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It's 85 actually, and you can make it higher in the ini file. Though honestly like most modern games the assets and framing are so designed for the default FOV anything above that looks weird and fisheye to me.
I'm gonna guess it's the classic Unreal Engine 3 issue of widescreen being vert-, that is, instead of expanding the field of view horizontally if you have a widescreen monitor, they chop the top and bottom off of the picture. That means if you want an FOV of 90 you actually have to set it to about 100-105 depending on if you have 16:9 or 16:10. Same happened with the first two BioShock games, despite tons of complaints from players - 2K really just don't give a shit.
Just started the game over again to understand some plot points better and to try to find all audio logs; for learning reasons, I played the game in a language I am not fully proficient in, thus I need another replay to understand everything. I started this time on hard, holy shit! It's extremely easy now compared to 1999 mode.
btw guise, I just found out that vigor traps are actually very effective, and good for giving you a tactical edge in the early fights in 1999 mode where you often get overrun, and lose 100 precious bucks.
yeah. But I never did that (except for when I ran out of money and had no choice but to reload), since I really think save scumming ruins games. I'm glad that you can't save at will for this reason, which gives an incentive to not save scum.
I figured I'd give B1 another spin just to see if my original impression was completely colored by the fact I played SS2 in anticipation of B1, only to discover the useless fucks never bothered to fix the sound engine. I never got this problem with my old rig, but the one I'm using now is getting awful crackling and sound distortion (ironically, not unlike Shodan's distorted speech), unresponsive controls and slowdowns.
It's truly mind-boggling how lazy the publisher's been about fixing an AAA game.
I figured I'd give B1 another spin just to see if my original impression was completely colored by the fact I played SS2 in anticipation of B1, only to discover the useless fucks never bothered to fix the sound engine. I never got this problem with my old rig, but the one I'm using now is getting awful crackling and sound distortion (ironically, not unlike Shodan's distorted speech), unresponsive controls and slowdowns.
It's truly mind-boggling how lazy the publisher's been about fixing an AAA game.
I think I had the same problem with B1. IIRC, the solution was to disable some audio device in the windows (or driver software) sound config tool.
Hm, you should be able to find something about it on the web.
It also makes you fragile as fuck, it becomes a game of sitting behind cover waiting for shield to regen so you can pop up and kill a few guys then hide again. Also invalidates melee/shotguns because going up close against anything but a single goon is suicide.
I think I had the same problem with B1. IIRC, the solution was to disable some audio device in the windows (or driver software) sound config tool.
Hm, you should be able to find something about it on the web.
That one (disabled stereo mixer) used to prevent the game from initalizing sound at all / crashing at startup. Not the case here, I think it has something to do with single-core CPUs and shitty optimization. Sounds produced remind me of driver crashes, or what you hear just before your windows bluescreens.
20 minutes between checkpoints, wtf? Or reload puts you back to chapter start?
Also, "savescumming" is only a problem if you abuse it and then complain game is too easy and gives no challenge. I'd rather believe that we lost save game functionality due to consoles which may now have capability to do save at any time, but carry inheritance of decades of memory cards and continue codes. Other option is that ocd nerds with no self control and little brain keep saving and reloading for every single thing, and then whine on forums that game is too easy, so devs listen.
Yes, wearing out F5 and F9 keys shows that something is wrong, but so is repeating 10-15 minute long sequences for zillion times. That is just artificial game length padding.
Special mention for Metro 2033. "Hey you only get the good ending if you sneak EVERYWHERE and are never ever detected". Enjoy restarting the level over and over and over again.
Checkpoint saves are there to make a a play-trough of 3 hour game take 15 hours if you are playing on anything above normal.
It also makes you fragile as fuck, it becomes a game of sitting behind cover waiting for shield to regen so you can pop up and kill a few guys then hide again. Also invalidates melee/shotguns because going up close against anything but a single goon is suicide.
Also, "savescumming" is only a problem if you abuse it and then complain game is too easy and gives no challenge. I'd rather believe that we lost save game functionality due to consoles which may now have capability to do save at any time, but carry inheritance of decades of memory cards and continue codes. Other option is that ocd nerds with no self control and little brain keep saving and reloading for every single thing, and then whine on forums that game is too easy, so devs listen.
That is very unlikely since bioshock 1 and 2 had save anywhere, and they were just as much console games as bioshock infinite is. More likely, it was a conscious design choice to prevent people from saving every half minute and then reloading everytime something doesn't go their way: which i'll tell you was tempting as hell sometime in 1999 mode, but I'm grateful that they didn't let me.
1999 mode sounded retarded already. But eh need to make something for posers that never played older games too I guess.
Watched AG's livestream yesterday where they discussed 1999 mode. According to them it just makes enemies ridiculous damage sponges (3 headshots to kill a guard) - which has jack shit to do with 1999 where games could already distinguish between shots to head, body, legs and arms and headshots were deadly. Also in our reality 1999 had quick saves.
Fuck posers.
Not sure why you call it HP bloat, most enemies die in a couple of headshots (1 with some weapons).
I'm pretty sure that compared to difficult difficulty, enemies don't have more hp in 1999 mode.
But you hipsters do pride yourself on being completely ignorant of the mathers you speak of. It seems ironic, since your smug superiority always gives away your feeling of having superior intelligence.
The menu is pretty shit. It might look nice the first 10 seconds but navigating it is ass. I don't want to wait 15 seconds to transition between the root and the load game screens.
Game is alright. There was no real satisfaction in the gameplay. So many guns, so much generic. Doesn't help that Elizabeth is essentially a cheat and conjures up ammo/medkits/mana from thin air. I guess it's not strictly speaking a cheat if the developers intended for it, but it stills feels cheap. Only being able to carry 2 weapons suck, as it always does, but because of the aforementioned cheating you never ever have to switch weapons. I found a sniper rifle, and a hand cannon and I never swapped either out except for short bursts to try new weapons and during the final fight, where I did actually run out of ammo. Combined with bucking bronco and some gear they also one-shot everything no matter where I aimed.
The sidequests are dumb. So much backtracking that when I got the first one I actually assumed I'd get access to some sort of overland quicktravel or something, but no, you're supposed to spend 10 minutes to backtrack through the entire level. Happens more than once too. Maps should not be this linear, with the exception of maybe 2, they're COD-style corridor -> arena-> corridor rinse repeat.
As for the story, I did kind of miss the girl when she wasn't there(free ammo too convenient, miss when gone ), despite her propensity for teleporting around all over the place being greater than that of Dishonoredmans. I feel like it's quite cheap that the big bad is a racist. His character really doesn't have any more depth than that, but I guess I'm supposed to feel like stopping him is superimportant anyway because he's a racist?
Maybe it's cause I don't have a lot of white guilt or care for america, but the first... 70% of the story failed to grab me at all. And then
it starts to involve time travel and shit, and it just gets weird
Speaking of which: the ending
makes no sense what so ever. So DeWitt is Comstock. ok. How then can they both exist in the same universe? How does killing the booker who chose to be dewitt help kill the ones who chose to be Comstock? How can Anna exist if she kills her father before she is conceived? Why can Comstock see the future?
2deep4u.
Also, they never explain the magick hand powers, and the explanation they offer for the flying city is stupid(seriously, why not go with balloons?).
I quite liked those twins, reminded me a hell of a lot of Zorn and Thorn in FFIX. Goes to show that modern tripple-A FPS games neither need to be brown nor grim dark.