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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Zed

Codex Staff
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Staff Member
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Oct 21, 2002
Messages
17,068
Codex USB, 2014
I finished the game.

I liked it much better than the other Bioshocks (I played the first one for 2h, the second one for 20 mins). All games suffer from extreme linearity. The first two games were so fucking boring I couldn't play them.

+ environments and presentation (I guess that's what 200 mils buy you)
+ story (it's not fantastic but it's different which counts for something I guess)
+ music (beach boys and creedence)

- action (essentially it's duke nukem forever except you can hook onto skyrails)
- sounds and sound mixing
- level design (ultra linearity, not a single alternate path to take ever)

Dishonored is a much better game. Infinite has a more focused story, or whatever the fuck you want to call it (but that's because Dishonored tells several stories, with a much richer backdrop. Infinite is just one on-rails story).
Either way it's popamole extreme.
 

DalekFlay

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Okay, so I finally managed to play through it and here are my thoughts:

- Game is very linear (a lot more linear than Bioshock 1 or even 2 seemed to be)

That's my main problem with it. It's not like Bioshock and Bioshock 2 were bashed for being too complicated, so why they turned it into a tunnel is beyond me.
 

Zed

Codex Staff
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So, Zed, basically the most important aspects of a shooter in this game blow is what you're saying.
Good to know.
yeah.

unless you get off on watching some woman do Dreamworks facial expressions, I wouldn't pick this over Dishonored.

OTOH I wouldn't pick Dishonored over, say, Half-Life or Portal.
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
Meh, no surprises there.
I am fucking disgusted though still that a person gets maybe, MAYBE 13 hours out of the game first time out.
Such bullshit.
The fact that the game starts up in a similar way to the original Bioshock is aggravating as well.
Once again, kind of unoriginal. What, they can't think of a better way to do it? Really? Gimme a break.
Horseshit.

I do wonder about things like the voice work having already been recorded so they couldn't go back and change it, etc, and how far behind the game really, really was.
Anyone care to tell me if it felt like it was an finished piece of trash or what?
 

Zed

Codex Staff
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Codex USB, 2014
[mildly spoilerish but not really] IMO the story got an interesting twist at the end. A twist that should have happened a lot earlier IMO. Could have opened up for some cool non-linear stuff. But no. Roll credits instead. :roll:

EDIT: IMO IMO IMO fuck you IMO
 

Metro

Arcane
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Joined
Aug 27, 2009
Messages
27,792
I finished the game.

I liked it much better than the other Bioshocks (I played the first one for 2h, the second one for 20 mins). All games suffer from extreme linearity. The first two games were so fucking boring I couldn't play them.

+ environments and presentation (I guess that's what 200 mils buy you)
+ story (it's not fantastic but it's different which counts for something I guess)
+ music (beach boys and creedence)

- action (essentially it's duke nukem forever except you can hook onto skyrails)
- sounds and sound mixing
- level design (ultra linearity, not a single alternate path to take ever)

Dishonored is a much better game. Infinite has a more focused story, or whatever the fuck you want to call it (but that's because Dishonored tells several stories, with a much richer backdrop. Infinite is just one on-rails story).
Either way it's popamole extreme.

Bingo. Of course gaudaost will denounce people as hipsters if they have the temerity to expect a game to actually be... a game as opposed to something that can only be praised for its environments, story, and music.
 

DalekFlay

Arcane
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Messages
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New Vegas
Shittaku has a stupid editorial up about the violence in this game being evil. I like this quote in particular:

BioShock Infinite is in many ways so, so close to being That Game, the one we can show to our non-gamer friends and say "See? Look at this! It is so awesome! Check out the story! It's like LOST! How neat is this?" But it's not That Game, because it's so hilariously, egregiously violent that a large number of people will never give it a chance.

I tend to look for games that I could show to my sister, and have a similar feeling to Plante about Infinite. I wish I could show her this game, but after about the hour-mark, I'd lose her attention. She'd see the absolutely insane violence of the melee kills and say "Well, this is dumb," and get up to go do something else.


I just want to find this guy and scream at the top of my lungs directly into his face "WHY DO YOU CARE IF YOUR SISTER LIKES VIDEO GAMES?!?!?!" This horeshit "wah I wish everyone liked video games" impulse has ruined our hobby.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Meh, no surprises there.
I am fucking disgusted though still that a person gets maybe, MAYBE 13 hours out of the game first time out.
Such bullshit.
The fact that the game starts up in a similar way to the original Bioshock is aggravating as well.
Once again, kind of unoriginal. What, they can't think of a better way to do it? Really? Gimme a break.
Horseshit.

I do wonder about things like the voice work having already been recorded so they couldn't go back and change it, etc, and how far behind the game really, really was.
Anyone care to tell me if it felt like it was an finished piece of trash or what?
It feels "finished" and very polished but there are several parts in the game where shit does not make sense, period. I already pointed out the escape to Battleship Bay where you wash up on a beach and there are about a billion plot holes in how you get there, but there are similar numbers of plot holes and inconsistencies between sections of the game from time to time as well. It's like there were entire sections of the game missing and they just cut-and-paste things together, patching it up as best they could but without the time to have it make complete sense, so if you pick at it you suddenly notice how broken it all is.

There's nothing horrendously wrong with it, but if you compare it to a game like Half-Life 2, BioShock Infinite is basically the same game but made by a less talented team and with obviously much less creative consistency and oversight. You can really tell that Infinite was like 3 different games, started and restarted multiple times with some parts left in and some parts removed, all with different sort of tone and gameplay ideas which were mostly stripped out before the final release. It feels very much like a patchwork, which is why the story is so full of obvious filler and holes, and why there are hints of good ideas in the level design and some game mechanics but they seem very unrealized.
 

Jick Magger

Arcane
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Messages
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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Felt kinda jarring how the whole revolution was heavily foreshadowed throughout the start of the game, then just kinda shafted at the 2/3's point of the game in favour of wibbly wobbly tear antics.
 

Direwolf

Arcane
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Jul 25, 2006
Messages
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Pōneke
This is going to be worse than DA2. There is going to be universal feeling of hate for this game in less than a fortnight. Every single person who gave it more than 4/10 will be embarrassed about it by the end of the year. The game will not appear on any GOTY2013 lists.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Shittaku has a stupid editorial up about the violence in this game being evil. I like this quote in particular:

BioShock Infinite is in many ways so, so close to being That Game, the one we can show to our non-gamer friends and say "See? Look at this! It is so awesome! Check out the story! It's like LOST! How neat is this?" But it's not That Game, because it's so hilariously, egregiously violent that a large number of people will never give it a chance.
I tend to look for games that I could show to my sister, and have a similar feeling to Plante about Infinite. I wish I could show her this game, but after about the hour-mark, I'd lose her attention. She'd see the absolutely insane violence of the melee kills and say "Well, this is dumb," and get up to go do something else.

I just want to find this guy and scream at the top of my lungs directly into his face "WHY DO YOU CARE IF YOUR SISTER LIKES VIDEO GAMES?!?!?!" This horeshit "wah I wish everyone liked video games" impulse has ruined our hobby.
Murder should be legal in some cases. Consider a cleasing of the species. Why such morons are allowed to reproduce and worse why they can get money by saying so much bullshit. This "Gamers are serious people too and totally not nerds" from gaming journalists is so pathetic, those idiots don't have even a shadow of self respect.
 

Jick Magger

Arcane
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Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
This is going to be worse than DA2. There is going to be universal feeling of hate for this game in less than a fortnight. Every single person who gave it more than 4/10 will be embarrassed about it by the end of the year. The game will not appear on any GOTY2013 lists.
MGS4 all over again, in other words?
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
This is going to be worse than DA2. There is going to be universal feeling of hate for this game in less than a fortnight. Every single person who gave it more than 4/10 will be embarrassed about it by the end of the year. The game will not appear on any GOTY2013 lists.

Yeah, I don't think so:

doritos.png




3zzi8.jpg




abc_doritos_princess_mi_130204_wblog.jpg




1280-doritos-bird-of-prey-super-bowl.jpg


:kfc:
 

abija

Prophet
Joined
May 21, 2011
Messages
3,250
The overall art design of Columbia is great, but when you look at a fruit basket or a bunch of flowers and it's just a texture with 3 separate fruits laid on top of it, that feels kind of meh.
Just NO. They should focus on more complex levels with less details not spend even more resources on pointless shit like that.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
This is going to be worse than DA2. There is going to be universal feeling of hate for this game in less than a fortnight. Every single person who gave it more than 4/10 will be embarrassed about it by the end of the year. The game will not appear on any GOTY2013 lists.

Dragon Age 2 was an incompetent mess. This game is just linear and too cinematic, which are the style now.

So no, not really.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I finished the game.

I liked it much better than the other Bioshocks (I played the first one for 2h, the second one for 20 mins). All games suffer from extreme linearity. The first two games were so fucking boring I couldn't play them.

+ environments and presentation (I guess that's what 200 mils buy you)
+ story (it's not fantastic but it's different which counts for something I guess)
+ music (beach boys and creedence)

- action (essentially it's duke nukem forever except you can hook onto skyrails)
- sounds and sound mixing
- level design (ultra linearity, not a single alternate path to take ever)

Dishonored is a much better game. Infinite has a more focused story, or whatever the fuck you want to call it (but that's because Dishonored tells several stories, with a much richer backdrop. Infinite is just one on-rails story).
Either way it's popamole extreme.

Bingo. Of course gaudaost will denounce people as hipsters if they have the temerity to expect a game to actually be... a game as opposed to something that can only be praised for its environments, story, and music.
Nopes. I won't. I will say that those three pluses are enough reasons to play and enjoy a game. What remains of PS:T if it didn't have these qualities?
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I said no such thing. I asked: What remains of PS:T if it didn't have these qualities?
This is going to be worse than DA2. There is going to be universal feeling of hate for this game in less than a fortnight. Every single person who gave it more than 4/10 will be embarrassed about it by the end of the year. The game will not appear on any GOTY2013 lists.
o_O Where's your reality perception man? It's not a common trait among codexers to have one, but this is just embarrasing.
 
Joined
Jan 7, 2012
Messages
14,956
I said no such thing. I asked: What remains of PS:T if it didn't have these qualities?

Yes, and I'm merely slightly exaggerating your already entirely ridiculous supposition. Other than the fact that PS:T had other good qualities, there is the fact that Infinite:BS is at best barely above mediocre in the instances where it wasn't shit, while PS:T was very, very good.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Which other good qualities did PS:T have?
It feels "finished" and very polished but there are several parts in the game where shit does not make sense, period. I already pointed out the escape to Battleship Bay where you wash up on a beach and there are about a billion plot holes in how you get there, but there are similar numbers of plot holes and inconsistencies between sections of the game from time to time as well. It's like there were entire sections of the game missing and they just cut-and-paste things together, patching it up as best they could but without the time to have it make complete sense, so if you pick at it you suddenly notice how broken it all is.

There's nothing horrendously wrong with it, but if you compare it to a game like Half-Life 2, BioShock Infinite is basically the same game but made by a less talented team and with obviously much less creative consistency and oversight. You can really tell that Infinite was like 3 different games, started and restarted multiple times with some parts left in and some parts removed, all with different sort of tone and gameplay ideas which were mostly stripped out before the final release. It feels very much like a patchwork, which is why the story is so full of obvious filler and holes, and why there are hints of good ideas in the level design and some game mechanics but they seem very unrealized.
Care to elaborate? That post had a whole lot of edgyness but is almost completely devoid of actual examples to support your arguments. That's something I'd expect from any other codexer, but not from you.
 

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