villain of the story said:
Getting 50 clicks/h. Thrust = 51.89, Ship size = 46.
Yeah well, you have stuffed your ship with thrusters and have bugger all defense and very limited cargo space considering your size.
I was speaking more generally in terms of big, heavy ships who want some defense and armaments in terms of them being slower than trading vessels. Currently if you keep the same ratio of engines / power / holds you could keep that high thrust with any ship size. I think that seems reasonable.
Kayerts said:
DarkUnderlord said:
Good call. Though I was (int) type-casting it before stuffing it into the DB. I corrected the DB earlier but didn't change the typecast to a (float).
I'll have an in-game ship renaming option soon.
Heh, cool. I'll probably test out the new money limit sometime tomorrow, if you need a guinea pig.
It'd be worth doing just to make sure I covered it.
Kayerts said:
What's the typical mobility range? I've found that my Fuckhueg-class dreadnought gets around 60 with empty cargo holds, and a flat 0 if it's full.
At the moment, mobility only comes with Judson-12's. I'm re-working how I do the math and will / may change that though. Dunno yet.
Kayerts said:
I think the bigger problem's more or less what Villain said in his last post, though: given how hard it is to get into a fight right now, there aren't a lot of things for players to do besides trade. Wandering space-beasts / NPC ships, or maybe some way of extending the PvP engagement range, seem like priorities for keeping people interested.
- Player built stations.
- Exploration (find and name new planets / systems) in an infinitely expanding, randomly generated on-the-fly universe.
- Mining resources.
- Building improvements on Ports (Planets / Stations) to increase their resources (and defenses).
- Port raiding (destroy Stations / raid planets).
- Clans / Companies players can join and ally with to conquer systems and exploit resource hot-spots.
- Player built Stargates that link far-flung Systems together, allowing easy trade access. Being able to destroy Stargates built by your enemies to ruin their trade routes.
- Large ships being able to install a Wormhole Generator that allows them to open up a direct (but temporary) link between anywhere and anywhere else. While it's open, a whole fleet can move through.
Poor PvP at the moment is also due to the small number of players online at any one time. If I add mining, then hunting around the asteroids will become worthwhile. If I add port raiding then players will be able to find and destroy ships in the middle of a raid (distress signals sent out on various frequencies by stations under attack - so you can monitor them and help defend).