Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Highest possible FOV still feels really small, like 75 or so. Blech.

It's 85 actually, and you can make it higher in the ini file. Though honestly like most modern games the assets and framing are so designed for the default FOV anything above that looks weird and fisheye to me.
I'm gonna guess it's the classic Unreal Engine 3 issue of widescreen being vert-, that is, instead of expanding the field of view horizontally if you have a widescreen monitor, they chop the top and bottom off of the picture. That means if you want an FOV of 90 you actually have to set it to about 100-105 depending on if you have 16:9 or 16:10. Same happened with the first two BioShock games, despite tons of complaints from players - 2K really just don't give a shit.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Just started the game over again to understand some plot points better and to try to find all audio logs; for learning reasons, I played the game in a language I am not fully proficient in, thus I need another replay to understand everything. I started this time on hard, holy shit! It's extremely easy now compared to 1999 mode.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
btw guise, I just found out that vigor traps are actually very effective, and good for giving you a tactical edge in the early fights in 1999 mode where you often get overrun, and lose 100 precious bucks.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Is there any in-game explanation for why this Elizabeth girl is the only npc looking like a fucking doll?
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Can you manually reload checkpoint before dying in '99 mode to prevent losing $$$?
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
I don't want it to be 2deep4me, I already love it and understand its deepness :bounce:
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Can you manually reload checkpoint before dying in '99 mode to prevent losing $$$?
yeah. But I never did that (except for when I ran out of money and had no choice but to reload), since I really think save scumming ruins games. I'm glad that you can't save at will for this reason, which gives an incentive to not save scum.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,191
Location
Ελλάδα
I figured I'd give B1 another spin just to see if my original impression was completely colored by the fact I played SS2 in anticipation of B1, only to discover the useless fucks never bothered to fix the sound engine. I never got this problem with my old rig, but the one I'm using now is getting awful crackling and sound distortion (ironically, not unlike Shodan's distorted speech), unresponsive controls and slowdowns.

It's truly mind-boggling how lazy the publisher's been about fixing an AAA game.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I figured I'd give B1 another spin just to see if my original impression was completely colored by the fact I played SS2 in anticipation of B1, only to discover the useless fucks never bothered to fix the sound engine. I never got this problem with my old rig, but the one I'm using now is getting awful crackling and sound distortion (ironically, not unlike Shodan's distorted speech), unresponsive controls and slowdowns.

It's truly mind-boggling how lazy the publisher's been about fixing an AAA game.


I think I had the same problem with B1. IIRC, the solution was to disable some audio device in the windows (or driver software) sound config tool.
Hm, you should be able to find something about it on the web.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).
Yep but there were more heads to shoot than bullets on my upgraded weapons, not to mention at least 4 patriots. Fuck that. :lol:

Did anyone finish it on 1999 HP bloat mode?

So the 1999 mode is nothing but a shitty HP bloat gimmick??? :lol:
It also makes you fragile as fuck, it becomes a game of sitting behind cover waiting for shield to regen so you can pop up and kill a few guys then hide again. Also invalidates melee/shotguns because going up close against anything but a single goon is suicide.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,191
Location
Ελλάδα
I think I had the same problem with B1. IIRC, the solution was to disable some audio device in the windows (or driver software) sound config tool.
Hm, you should be able to find something about it on the web.
That one (disabled stereo mixer) used to prevent the game from initalizing sound at all / crashing at startup. Not the case here, I think it has something to do with single-core CPUs and shitty optimization. Sounds produced remind me of driver crashes, or what you hear just before your windows bluescreens.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
20 minutes between checkpoints, wtf? Or reload puts you back to chapter start?

Also, "savescumming" is only a problem if you abuse it and then complain game is too easy and gives no challenge. I'd rather believe that we lost save game functionality due to consoles which may now have capability to do save at any time, but carry inheritance of decades of memory cards and continue codes. Other option is that ocd nerds with no self control and little brain keep saving and reloading for every single thing, and then whine on forums that game is too easy, so devs listen.

Yes, wearing out F5 and F9 keys shows that something is wrong, but so is repeating 10-15 minute long sequences for zillion times. That is just artificial game length padding.

Special mention for Metro 2033. "Hey you only get the good ending if you sneak EVERYWHERE and are never ever detected". Enjoy restarting the level over and over and over again.

Checkpoint saves are there to make a a play-trough of 3 hour game take 15 hours if you are playing on anything above normal.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).
Yep but there were more heads to shoot than bullets on my upgraded weapons, not to mention at least 4 patriots. Fuck that. :lol:
You do know that you could squash all those 4 patriots with a single calling of songbird?
:hmmm:
It also makes you fragile as fuck, it becomes a game of sitting behind cover waiting for shield to regen so you can pop up and kill a few guys then hide again. Also invalidates melee/shotguns because going up close against anything but a single goon is suicide.
You're wrong. I just posted a setup yesterday that pretty much makes you fucking overpowered with a shotgun and/or melee in 1999 mode.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Also, "savescumming" is only a problem if you abuse it and then complain game is too easy and gives no challenge. I'd rather believe that we lost save game functionality due to consoles which may now have capability to do save at any time, but carry inheritance of decades of memory cards and continue codes. Other option is that ocd nerds with no self control and little brain keep saving and reloading for every single thing, and then whine on forums that game is too easy, so devs listen.
That is very unlikely since bioshock 1 and 2 had save anywhere, and they were just as much console games as bioshock infinite is. More likely, it was a conscious design choice to prevent people from saving every half minute and then reloading everytime something doesn't go their way: which i'll tell you was tempting as hell sometime in 1999 mode, but I'm grateful that they didn't let me.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Did anyone finish it on 1999 HP bloat mode? I gave up on that part where you have to defend Comstock's flagship core.
Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).
Yep but there were more heads to shoot than bullets on my upgraded weapons, not to mention at least 4 patriots. Fuck that. :lol:
You do know that you could squash all those 4 patriots with a single calling of songbird?
:hmmm:
I do, but I used it on the barges because it was the objective. I figure it's better to just forget them and focus on killing people.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
So they literally turned 1999 mode into Pop-A-Mole?: :lol: :lol: :lol:
1999 mode sounded retarded already. But eh need to make something for posers that never played older games too I guess.

Watched AG's livestream yesterday where they discussed 1999 mode. According to them it just makes enemies ridiculous damage sponges (3 headshots to kill a guard) - which has jack shit to do with 1999 where games could already distinguish between shots to head, body, legs and arms and headshots were deadly. Also in our reality 1999 had quick saves.

Fuck posers.

Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).

Nice :lol:
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I'm pretty sure that compared to difficult difficulty, enemies don't have more hp in 1999 mode.

But you hipsters do pride yourself on being completely ignorant of the mathers you speak of. It seems ironic, since your smug superiority always gives away your feeling of having superior intelligence.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,267
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Rambling impressions after finishing it:

The menu is pretty shit. It might look nice the first 10 seconds but navigating it is ass. I don't want to wait 15 seconds to transition between the root and the load game screens.

Game is alright. There was no real satisfaction in the gameplay. So many guns, so much generic. Doesn't help that Elizabeth is essentially a cheat and conjures up ammo/medkits/mana from thin air. I guess it's not strictly speaking a cheat if the developers intended for it, but it stills feels cheap. Only being able to carry 2 weapons suck, as it always does, but because of the aforementioned cheating you never ever have to switch weapons. I found a sniper rifle, and a hand cannon and I never swapped either out except for short bursts to try new weapons and during the final fight, where I did actually run out of ammo. Combined with bucking bronco and some gear they also one-shot everything no matter where I aimed.

The sidequests are dumb. So much backtracking that when I got the first one I actually assumed I'd get access to some sort of overland quicktravel or something, but no, you're supposed to spend 10 minutes to backtrack through the entire level. Happens more than once too. Maps should not be this linear, with the exception of maybe 2, they're COD-style corridor -> arena-> corridor rinse repeat.

As for the story, I did kind of miss the girl when she wasn't there(free ammo too convenient, miss when gone :( ), despite her propensity for teleporting around all over the place being greater than that of Dishonoredmans. I feel like it's quite cheap that the big bad is a racist. His character really doesn't have any more depth than that, but I guess I'm supposed to feel like stopping him is superimportant anyway because he's a racist?
Maybe it's cause I don't have a lot of white guilt or care for america, but the first... 70% of the story failed to grab me at all. And then
it starts to involve time travel and shit, and it just gets weird

Speaking of which: the ending
makes no sense what so ever. So DeWitt is Comstock. ok. How then can they both exist in the same universe? How does killing the booker who chose to be dewitt help kill the ones who chose to be Comstock? How can Anna exist if she kills her father before she is conceived? Why can Comstock see the future?
2deep4u.


Also, they never explain the magick hand powers, and the explanation they offer for the flying city is stupid(seriously, why not go with balloons?).
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I quite liked those twins, reminded me a hell of a lot of Zorn and Thorn in FFIX. Goes to show that modern tripple-A FPS games neither need to be brown nor grim dark.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Um, plenty of sequences in this game were ridiculously violent and grotesque.
Sure, but those moments where spaced by many that weren't. With that it isn't grim dark, I meant that it's not all gritty, all the time.

As for songbird, I have no idea, I agree that it didn't make much sense. What is he even? Did comstock and his scientists make him?
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Is it just me, or are the armors that you find randomized?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom