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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,646
Every time I want to click on the buy button for Black Geyser, I read the consistent negative Steam reviews about the very long loading times (even with a SSD) - which is made worse with every transition from one region/room to the next. Has this been resolved as I have not seen any technical update regarding this matter?
I don't find the load times that obnoxious but I guess if you're used to PS5 style instant reloads it might be an issue.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
521
Every time I want to click on the buy button for Black Geyser, I read the consistent negative Steam reviews about the very long loading times (even with a SSD) - which is made worse with every transition from one region/room to the next. Has this been resolved as I have not seen any technical update regarding this matter?
I don't find the load times that obnoxious but I guess if you're used to PS5 style instant reloads it might be an issue.
Didn't have a problem with the load times that I recall either but I may be more tolerant of these things given my age.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,809
Location
Ngranek
Is it worth 20 bucks? How does it compare to the most obvious competitor (Pillars 1/2)?
Pillarses are more or less competitors only, their budget is way bigger than Black geyser had. Yet, Black geyser has some very cool ideas in it, sometimes as hidden gems imo
I have come to understand that this game has got the majority of maps scarce on adventure, mostly just sweep the map, kill enemies, loot three herbs and two chests, done. And if there is any adventure, it'd be usually: talk to two NPCs, pick an item from the far corner, bring to the other farner corner, done.
However, I haven't played it and I would be happy to be wrong. Is the game actually better in this regard? Are there things like points of interest, architectural riddles and puzzles, areas with several approaches possible, quests that branch with regard to skill competency or different information/items gathered?
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,885
I come to understand that this game has got the majority of maps scarce on adventure, mostly just sweep the map, kill enemies, loot three herbs and two chests, done. And if there is any adventure, it'd be usually: talk to two NPCs, pick an item from the far corner, bring to the other farner corner, done.
However, I haven't played it and I would happy to be wrong. Is the game actually better in this regard? Are there things like points of interest, architectural riddles and puzzles, areas with several approaches possible, quests that branch with regard to skill competency or different information/items gathered?
You're expecting a lot from a BG clone. :M
 
Joined
Apr 27, 2015
Messages
251
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personal trainer
It is a heavily BG inspired, low-budget but unique game. Calling it a BG clone is excessive ignorance.....

However, I haven't played it and I would happy to be wrong. Is the game actually better in this regard? Are there things like points of interest, architectural riddles and puzzles, areas with several approaches possible, quests that branch with regard to skill competency or different information/items gathered?
Yes, very many quests of the game are fetch quests, and very many wilderness maps are just sweep-and-loot as you said. (In a charming, nostalgic way though, so for very hardcore fans, it is like replaying Baldur's Gate wilderness maps.) So you can just skip wilderness maps and focus on the main plot - it's tens of hours long alone

On the other hand, as I said, there are hidden gems. One of the riddles (related to a "talking" plant) is very complex and cool

And the Main Plot of the game is great, so you can just skip side quests if you want. Many players do that. You can also generate a full custom party now if you don't want companions or companion quests.

Just look it up what their Steam players said - some cool Riddles in the game:
https://steamcommunity.com/app/1374930/discussions/0/5675129542138111166/
 

Nikanuur

Arbiter
Patron
Joined
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Messages
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Ngranek
Yes, very many quests of the game are fetch quests, and very many wilderness maps are just sweep-and-loot as you said. (In a charming, nostalgic way though, so for very hardcore fans, it is like replaying Baldur's Gate wilderness maps.) So you can just skip wilderness maps and focus on the main plot - it's tens of hours long alone

On the other hand, as I said, there are hidden gems. One of the riddles (related to a "talking" plant) is very complex and cool

And the Main Plot of the game is great, so you can just skip side quests if you want. Many players do that. You can also generate a full custom party now if you don't want companions or companion quests.

Just look it up what their Steam players said - some cool Riddles in the game:
https://steamcommunity.com/app/1374930/discussions/0/5675129542138111166/
Much appreciated. I like to cross-reference what people say, so I asked several times. I may yet give it a chance then.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,971
Location
London, UK
Strap Yourselves In
Is it worth 20 bucks? How does it compare to the most obvious competitor (Pillars 1/2)?

It's easily worth 20 bucks, you can definitely have some fun with it. All the essentials are there in good order, including its own particular build system that you have to come to grips with. It's less "AAA" than the Pillars games - more barebones, less polished, intricate and complex overall, with less fluff and QOL - but I'd say it's a good indie game, and yes, worth a run at the price.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
I don't have any loading time issues and I installed it on my secondary SSD.
I bought it yesterday, seems fun so far. Character system a bit less transparent than Pillars of Eternity, could def use more tooltips. Dev had to be "original" with damage types, did "blow" really need to be a damage type?

That said first impression is good, def feels like more of a BG game than Pillars did.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
Of course, it's a BG clone, not affected by Sawyerysm or other unnecessary bullshit. This is basically a loveletter to old and simple times, done by guys with a big heart but not as talented as original Black Isle developers. Surprisingly game is still developed, long afer it went gold. They want to add strongholds and more quests and much more major stuff, instead of moving on into another project.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Of course, it's a BG clone, not affected by Sawyerysm or other unnecessary bullshit. This is basically a loveletter to old and simple times, done by guys with a big heart but not as talented as original Black Isle developers. Surprisingly game is still developed, long afer it went gold. They want to add strongholds and more quests and much more major stuff, instead of moving on into another project.

This sounds like PoE but without lore dumps and retarded ideas like Endurance and "per encounter" garbage
 
Joined
Apr 27, 2015
Messages
251
Location
personal trainer
They promisse engaging side quests for the sequel on their discord channel, I truly hope that's the case because most side quests are currently pretty Fed Ex ( some are still fun tho even as Fed ex)

For transparency, ruleset yes, I can recommend two additiional things:
- there is a pdf manual in the game 's install folder
- they published an update after the most recent balance up date: https://forums.grapeocean.com/index.php?topic=100.0
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
Every time I want to click on the buy button for Black Geyser, I read the consistent negative Steam reviews about the very long loading times (even with a SSD) - which is made worse with every transition from one region/room to the next. Has this been resolved as I have not seen any technical update regarding this matter?
Playing and completing Fallout 2 on a 90mhz Pentium processor has trained me to be ex-fucking-tremely tolerant of load times lol.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,140
French Translation Released
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Ho there, adventurers!

We are thrilled to announce that Black Geyser: Couriers of Darkness is now available in French! Our heartfelt thanks goes to Vincent "Goat Buster" Lagaillarde for the French translation of the game.

Since our last update, several fixes and improvements have been implemented as well. You can read their list below.

Latest Changes
  • Added French localization
  • Enabled unique spellcasting chants for companions
  • Corrected Interrupt Strength and Interrupt Evasion calculations
  • High Interrupt Evasion characters can now tolerate a lot more hits
  • When casting identical spells on a target, now all instances take effect instead of just one
  • Sling weapon models are now always positioned correctly
  • Duration scaling based on class and level is now calculated correctly
  • Heal over time effects now work correctly
  • Duration scaling introduced for Healing Mist and Verdant Growth
  • Healing Mist and Verdant Growth now restore less Health per turn compared to single target heals
  • Adjusted the damage and scaling of damage over time effects
  • Item comparison tooltips now appear correctly both in the Inventory and the Shop UI
  • Available Special Ability points are now correctly displayed during level-up
  • Dorb won't spawn multiple times anymore
  • Hamlin no longer disappears after becoming hostile in his first quest
  • Arvex's final quest cannot get stuck after sparing Siracca anymore
  • Volendir no longer appears later in the game if he was killed before
  • The mound of sand in Freynagar now also contains Moist Sand
  • Jury Rigged Golems no longer engage instantly upon entering the area
  • Corrected marker positions for all areas on the world map
  • Each animal in Scofarth now only drops a single instance of Animal Pelt
  • Isla's staff is now identified by default
  • Trapped Jade's dialogue now starts correctly when approached by companions
If you like our work, you can support the project by posting a review on Steam.

The Black Geyser Team
 

Acrux

Arcane
Joined
Jul 1, 2019
Messages
1,489
Yeah, a DLC that includes the things they promised during the base game - dual wield, strongholds, ice golems, etc.
 

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