Genma:TheDestroyer
Arcane
Well yeah. Listen to Luttece's recordings a couple times and try not to exclaim "but it doesn't work like that".
Bioshock's setting only works if you can accept the stupid idea that it's easily possible to advance 50+ years in technological development by finding some magic stuff and giving it to some prodigy scientist.
LUTECE BROTHERS HANDWAVE QUANTIUM PHYSICS
And it's not like old games were better than new ones... eh... (sighs) actually they WERE BETTER
My memory is slipping.I'm ashamed I never heard of this guy before now. Great review.
The great pleasure of watching someone say the things you forgot about wanting to mention, well.
Except that redemption is undone, and then you are left the drunken gambling addicted mass-murderer who would sell your own daughter to pay your gambling debts (but feel really bad about it)
Was hoping there was going to be some accidental incest between the protagonist and that anime chick he rescues, followed by discovery of the fact that he's her father and then regret, alcoholism, etc. Never happened. Also, space-time bullshit physics story was bullshit. And tiring. Otherwise game was purty and shooting americans is always pleasurable.
It would be an interesting mind fuck to discover that Elizabeth mother was herself.Was hoping there was going to be some accidental incest between the protagonist and that anime chick he rescues, followed by discovery of the fact that he's her father and then regret, alcoholism, etc. Never happened. Also, space-time bullshit physics story was bullshit. And tiring. Otherwise game was purty and shooting americans is always pleasurable.
I too, weary traveler, was disappointed that there was no incest.
Yeah, Shyamalan bullshit still miles better than the story of this game. The characters of Columbia are crazy racists/elitists or boring oppression/revolutionary cliche machines. Hey, you know a great idea? Let's make a game to discuss racism/elitism/nacionalism/fundamentalism but make all characters unrelatable crazy caricatures. That industrialist Fink was terrible, you know a great idea, let's say this bullshit: "There is the lions and there is the cows and there is the hienas that stir the cows" or "You know the bee, they don't stop to rest so be the bee" or " industrialists like myself done a great job by using inferior man like you" to the whole factory for no reason, only to show the player how crazy elitist he is and how the poor workers suffer. There was an auction of labor where the worker that offered to finish the task for the the lowest amount of time win the job, it was used to show workers exploitation, it was so forced and ridiculous that made me ask: How nobody saw how ridiculous all characters sound?The only character that don't talk fundamentalist/nationalistic/elitism/oppression butthurt gibberish is Elizabeth. I made a rule for myself, next time I hear that someone want to discuss serious issues in their game, I'm going to stay the hell away because game developers are terrible at it. Boy, I'm so butt hurt to the see such awesome art direction go to waste in such a mediocre game.
It would be an interesting mind fuck to discover that Elizabeth mother was herself.Was hoping there was going to be some accidental incest between the protagonist and that anime chick he rescues, followed by discovery of the fact that he's her father and then regret, alcoholism, etc. Never happened. Also, space-time bullshit physics story was bullshit. And tiring. Otherwise game was purty and shooting americans is always pleasurable.
I too, weary traveler, was disappointed that there was no incest.
Yeah, Shyamalan bullshit still miles better than the story of this game. The characters of Columbia are crazy racists/elitists or boring oppression/revolutionary cliche machines. Hey, you know a great idea? Let's make a game to discuss racism/elitism/nacionalism/fundamentalism but make all characters unrelatable crazy caricatures. That industrialist Fink was terrible, you know a great idea, let's say this bullshit: "There is the lions and there is the cows and there is the hienas that stir the cows" or "You know the bee, they don't stop to rest so be the bee" or " industrialists like myself done a great job by using inferior man like you" to the whole factory for no reason, only to show the player how crazy elitist he is and how the poor workers suffer. There was an auction of labor where the worker that offered to finish the task for the the lowest amount of time win the job, it was used to show workers exploitation, it was so forced and ridiculous that made me ask: How nobody saw how ridiculous all characters sound?The only character that don't talk fundamentalist/nationalistic/elitism/oppression butthurt gibberish is Elizabeth. I made a rule for myself, next time I hear that someone want to discuss serious issues in their game, I'm going to stay the hell away because game developers are terrible at it. Boy, I'm so butt hurt to the see such awesome art direction go to waste in such a mediocre game.
See, this is the sort of criticism that I don't get. This game was never about racism, and people who mistake Levine's setting the game in a racist era for him wanting to make a game about racism are doing themselves a disservice.
I would agree with you if there wasn't always a crazy motherfucker talking fundamentalist/nationalist/elitist/racist/oppression gibberish all the time in the middle game, the approach of Levine on the setting was let's hit everything with a sledgehammer. It is not enough to see the racism, seeing blacks having only the lowest of the jobs or separated bathrooms or other more subtle ways, you have to have a crazy bastard yelling bullshit on your ears all the time, I'm not against the game trying to show the racism of the time but it was forced as fuck. Many times I was: I know game, this guy is racist/elitist, I already understood that, please stop talking bullshit! I wanted to see the hypocritical side of the characters more than the cliche evil racist/elitist villain 101, to understand them, why they are the way they are, so their flaws would be more interesting and you are able to relate with them in some level, because the way they are, they are just splicers that aren't mutated by adam. Only Comstock gets a development and it only happens at the end, most of the game he is just a crazy fundamentalist/racist bastard.
Fink was one of the worst and saying: "Work for me your worthless scum, blah, blah." all the time to the whole factory is WAY more extreme than the average industrialist even at that time.
So, you have a plot at the beginning that stop, then you have to do alot of stupid bullshit to barely developed caricatures in the middle game, then the plot continues at the end. If you cut the bullshit middle game (all of the Fink factory, Hall of Heroes and atc.) there is only interesting plot development for a 2 hours game. If the middle was remotely interesting gameplay and story wise, I wouldn't mind the story taking a deviation but you just shoot alot of dudes on tedious repetitive, boring shooting arenas with dumb down shooting mechanics from Bioshock (that weren't great either on Bioshock 1). The enemies want to murder you with a fanatical religious or revolutionary, almost suicidal zeal that made me remember the splicers from Bioshock 1,yeah, they are just a reskin of the splicers.
I understand that it was propaganda, I just found it terrible boring. It made sense to try to indoctrinate people but there is not enough contrast and this made it boring as hell. You see the propaganda but barely see the real motivations of the characters (with exception of Comstock) because when they could show their more interesting side , they are just forgotten by the plot. Comstock barely interacts with you in the beginning and middle game and when he appears he doesn't have anything interesting to say and only gets interesting at the end because of the whole Booker/Comstock thing. Fontaine and Andrew Ryan used alot of propaganda themselves but there was more contrast, you could see the man behind the mask, not so much in Bioshock infinite. The game have one or two audiologs showing their hypocritical sides while you spend alot of time hearing gibberish. Without enough contrast, you only have the propaganda to form an opinion on the characters and most of the time I thought: Why I'm doing this for those boring idiots, why I'm fighting those boring idiots, why I'm wasting my time hearing those boring idiots?Comstock is a caricature, but he isn't a caricature of the social issues people think Bioshock is wrestling with. See the difference? Bioshock isn't about social issues. The 'crazy bastard yelling bullshit in your ears' is a propaganda machine, and that's how propaganda used to work - via loud speakers and repetition. It's there to add atmosphere to the setting, not to provide insight. This is the flavor text, so to speak, not the main course.
A lot of people think Bioshock is a message game and I simply don't think it is. Rather, I think this is what the gaming media wants it to be, and try desperately to paint it that way. Yet there is nothing in Bioshock that makes me think it's a message game beyond the setting itself, which just by virtue of not being a generic fantasy / sci-fi setting, is enough to get poppamole critics to declare it the Les Miserables of video games.
Oh the irony.The lack of intelligence in this thread is amazing.
So why the scene with the couple at the start? Why is Elizabeth analyzing the bathroom situation?This game was never about racism, and people who mistake Levine's setting the game in a racist era for him wanting to make a game about racism are doing themselves a disservice.