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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I think the game's reputation isn't just built on the gameplay and stuff - because the shooting part is shit, exploration is shit, etc. - but how compared to some of the recent AAA titles, like Dead Space 3, it has actually good production value, carefully detailed and not repetitive areas, no forced co-op, no always online DRM, no micro transactions and so on. In short, it's a game that plays smoother and more comfortable. And you must admit the sky city looks pretty and Elizabeth is one of the few actual useful NPC in a shooter that won't get in your way.
It's also not cover based, it has no arrow to point where you are supposed to go (unless you explicitly asks for it, something that is not available in 1999 mode), it's not brown, it doesn't have health regen, no bugs to speak of that I have discovered yet and as far as I can see, excellent optimization.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
Just finished the game. And the conclusion is that Levine cannot make a good game even if his life would depend on it. Bioshock Infinite is a definitely and without a doubt: a piece of shit. Well dressed and served, but nevertheless: a piece of shit.
There is no doubt that they invested a lot in the graphics, music, story and quality. But it has no souls. It mimics a soul very convincing, but ultimately it fails to possess one. It walks aimlessly through many themes and it fails to deliver on anything.
They try to hide mediocrity by throwing mountains of polished shit towards the player and it works for a while. But then the shit starts to pile and soon the emptiness of the game design can be admired in the open.
The game fails to deliver on its potential and this is one of the reasons why it makes me feel anger. So much money was wasted for this. And again, is nowhere near SS2. Taking about creative bankruptcy.

But let's clarify some points:
1) It is a decent shooter, not the best, but not the worst. My favorite weapon was Carbine, I don't know why. Sometimes the combat can be very fluid and this is one of the only good things I can say about this game.
2) Anyway, you are seriously overpowered. I think I've died 6-7 times during the entire game and most of the time because I was simply bored and inattentive. That Overkill piece makes serious damage. Another case of "Dishonored".
3) The pacing of the game is retarded. One fight, awkward silence, resupply, next fight. The entire game can be described in those terms. They try to break this monotony by putting a section without supplies towards the end of the game.
4) Level design. Retarded as fuck. One entry point followed by two ways converging in the same spot. Repeat this shit to infinite. * I know I'm exaggerating, but fuck the vistas. Outside or inside buildings, I always felt cramped as inside a corridor.
5) Loot Madness. I'm serious about this. If you are a hoarder like me, you will go insane. Looted all the shit I found and to be honest this is one reason I hate this game. Yeah, you cannot upgrade all weapons or plasmids, but you are pretty close to that shit. At the end of the game I think I had Life, Shield and Plasma on lvl 8 and only 4 plasmids which were not maximized. Also most weapons were upgraded to the max. I even upgraded weapons I never used. Full ammo on everything. Left lots of stuff on the ground. What the fuck.
6) Static world. Or should I say that the world is the same scripted shit glorified by lame fps in the last years. Customers serving tea on the terrace of a closed bar!? No problem. The game is filled with non-sensical shit like this.
7) Wanted hipsters. Or liberals. The game capitalize on cretinous cliches: segregated society, all religious people are nuts, capitalism is exploitation .. blablabla. Except romanceable npcs, this game is crafted for wannabe hipsters with the adequate level of inculture and emotional confusion.

And the last big offender is the story. Reminds me of Inception, but in this case is jumping between alternative universes. Doesn't feel special and it doesn't make sense. Except if you accept Anna as your Savior. Or God. Doesn't matter.
There is no choice. Plot happens because the script says so. The characters motivations are fuzzy and unclear. The moods are swinging like laser sabres in the wind. But all is good, as long as the plot advances.
And in the end no transgression from the invisible corridor is allowed. Not even the trendy multi-colored endings. There is only one ending for an infinite number of universes. Levine fails to comprehend his own work. A hack with too much publicity.

PS. There was one moment in the game when I actually believed for a second that it might be good. The transformation of Elisabeth in Comstock was genuinely scary and I loved the idea: make the player attached to a npc and then have the balls to take that npc from him.
Go towards a bleak ending. It might work in the right conditions, but no. We must all suffer the same inevitable happy ending. The eternal cop-out.

PS2. Perhaps my review is too harsh, but this game will not stand the test of time. It is derivative and forgettable. Or perhaps I approached the game with wrong expectations. I'm also tired. Sorry for my Engrish.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Is the ending worse than Bioshock 1 where you kill a blue giant and have the option to be Adolf junior for no sane reason or just die old age?
 
Joined
Jan 7, 2012
Messages
15,541
I think the game's reputation isn't just built on the gameplay and stuff - because the shooting part is shit, exploration is shit, etc. - but how compared to some of the recent AAA titles, like Dead Space 3, it has actually good production value, carefully detailed and not repetitive areas, no forced co-op, no always online DRM, no micro transactions and so on. In short, it's a game that plays smoother and more comfortable. And you must admit the sky city looks pretty and Elizabeth is one of the few actual useful NPC in a shooter that won't get in your way.
It's also not cover based, it has no arrow to point where you are supposed to go (unless you explicitly asks for it, something that is not available in 1999 mode), it's not brown, it doesn't have health regen, no bugs to speak of that I have discovered yet and as far as I can see, excellent optimization.

Pretty shit optimization from what I've seen and whatever good art design is mangled by BLOOM everywhere. Shields regen and Elizabeth still throws healthpacks at you constantly. But otherwise yes, it tries to be a competent shooter.
 

Multi-headed Cow

Guest
shit optimization
I'd disagree with that completely. Game's running quite nice on my machine (40-60FPS average) and looks fantastic on very high (Not ultra) and my PC isn't all that beefy. 4 gigs of RAM, Core 2 Duo 6850 (3ghz dual core), and a 560ti. That's one nice thing I have to say about the Unreal engine actually. It's guilty of making games look samey and having that plastic sheen, and it's guilty of texture pop in, but it does generally manage good performance.

Another thing I haven't seen mentioned here but I've seen people elsewhere mention, autoaim. Not sure what's up with that, dunno if it's because I'm playing 1999 mode or what but I'm not getting any of it. People say it locks on targets when you use ironsights but I've tested it a few times (Snapping ironsights up at various ranges near enemies) and it didn't move on to them at all.

And finally, blap.





 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Some people have been reporting lots of stuttering and other stuff. I had some stuttering myself in several parts of the game, and I have a rig that's capable of running Metro 2033 on ultra. Apparently it's linked to the texture poolsize or something.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
What do you mean? That's horrible bloom, esp. the second pic.
Compared to Bioshock, Oblivion's bloom is extremely tame.
Eh, no. It's actually hard to look at the ayleid ruins in Oblivion, they shine like the sun.

Yeah.

Oblivion's bloom drove me insane, not to mention how little of your eyes would be left if you turned on HDR. Bioshock Infinite looks fine though... yes, tons of bloom, but used right for the most part.

P.S. Those songs are awesome, I noticed a few already.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
Another thing I haven't seen mentioned here but I've seen people elsewhere mention, autoaim. Not sure what's up with that, dunno if it's because I'm playing 1999 mode or what but I'm not getting any of it. People say it locks on targets when you use ironsights but I've tested it a few times (Snapping ironsights up at various ranges near enemies) and it didn't move on to them at all
I can confirm that it's off in 1999 mode, but does exist on the other difficulty settings.

<3 the music.
Was no one else getting those slow-loading textures? Every time I walked into a new room or turned around, there'd be some sign/building/zeppelin etc. right in the center of my screen that was all faded out. Would gradually load in over 3-4 seconds. Sometimes very annoying. Occasionally they wouldn't load at all (bugging a bit I guess).
All related to making the game run on consoles/making it run smoothly in general no doubt. I get why it's there (all good), but it's a little too noticeable sometimes.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Yeah auto-aim is on by default for iron-sights. Supposedly it's a glitch and you can turn it off if you plug in a controller. I don't really use iron-sights so I haven't gotten around to it yet.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
Yeah auto-aim is on by default for iron-sights. Supposedly it's a glitch and you can turn it off if you plug in a controller. I don't really use iron-sights so I haven't gotten around to it yet.
:lol: using consoles to fight consolitis.
 
Joined
Jan 7, 2012
Messages
15,541
shit optimization
I'd disagree with that completely. Game's running quite nice on my machine (40-60FPS average) and looks fantastic on very high (Not ultra) and my PC isn't all that beefy. 4 gigs of RAM, Core 2 Duo 6850 (3ghz dual core), and a 560ti. That's one nice thing I have to say about the Unreal engine actually. It's guilty of making games look samey and having that plastic sheen, and it's guilty of texture pop in, but it does generally manage good performance.

My basis is that I have to lower the settings from max on my GTX 580, yet even on max settings the game looks distinctly worse than other games that I can maintain 60 FPS on. This is true even if you limit the selection to other UE3 games, and I have yet to encounter another UE3 game that came close to slowing down my graphics card. It's probable that if the BLOOM AND SHADERS EVERYWHERE were removed or toned down drastically it would both fix the slowdown problems and make the game look nicer.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
My basis is that I have to lower the settings from max on my GTX 580, yet even on max settings the game looks distinctly worse than other games that I can maintain 60 FPS on. This is true even if you limit the selection to other UE3 games, and I have yet to encounter another UE3 game that came close to slowing down my graphics card. It's probable that if the BLOOM AND SHADERS EVERYWHERE were removed or toned down drastically it would both fix the slowdown problems and make the game look nicer.

Yes, shaders cost GPU power.

What UE3 games are you comparing it to that run a lot better and look a lot better? Just curious.
 
Joined
Jan 7, 2012
Messages
15,541
My basis is that I have to lower the settings from max on my GTX 580, yet even on max settings the game looks distinctly worse than other games that I can maintain 60 FPS on. This is true even if you limit the selection to other UE3 games, and I have yet to encounter another UE3 game that came close to slowing down my graphics card. It's probable that if the BLOOM AND SHADERS EVERYWHERE were removed or toned down drastically it would both fix the slowdown problems and make the game look nicer.

Yes, shaders cost GPU power.

What UE3 games are you comparing it to that run a lot better and look a lot better? Just curious.

Well, taking a look off this list: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

The Batman games (significantly better)
DmC Devil May Cry (significantly better)
Mass Effect games (as good or better)

And this is about half of the UE3 games I've played. Maybe it's the art direction of BS:I that's off-putting more than the pure graphical fidelity (as if that is ever definable), because it looks really ugly and jarring to me whenever I see the game. It's like a half-borderlands-cartoonish, half-semi-realistic-plastic-UE3 look. The textures and models just split half down the lines.

And really the entire game is like that. It's a half-cartoon shooter-fest with a rollercoaster plot through linear areas, and half super-serious we are best writers in the world (note: actually not) so pay attention to serious dialog and environments and the serious issues that won't matter in 5 minutes.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The Batman games (significantly better)
DmC Devil May Cry (significantly better)
Mass Effect games (as good or better)

And this is about half of the UE3 games I've played. Maybe it's the art direction of BS:I that's off-putting more than the pure graphical fidelity (as if that is ever definable), because it looks really ugly and jarring to me whenever I see the game. It's like a half-borderlands-cartoonish, half-semi-realistic-plastic-UE3 look. The textures and models just split half down the lines.

Yeah, Bioshock Infinite is doing a lot more to tax a GPU than those games, even if your personal taste says it looks worse.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
So from what I've read so far, seems like BSI has all the qualities of the first Bioshock which bothered me - a game which tries to leave "emotional impact" on you by using cheap, railroaded synthetic drama and not very subtle lolicon, all that wrapped in a gameplay full of boring violence happening in a world filled with expensive art assets but which does't make any fucking sense. :?
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
It's a shooter where you can't even stick out around the corner :lol:
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
a world filled with expensive art assets but which does't make any fucking sense. :?

This is one of my bigger issues with Bioshock 1 and 2, and probably Infinite. People claim the games have wonderful "level design", but it's really not the level design they are talking - it's all the shit that is hanging off what is at the end of day a narrow corridor. I never once had a moment in Bioshock where I accidentally stumbled on some alternate route that lets me bypass some threats or bring me to a whole new area of the level, like in Deus Ex; I never got lost while being chased through labyrinthine multilevel hallways, like in System Shock 2; never had to use magical or acrobatic abilities to traverse xenomorphic terrain, like in Undying or Quake. It's just a long series of straight shots down a very well decorated tube.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Flashpoint and stalkers are papamole.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
razor_small1.gif
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
I'm just going to be lazy and link this here instead of C&P'ing it since it's fucking huge:
http://www.reddit.com/r/truegaming/comments/1b8e63/bioshock_infinite_what_the_hell_happened_during/

Tl;Dr: Release build Infinite is some sort of frankenstein monster built out of the assets of the ACTUAL game in under a year and a half. Story is different, gameplay is dumbed-down beyond belief, levels are half the size, etc etc etc.

I know Levine claims he cut enough content to make ten games, but what the christ?
 

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