fun and star wars: revenge of the jedis). Revenge because he had to secede from the union?)
 
Joined
Jan 7, 2012
Messages
15,541
My not removed from an inventory copy has arrived. Played for about 4 hours, from what I can tell I'm a bit under half way through.

The story and setting are absolutely putrid. Like or hate Bioshock 1 and the System Shocks, they at least tried to have a story and generally had a cool setting (I never touched BS2, no idea about that). Bioshock Infinite is shit smeared in Ken Levine's ejaculation. I dread every wasted minute outside of the shooting parts.

Visually BS:I competes with the storytelling in the "which part of my body do I need to stab this rusty fork in to?" department. Even Oblivion didn't rape my eyes so badly on a regular basis. In fact I think we should redefine rape to be "The effect that BS:I's bloom has on anyone playing BS:I". I'd post a screenshot but gaudaost would just accuse me of making the 1920x1080 jpg of 100% white in paint.

The shooty isn't that bad if you skip to "1999 mode". As far as I can tell Elizabeth is usually limited to 1 health powerup per fight, so she isn't the massive cheat that she might appear at first glance (actual health items outside of Elizabeth are fairly limited). It is very degenerate though. You have your same shitty weapon selection that every generic FPS has had, there is approximately 2 general enemy types with different skins for different amounts of health, and the "powers" are really overpowered and overusable. It's not entirely popamole if you have the l337 g4m3r ski11z of having a mouse, as you can take most enemies down in 1 or 2 quick headshots before they get a chance to fire. You CAN popamole cheese most areas since a lot of the enemies are entirely non-aggressive, but it's not required. HP bloat isn't that bad at all. But yeah, melee and to a lesser extent shotguns are useless unless you want to fuck with the last guy in a group. This is no SS2.

Not gonna finish this. It's just a constant back and forth between "Well shooting these same things through the last 10 linear set pieces is kind of getting boring" and "JESUS FUCKING CHRIST YOUR STORYTELLING IS SHIT GET ME BACK TO SOMETHING TO SHOOT AT FOR THE LOVE OF GOD ALMIGHTY". At this point the only winning move is not to play. Just as a shooter I would give it 5/10, not worth playing unless the rest of the game was somewhat interesting to explore. Unfortunately that couldn't be further from the truth.
 

Exar Kun

Scholar
Joined
Feb 27, 2013
Messages
219
Really fucking sucks they screwed up the 1999 mode, that could have been awesome....

The game looks good though :pete:
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm gonna guess it's the classic Unreal Engine 3 issue of widescreen being vert-, that is, instead of expanding the field of view horizontally if you have a widescreen monitor, they chop the top and bottom off of the picture. That means if you want an FOV of 90 you actually have to set it to about 100-105 depending on if you have 16:9 or 16:10. Same happened with the first two BioShock games, despite tons of complaints from players - 2K really just don't give a shit.

What I am saying is despite preferring a higher FOV I have ended up playing most of these new games with FOV sliders - Dishonored, Skyrim, Bioshock: Infinite, Far Cry 3 - on the default FOV setting because any higher than that looks warped and fish-eye to me. I wish I could play them on a higher setting, the mouse feels immeasurably better, but it just looks distorted.
 
Joined
Jan 7, 2012
Messages
15,541
Like or hate Bioshock 1 and the System Shocks,

Who ever hated the System Shocks?

Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
My not removed from an inventory copy has arrived. Played for about 4 hours, from what I can tell I'm a bit under half way through.

The story and setting are absolutely putrid. Like or hate Bioshock 1 and the System Shocks, they at least tried to have a story and generally had a cool setting (I never touched BS2, no idea about that). Bioshock Infinite is shit smeared in Ken Levine's ejaculation. I dread every wasted minute outside of the shooting parts.
It seems to me that you have absolutely no idea that Ken Levine is pretty much the brain behind both bioshock and SS2. How surprising.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,410
Shadorwun: Hong Kong
Like or hate Bioshock 1 and the System Shocks,

Who ever hated the System Shocks?

Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.

System Shock was certainly not perfect (and how could anything ever be), and neither was 2 (although it came pretty close), but I've never seen even the most edgy Codexers (who say Fallout is popamole,or Betrayal at Krondor is for graphics whores) or the hardest tryers (Mass Effect 2 is less bad than Mass Effect 1 ololololol) actually HATE System Shock.

I will brofist the Infinite BS bit though. It sums up the gaming industry quite nicely these days.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
As for songbird, I have no idea, I agree that it didn't make much sense. What is he even? Did comstock and his scientists make him?
It looks like just an excuse to have a flying big daddy in the flying city.

These guys:

Bioshock-Infinite-Boys-of-Summer-.jpg


Also don't make any sense. In the final game there's only like two or three of them in a single stage and you have to sneak their line of sight when the whole concept was that their hearing is amplified by those huge tubes and they're actually blind.
Wtf right? "HE SEES ALL YOUR SINS!"
You mean, he hears them? What?

I got the sense there'd been a couple of Duke Nukem-worthy revamps. Either that, or just lies, filthy lies. Like 1999 mode. Ahh fuck.
 
Joined
Jan 7, 2012
Messages
15,541
My not removed from an inventory copy has arrived. Played for about 4 hours, from what I can tell I'm a bit under half way through.

The story and setting are absolutely putrid. Like or hate Bioshock 1 and the System Shocks, they at least tried to have a story and generally had a cool setting (I never touched BS2, no idea about that). Bioshock Infinite is shit smeared in Ken Levine's ejaculation. I dread every wasted minute outside of the shooting parts.
It seems to me that you have absolutely no idea that Ken Levine is pretty much the brain behind both bioshock and SS2. How surprising.

It seems to me that you have absolutely no idea that someone involved in a good game can't go on to produce a crappy game. How surprising.

Or to put another way:
aQfFQhw.jpg

90% of game designers, upon getting too much fame and awards and prestige and power, go on to produce shit.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,373
So they literally turned 1999 mode into Pop-A-Mole?: :lol: :lol: :lol:
1999 mode sounded retarded already. But eh need to make something for posers that never played older games too I guess.

Watched AG's livestream yesterday where they discussed 1999 mode. According to them it just makes enemies ridiculous damage sponges (3 headshots to kill a guard) - which has jack shit to do with 1999 where games could already distinguish between shots to head, body, legs and arms and headshots were deadly. Also in our reality 1999 had quick saves.

Fuck posers.

Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).

Nice :lol:
First enemies you meet die from pistol headshots iirc. Later on you need a couple, which makes sense considering most even wear helmets. And I don't remember shooters that were hard and allowed you to kill with 1 headshot through the whole game with cheap weapons like the initial pistol or with low dmg high rate of fire guns.
 
Joined
Jan 7, 2012
Messages
15,541
Like or hate Bioshock 1 and the System Shocks,

Who ever hated the System Shocks?

Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.

System Shock was certainly not perfect (and how could anything ever be), and neither was 2 (although it came pretty close), but I've never seen even the most edgy Codexers (who say Fallout is popamole,or Betrayal at Krondor is for graphics whores) or the hardest tryers (Mass Effect 2 is less bad than Mass Effect 1 ololololol) actually HATE System Shock.

I will brofist the Infinite BS bit though. It sums up the gaming industry quite nicely these days.

Yeah, it was mostly directed at the BS1 haters (the game was merely brought down by poor combat and lackluster level design, but otherwise would have done decently as a spiritual successor). But I'm pretty sure Skyway or one of his imitators has pulled out the guns on SS2 at least once.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Like or hate Bioshock 1 and the System Shocks,

Who ever hated the System Shocks?

Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.
It's not irrelevant when it makes whole plot just fall apart, no?

Regardless of this I do love SS2. Problem?

And I don't remember shooters that were hard and allowed you to kill with 1 headshot through the whole game with cheap weapons like the initial pistol or with low dmg high rate of fire guns.
STALKER, pretty much every milsim.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
My not removed from an inventory copy has arrived. Played for about 4 hours, from what I can tell I'm a bit under half way through.

The story and setting are absolutely putrid. Like or hate Bioshock 1 and the System Shocks, they at least tried to have a story and generally had a cool setting (I never touched BS2, no idea about that). Bioshock Infinite is shit smeared in Ken Levine's ejaculation. I dread every wasted minute outside of the shooting parts.
It seems to me that you have absolutely no idea that Ken Levine is pretty much the brain behind both bioshock and SS2. How surprising.

It seems to me that you have absolutely no idea that someone involved in a good game can't go on to produce a crappy game. How surprising.
It seems to me you have have absolutely no idea that bioshock and SS2 has Ken Levine's ejaculation smeared over it too (especially bioshock, if bioshock: infinite has it). That's my point.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Most people here have never even PLAYED System Shock. I have though. <3

Same, and I actually prefer it to System Shock 2, mainly because of the cyberspace. :lol:

I had played it somewhen in the ninetees and liked it a lot.
For some reason, I eventually couldn't continue because at some part of the space station there was a solid wall instead of a tunnel and I couldn't reach the next objective.
Probably some copy protection or just a corrupted file.
Should pick up SSportable some day.
 
Joined
Jan 7, 2012
Messages
15,541
Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.
It's not irrelevant when it makes whole plot just fall apart, no?

Regardless of this I do love SS2. Problem?

Plot is a continuum. The plot holes in SS2 may break up the intro, but the rest of the game itself is still a plot in itself and is left whole. I acknowledge the problems that SS2 had and I agree it detracted, but the point is that Infinite BS is such a magnitude of quality worse that the difference in failings is incomparable.

My not removed from an inventory copy has arrived. Played for about 4 hours, from what I can tell I'm a bit under half way through.

The story and setting are absolutely putrid. Like or hate Bioshock 1 and the System Shocks, they at least tried to have a story and generally had a cool setting (I never touched BS2, no idea about that). Bioshock Infinite is shit smeared in Ken Levine's ejaculation. I dread every wasted minute outside of the shooting parts.
It seems to me that you have absolutely no idea that Ken Levine is pretty much the brain behind both bioshock and SS2. How surprising.

It seems to me that you have absolutely no idea that someone involved in a good game can't go on to produce a crappy game. How surprising.
It seems to me you have have absolutely no idea that bioshock and SS2 has Ken Levine's ejaculation smeared over it too (especially bioshock, if bioshock: infinite has it). That's my point.

No, it has Ken Levine's good design skills smeared over it. Do you assume that making SS2 gave him a Midas Touch that will turn every game he works on into gold?

Why the fuck do I even bother arguing with Gaudaost?

Most people here have never even PLAYED System Shock. I have though. <3

What, is the codex now full of hipsters?

But yes, I've played SS1 and it was good. Don't prefer it over SS2 though, which I played first. Cyberspace was a cool idea nonetheless.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Most people here have never even PLAYED System Shock. I have though. <3

Same, and I actually prefer it to System Shock 2, mainly because of the cyberspace. :lol:

haha THAT almost made me ragequit (the final Cyber battle). The other ones were ok.

What's even more ragequit-worthy is that SHODAN fills your screen insanely quickly on modern computers, because the framerate is so fast. You actually have to cap the framerate otherwise you're screwed. I don't know if it happens with System Shock Portable though.
 
Joined
Jan 7, 2012
Messages
15,541
Most people here have never even PLAYED System Shock. I have though. <3

Same, and I actually prefer it to System Shock 2, mainly because of the cyberspace. :lol:

haha THAT almost made me ragequit (the final Cyber battle). The other ones were ok.

What's even more ragequit-worthy is that SHODAN fills your screen insanely quickly on modern computers, because the framerate is so fast. You actually have to cap the framerate otherwise you're screwed. I don't know if it happens with System Shock Portable though.

I don't believe so, since I had no troubles with SSP.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Codex edgy tryhards who will attempt to make the case that relatively irrelevant plot holes like "HOW DOES ESCAPE POD FROM SS1 GET INFINITY LIGHT YEARS AWAY FOR SS2? R00FLES" makes the plot of the SSs on par with Infinite BS. I certainly had no problem with BS1 or SS1/2 in the storytelling/setting/art department, which is where Infinite BS fails utterly.
It's not irrelevant when it makes whole plot just fall apart, no?

Regardless of this I do love SS2. Problem?

Plot is a continuum. The plot holes in SS2 may break up the intro, but the rest of the game itself is still a plot in itself and is left whole.
There is a difference between breaking intro and breaking the whole premise. If The Many are there (or are. period.) because of Shodan, and Shodan is there because the beta grove fell into a plothole and emerged on Tau Ceti V, then the plot simply folds upon itself.

It's like saying "lol, th building is mostly ok, it's just the foundation that's missing".

SS2 is awesome, but not because of plot.
 

Multi-headed Cow

Guest
So they literally turned 1999 mode into Pop-A-Mole?: :lol: :lol: :lol:
1999 mode sounded retarded already. But eh need to make something for posers that never played older games too I guess.

Watched AG's livestream yesterday where they discussed 1999 mode. According to them it just makes enemies ridiculous damage sponges (3 headshots to kill a guard) - which has jack shit to do with 1999 where games could already distinguish between shots to head, body, legs and arms and headshots were deadly. Also in our reality 1999 had quick saves.

Fuck posers.

Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).

Nice :lol:
First enemies you meet die from pistol headshots iirc. Later on you need a couple, which makes sense considering most even wear helmets. And I don't remember shooters that were hard and allowed you to kill with 1 headshot through the whole game with cheap weapons like the initial pistol or with low dmg high rate of fire guns.
I'm getting near the end now I believe (Closing in on Comstock house) and I can drop most normal enemies with a headshot from the carbine on 1999. It does require upgrades though, I've got both carbine damage upgrades and I'm using a piece of gear that increases headshot damage 50%. Doesn't really bother me though, and I sorta like it since even though Infinite's far more of a shooter than the System Shock games, playing on this difficulty requires a bit more specialization and effort than hard on Bioshock 1 and 2 did.

That said I'll probably replay the game at some point on normal just to fuck around with plasmids and be silly.
 

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