Metacritic has deleted my 3000 characters review. It's sure good to know their ethics! This game is an overrated, overly pretensious example of lazy writing and poor development. Other reviewers put this out nicely. An overly complicated story, which was handled with the laziest move in the history: multiverse theory, turning all actions and events we see into irrevelant mumbo-jumbo. Writers were too incompetent to write a coherent plot, thus giving us twists every 10 minutes, which make absolutely no sense whatsoever. In its complexity, plot-line is absolutelt shallow, that can appeal only wannabe intellectuals. Add an anti-republican, anti-christianism propaganda. It's fading later however, as we're forced to fight the "good poor guys" too, but with absolutely no commentary on the issue besides: ~”oh, Booker, she's evil! these poor people can't be lead by her!” caused by a routine of the „we need a twist!” rule. In this way we get a game that targets a low intellectual factor. Sometimes, the propaganda is being shoveled down our throats so hard, it becomes savory. Is it a shooter or a political campaign promo? The ending sequence with a fan-service of sending us with a „quantum magic so deep” to Rapture City, traveling in time and overly pretentious lighthouses and baptism scenes. The gameplay is shallow, uninspiring, boring and poorly developed. You can't even stick out around the corners. It doesn't matter, as the game is unbelieveably easy, with absolutely no challange waiting ahead of us, even on the hard difficulty or 1999 mode (which adds only hp-bloats). Enemies' AI is non-existant, they just run to us in a straight line, or strafe in the distance, making headshooting them out a walk in a park. Weapon variety is an illusion, as most of them are just reskins of each other, and are absolutely useless compared to some. We carry just a carbine (way better than a sniper rifle apparently) and a RPG for hp-bloats. Ammunition and hps are not a problem, as we scavange these all the time, and we can use automatic shops, which are placed in an every fighting arena that we can use, even during the boss fights (Lady ghost). There's no death in this game. After we „die”, we respawn loosing a tiny-bit of money, spawning some ammo - the enemies we've killed up to this moment - remain dead. While we're overflowing in cash, we can literally „die” our way to a victory rushing mindlessly (as the enemies regain only a small % of their hps upon our „death”). I've never uprgaded any of my weapons or vigors (I don’t count irrelevant pistol upgrade, which I’ve never used after I got a better machine gun). Rarely used the last ones. They're overpowered, and still we can win this game without using them at all. Now, add a completely game-breaking gear system. We can find clothing pieces all around, that give us ridiculous powers, just like setting enemies on fire with melee or giving us a literal immortality for 5 seconds after jumping from sky-rails, which are too few for a game that boasted them in an every trailer. Most of the time we're fighting in-doors anyway. Graphics are low with sick amounts of a t**d-polish (hdr, bloom, blur), that makes this game look ugly and uninspiring, at least for my tastes. Art-design is play-dohish, as someone have mentioned. We can't even turn them off in the options menu. The only thing I can rate good, is a music score. But it's a typical „inspiring” from classics from the period, so it's not really a dev's credit. It would be a miracle to fail on that.