Jick Magger
Arcane
It's M. Night Charlemagne you dolts.
Yeah, Shyamalan bullshit still miles better than the story of this game. The characters of Columbia are crazy racists/elitists or boring oppression/revolutionary cliche machines. Hey, you know a great idea? Let's make a game to discuss racism/elitism/nacionalism/fundamentalism but make all characters unrelatable crazy caricatures. That industrialist Fink was terrible, you know a great idea, let's say this bullshit: "There is the lions and there is the cows and there is the hienas that stir the cows" or "You know the bee, they don't stop to rest so be the bee" or " industrialists like myself done a great job by using inferior man like you" to the whole factory for no reason, only to show the player how crazy elitist he is and how the poor workers suffer. There was an auction of labor where the worker that offered to finish the task for the the lowest amount of time win the job, it was used to show workers exploitation, it was so forced and ridiculous that made me ask: How nobody saw how ridiculous all characters sound?The only character that don't talk fundamentalist/nationalistic/elitism/oppression butthurt gibberish is Elizabeth. I made a rule for myself, next time I hear that someone want to discuss serious issues in their game, I'm going to stay the hell away because game developers are terrible at it. Boy, I'm so butt hurt to the see such awesome art direction go to waste in such a mediocre game.Wait a minute. A farce, recycling shit, not caring "as long as it's entertaining" and super mega plot twists? Game industry's M. Night Shyamalan spotted.
This is very offensive towards M. Night Shyamalan. At least the shit he recycles is better than this and you are not forced to play crappy minigames and popamole to watch it.
I know it ,but Bioshock 1 and System Shock 2 didn't tried to say anything or discuss any social issue. Thematic characters made sense on a fucked up setting, a spaceship controled by an alien entity or a underwater city gone to hell full of psychotic murders but not on a supposed functional city, the way it is, all the characters appear to be crazy religious zelots or psychotic murders so the story is just a waste of time and the only remotely interesting moments are with Elizabeth that is the only one that isn't a religious zealot or a psychotic murder and you spend a decent amount of time with. I guess, Levine got out of his zone of comfort and failed to see the differences.Strongly thematic characters without many nuances is charactersistic in the bioshock series, which of course is inherited from SS2. It helps to have an idea of what you're going to, when playing a game.
They were used better in bioshock for creating surreal moments though.
I recently completed BioShock Infinite, mostly because it was one of those big releases that I "just had to play" in order to keep up with what's currently big and popular. While the game left an impression of sorts on me, mostly due to its artwork and its ending (which I will not discuss here), I found that the vast majority of the game was a serious, serious chore to play through.
The first BioShock was a great deal of fun to play for me, even with some of its immersion-killing mechanics, a story that wasn't nearly as clever as it thought it was, and a very weak final chapter to the game. Even when I found myself growing tired with Rapture, the gameplay remained consistently engaging for me despite the rather poor feel to the shooting and other action.
BioShock Infinite makes it clear that Irrational Games put a lot of effort into improving the actual kinesthetic aspects of the gameplay, from the punchiness of weapons to the way enemies react to your gunfire and special powers. Yet despite these positive changes, I found myself growing exceptionally bored with BioShock Infinite even just a few hours in. My only conclusion was that this was a result of a wide systemic regression in the sophistication, depth and quality of the combat mechanics on display.
In this article I'd like to discuss exactly why BioShock Infinite, while entertaining to look at, simply isn't all that much fun to actually play. Fair warning: this is a fairly long read.
you have the same profile pictureDo I have his face?
Did they ever explain where Columbia came from? How Comstock got to where he was, etc?
Did they ever explain any of the mutated peoples, etc?
The rift allowed for time travel, as seen at multiple instances. He most likely got the technology from the Lutece's.Was Fink really that smart that he could create things which, in the BioShock universe, were technology about 50 years ahead of his time, even from just brief glimpses available through tears, and without possessing ADAM to do it?
Also, if the US government agreed to the project, is the surface world like Columbia as well? It's implied it's not and that their technology is the same as what would be historically accurate, but why would they agree to spend millions of dollars building a steampunk floating city using quantum technology, yet not demand everything be disclosed to them?
That's actually kinda what they were playing up, I think, with Elizabeth's manic pixie dream girl/emo butterfly tendencies, and her conspicuously sexier hair and more visible cleavage as the game goes on (it was also meant to be a visual representation of her growing from a naive young girl into a hardened woman). And in marketing they of course used every attempt to turn her into a sex symbol without being outright offensive about it. I'll bet there are more than a few weirdos out there who were fapping to her or expecting romance, only to get cockblocked (or... not, for that matter).Was hoping there was going to be some accidental incest between the protagonist and that anime chick he rescues, followed by discovery of the fact that he's her father and then regret, alcoholism, etc. Never happened. Also, space-time bullshit physics story was bullshit. And tiring. Otherwise game was purty and shooting americans is always pleasurable.
Also, if the US government agreed to the project, is the surface world like Columbia as well? It's implied it's not and that their technology is the same as what would be historically accurate, but why would they agree to spend millions of dollars building a steampunk floating city using quantum technology, yet not demand everything be disclosed to them?