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Blade Runner: Enhanced Edition from Nightdive Studios

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,328
Holy shit, this has been such a dumpster fire that GOG has made the base game available separately again!
https://af.gog.com/game/blade_runner?as=1649904300

The Enhanced Edition page on the other hand still says that the old version is available for free with every purchase,I wonder did they forget to update it or do they still give it to you for free if you buy the EE?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,053
Uh, but you get the original with the shitty enhanced for 50% off atm or same price normally. ....... eh :hmmm:


PvNFob6.png
 

Narushima

Cipher
Joined
Jun 14, 2019
Messages
2,035
GOG doing something right for a change? What the fuck?!
They didn't quite do somethings right. They did something wrong, then people complained, then they backpedaled.
Uh, but you get the original with the shitty enhanced for 50% off atm or same price normally
Apparently they screwed up the prices initially, it should be fixed now. It's GOG after all.
 
Last edited:

Narushima

Cipher
Joined
Jun 14, 2019
Messages
2,035
The Enhanced Edition page on the other hand still says that the old version is available for free with every purchase,I wonder did they forget to update it or do they still give it to you for free if you buy the EE?
You should get the normal version for free when you buy the ugly one, yes.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,055
Apparently the screwed up the prices initially, it should be fixed now. It's GOG after all.
Don't think the prices were screwed up owners of the original always had a 50% discount on purchasing the enhanced edition. You can clearly see the in Library part of the screenshot above, I believe the poster's aim was not to show the discount just that you could purchase the original version separately now if inclined. Now force them to the same thing to beamdog's Baldurs Gate Enhanced Editions and bring back the original pricing on them.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,167
It costs them nothing to set these prices, but what do the learn from the original outselling the enhanced version—at double the price?
(Can't buy that information, but you can test it with a sale.)
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,204
Another typical remaster that is worse than emulation or patches from fans. At least in this case the original is still available.
 
Joined
Oct 10, 2014
Messages
902
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
The real question is: If you now buy the original version of Blade Runner, how much (if any) of that money goes to Nightdive? If ND still pockets the money from sales, this change is purely cosmetic.
 

Dux

Arcane
Joined
May 26, 2016
Messages
635
Location
Sweden
The real question is: If you now buy the original version of Blade Runner, how much (if any) of that money goes to Nightdive? If ND still pockets the money from sales, this change is purely cosmetic.

One of the GOG staff answered this question in their forums: apparently the original Blade Runner version is published by Alcon Interactive Group and not Nightdive.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
A big subplot of the game/BR universe involves having to deal with buying lame robotic animals instead of the real thing. It's ironic.
Hey lol

I'm also getting a bit fed up with the whole "we're struggling indie developers" excuse. There is no excuse for how bad this work is.
I wonder if Zylon will freak out just as hard when he discovers Night Dive just shipped SS2:Remastered with SHTUP. God that would be hilarious.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,122
Well, first patch out - https://steamcommunity.com/games/1678420/announcements/detail/3360263388012427087

  • Added missing audio and text localization (video localization to come in a later patch). Set your language in the Game Options
  • Added missing subtitle credits
  • Fixed possible deadlocks and memory leaks
  • Fixed various menus not responding to resolution changes
  • Fixed menu sliders sound loop when dragged with the mouse
  • Fixed Borderless Window setting on PC not sticking
  • Added Game Option to disable widescreen borders
  • Added Game Option to change in-game brightness
  • Fixed McCoy not being able to walk freely in certain rooms (eg. Outside Runciter’s)
  • Fixed subtitles not displaying during outtakes
  • Fixed outtakes not playing at 60fps
  • Fixed fog not rendering correctly in certain rooms (eg. Chinatown)
  • Fixed McCoy clipping into vehicles in RC03
  • Fixed green flicker during transitions
  • Fixed items not displaying after loading a savegame
  • Fixed Esper crash when zooming out via the preview thumbnail
  • Fixed various KIA issues
  • It used to be difficult to tell which page you were on in the kia, now the currently selected kia page should be called out in the top row of buttons.
  • The kia "cursor hover" state was not different enough for you to tell where your cursor was, now there's been an additional pass on it to make it much more obvious.
  • Individual clue privacy when using the kia privacy addon was not obvious, now every private clue has a unique icon next to it, along with a background highlight.
  • Enhanced graphics for KIA upgrade and suspect silhouettes
  • Keyboard shortcuts can no longer open the KIA during cutscenes
  • Fixed incorrect colors in localized subtitles
  • Fixed subtitles changing interface language
  • Fixed audio volume changing during scene transitions
  • Player personality (conversation choices) can be changed ingame
  • Difficulty achievements are retroactive.

Thanks for being patient with us while we deal with these issues. We'd also like to share what we have planned for the next patch:

  • A toggle between the original and our Enhanced Edition videos,
  • Video localization for the intro, and outtakes,
  • Improvements to the User Interface and Menus,
  • Improvements to make longer KIA clues legible
  • Improvements to the controls, making them more obvious and consistent across the game
  • Improvements to pathfinding
  • Improvements to the Police Maze
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,623
Location
Your ignore list.
Well, first patch out - https://steamcommunity.com/games/1678420/announcements/detail/3360263388012427087

  • Added missing audio and text localization (video localization to come in a later patch). Set your language in the Game Options
  • Added missing subtitle credits
  • Fixed possible deadlocks and memory leaks
  • Fixed various menus not responding to resolution changes
  • Fixed menu sliders sound loop when dragged with the mouse
  • Fixed Borderless Window setting on PC not sticking
  • Added Game Option to disable widescreen borders
  • Added Game Option to change in-game brightness
  • Fixed McCoy not being able to walk freely in certain rooms (eg. Outside Runciter’s)
  • Fixed subtitles not displaying during outtakes
  • Fixed outtakes not playing at 60fps
  • Fixed fog not rendering correctly in certain rooms (eg. Chinatown)
  • Fixed McCoy clipping into vehicles in RC03
  • Fixed green flicker during transitions
  • Fixed items not displaying after loading a savegame
  • Fixed Esper crash when zooming out via the preview thumbnail
  • Fixed various KIA issues
  • It used to be difficult to tell which page you were on in the kia, now the currently selected kia page should be called out in the top row of buttons.
  • The kia "cursor hover" state was not different enough for you to tell where your cursor was, now there's been an additional pass on it to make it much more obvious.
  • Individual clue privacy when using the kia privacy addon was not obvious, now every private clue has a unique icon next to it, along with a background highlight.
  • Enhanced graphics for KIA upgrade and suspect silhouettes
  • Keyboard shortcuts can no longer open the KIA during cutscenes
  • Fixed incorrect colors in localized subtitles
  • Fixed subtitles changing interface language
  • Fixed audio volume changing during scene transitions
  • Player personality (conversation choices) can be changed ingame
  • Difficulty achievements are retroactive.

Thanks for being patient with us while we deal with these issues. We'd also like to share what we have planned for the next patch:

  • A toggle between the original and our Enhanced Edition videos,
  • Video localization for the intro, and outtakes,
  • Improvements to the User Interface and Menus,
  • Improvements to make longer KIA clues legible
  • Improvements to the controls, making them more obvious and consistent across the game
  • Improvements to pathfinding
  • Improvements to the Police Maze
Strange, I don't see the part where they delete the game and replace it with the ScummVM assets.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,122
Well, first patch out - https://steamcommunity.com/games/1678420/announcements/detail/3360263388012427087

  • Added missing audio and text localization (video localization to come in a later patch). Set your language in the Game Options
  • Added missing subtitle credits
  • Fixed possible deadlocks and memory leaks
  • Fixed various menus not responding to resolution changes
  • Fixed menu sliders sound loop when dragged with the mouse
  • Fixed Borderless Window setting on PC not sticking
  • Added Game Option to disable widescreen borders
  • Added Game Option to change in-game brightness
  • Fixed McCoy not being able to walk freely in certain rooms (eg. Outside Runciter’s)
  • Fixed subtitles not displaying during outtakes
  • Fixed outtakes not playing at 60fps
  • Fixed fog not rendering correctly in certain rooms (eg. Chinatown)
  • Fixed McCoy clipping into vehicles in RC03
  • Fixed green flicker during transitions
  • Fixed items not displaying after loading a savegame
  • Fixed Esper crash when zooming out via the preview thumbnail
  • Fixed various KIA issues
  • It used to be difficult to tell which page you were on in the kia, now the currently selected kia page should be called out in the top row of buttons.
  • The kia "cursor hover" state was not different enough for you to tell where your cursor was, now there's been an additional pass on it to make it much more obvious.
  • Individual clue privacy when using the kia privacy addon was not obvious, now every private clue has a unique icon next to it, along with a background highlight.
  • Enhanced graphics for KIA upgrade and suspect silhouettes
  • Keyboard shortcuts can no longer open the KIA during cutscenes
  • Fixed incorrect colors in localized subtitles
  • Fixed subtitles changing interface language
  • Fixed audio volume changing during scene transitions
  • Player personality (conversation choices) can be changed ingame
  • Difficulty achievements are retroactive.

Thanks for being patient with us while we deal with these issues. We'd also like to share what we have planned for the next patch:

  • A toggle between the original and our Enhanced Edition videos,
  • Video localization for the intro, and outtakes,
  • Improvements to the User Interface and Menus,
  • Improvements to make longer KIA clues legible
  • Improvements to the controls, making them more obvious and consistent across the game
  • Improvements to pathfinding
  • Improvements to the Police Maze
Strange, I don't see the part where they delete the game and replace it with the ScummVM assets.

Saving that for The Final Cut, no doubt.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Does the Nightdive "remake" even include the cut content like the SCUMMVM version?
I've been reading through the scummvm version's source and there's a lot of cut content that's added back in if you enable it.

also optionally includes the bugs from the original game, now that's dedication
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,619
There's something funny about the fact every old game has to be "remastered" and "updated" with shiny (more like shitty lmao) modern graphix otherwise modern players wouldn't play them, while at the same time all the zoomer indie devs are obssed with making their games look old school and pixelated on purpose.

This target audience seems to be a bit schizophrenic. Can't they just advertize old games as having knewl retro graphics to the zoomers? I think all it would be needed to sell more of the old games would be just a bit of marketing.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamesn.com/blade-runner-enhanced-edition/launch

Why Blade Runner: Enhanced Edition was a mess when it launched​

Nightdive Studios talks about the mistakes that led to the botched launch of Blade Runner: Enhanced Edition, and what it's doing to fix it

June of this year saw the fortieth anniversary of Blade Runner, Ridley Scott’s genre-defining cyberpunk film. Nightdive Studios had targeted the anniversary for the launch of its remake of the Blade Runner adventure game, a beloved classic developed by Westwood Studios and originally released in 1997. Launch day arrived on June 23, Blade Runner: Enhanced Edition went up for sale, and the reviews began trickling in. They were not good.

“I’ve only played for 15 minutes and immediate impressions are absolutely awful,” wrote one Steam reviewer. Another said they were disappointed with Nightdive: “I sincerely cannot imagine anyone there looking at this and thinking it was acceptable.”

Nightdive is a developer with a lot of experience with remasters and re-releases of old PC games. The studio has handled the modern re-releases of Turok, Blood: Fresh Supply, Quake, Doom 64, and dozens of others. Its track record with these is remarkably strong: almost all the games Nightdive has updated have at least 90% positive user reviews on Steam. So what went wrong with Blade Runner: Enhanced Edition?

We spoke with Nightdive’s director of business development, Larry Kuperman, and Dimitris Giannakis, the lead producer on Blade Runner: Enhanced Edition, about why this latest remaster launched in the state it did, and what they’re doing to fix it.

“The responsibility for the ship date and, in retrospect, the failure to change the ship date resides 100% with me,” Kuperman tells us flatly. “The ship date was picked because it aligned with the 40th anniversary of the movie – that seemed that it would be something that would be a really cool thing to do for the fans.”

At launch, Blade Runner: Enhanced Edition was plagued with a host of minor but nonetheless disruptive issues. PC players in particular balked at some of the AI-assisted smoothing used to render old FMV cutscenes in 60 fps, and at the lack of a 16:9 aspect ratio.

Blade Runner Enhanced Edition: A city street lit with neon signs for Hawker's club and Bullet Bob's Runner Surplus store

“I think it was more of a death by a thousand cuts,” Giannakis says. “We had a lot of small things that were kind of upsetting people or bothering people about the game. I wouldn’t say there was any one major showstopper – we heard feedback about things like, ‘we don’t like the border that you have, can we turn that off?’ Or ‘there’s no brightness settings in the game, can we have that?'”

The day after launch, Nightdive added two classic ScummVM-powered versions of Blade Runner to the Enhanced Edition – the original version, and one that included some unused content that had been cut from the Westwood release. Kuperman points out that this made the original Blade Runner available on consoles for the first time.

The new Enhanced Edition itself, however, was woefully unfinished, and Kuperman says this was the result of a “perfect storm” of challenges the studio faced during development, particularly in the period leading up to the release date.

Westwood’s Blade Runner is a point-and-click adventure game, but creating the Enhanced Edition presented some significant challenges over games like Quake, where there’s usable source code. For Blade Runner, Nightdive had to reverse-engineer the game and rebuild it from the ground up. It’s a process that Giannakis says took thousands of hours.

The original game used some cutting-edge technology for 1997 – while the scenes all look two-dimensional, they’re often rendered as 3D spaces.

“Everything’s done in a 3D world, even though it looks like a 2D adventure game,” Giannakis explains. “There’s lighting in there, there’s shadows, there’s depth of field – all sorts of 3D concepts before 3D became the norm.”



The quality assurance team also faced unique challenges with Blade Runner due to its use of RNG to determine certain events players encounter – playing the game the same way will produce different outcomes, compounding the amount of time required to test the game.

To add to this, Kuperman explains, several members of the QA team were taking time off to recuperate from COVID-19, and Giannakis, the lead producer, was in the middle of a cross-country move.

“Anyone who knows me knows I have a strong personality,” Kuperman adds. “Maybe Dimitris [Giannakis], if he’d been on board, would have been the one that said, ‘hey, we’re not ready.’ Maybe it was because of my personality, because of who I am, that nobody told us we weren’t ready.”

Kuperman is indeed the kind of person who naturally commands a conversation. He’s gregarious and intense, usually sporting a classic Ramones or CBGB t-shirt in lieu of a tie. He’s also highly passionate about the games Nightdive makes.

Blade Runner Enhanced Edition launch: Ray McCoy approaches his vehicle on the roof of a building

“If anyone thinks that there was ever a decision, that we sat around a table and said we’re going to ship a game that’s not up to our Nightdive standards – because of economic reasons, because of indifference on our part, or any of those things – that didn’t happen,” he tells us. “The root causes of this going out were in great measure because of human issues. And I can’t say that if we had pushed it off a couple of months that things would have been better. We could have had a monkey pox epidemic. These are just the things that happen.”

Those “human issues” meant that key people on the development side weren’t available to hit the brakes, and Blade Runner: Enhanced Edition launched on time – but unfinished.

Over the course of the past two months, Nightdive has worked steadily to bring Blade Runner: Enhanced Edition up to standard. A patch released July 4 fixed a laundry list of issues, such as menus that weren’t using updated resolution settings, a green flicker that would creep in during transitions, progression locks, memory leaks, and more. Another patch is in the works, and Nightdive says it plans to add features like a toggle between original and Enhanced Edition videos, improvements to the UI and the menus, better pathfinding, and more.

Blade Runner Enhanced Edition: Recent Steam reviews showing 'mostly positive'

The next update doesn’t have a firm release date.

“As opposed to the 40th anniversary [of Blade Runner], we’re going back to our old standard of saying the second patch will be out when it’s ready,” Kuperman says, a bit wryly. “When it passes through to QA, and when we’re sure that it fixes as many bugs as we possibly can.”

The work to date has already paid off: after an initial round of ‘mostly negative’ reviews on Steam, Blade Runner: Enhanced Edition currently sits at ‘mixed’. Since the start of July, 80% of the Steam reviews players have left have been positive.

As Blade Runner’s Lt. Guzza puts it: “It finally reaches the point when you don’t think about what happened yesterday, only what’s coming to you tomorrow.”

Blade Runner: Enhanced Edition is available on Steam and GOG. Nightdive is currently working on an enhanced edition of System Shock 2 – and has not yet announced a release date.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The day after launch, Nightdive added two classic ScummVM-powered versions of Blade Runner to the Enhanced Edition – the original version, and one that included some unused content that had been cut from the Westwood release. Kuperman points out that this made the original Blade Runner available on consoles for the first time.
so what was the reason they couldn't use SCUMMVM in the first place then?
do any of the ports lack the SCUMMVM option? Going to guess if it's any, it's probably a nintendo port.

And I can’t say that if we had pushed it off a couple of months that things would have been better. We could have had a monkey pox epidemic
:hmmm:
you uh, you guys okay nightdive?
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
The root causes of this going out were in great measure because of human issues.
That is the most ridiculous load of bs I've ever heard. Typical suit talk. Sounds exactly like "The COVID ate my homework"

If you know the product is bad cancel it or announce that its delayed. Instead, they released it anyway so yeah damn right they deserve the reputation hit because you don't do that.
It's completely down to, they didn't care about the product they were making, they didn't care about their team, they certainly didn't care about the end customer, they just wanted to shovel this out and be done with it covid be damned probably because the rights were expiring or something that's usually how these things happen.

And I can’t say that if we had pushed it off a couple of months that things would have been better. We could have had a monkey pox epidemic.
*Looks up how Monkeypox is spread*

:nocountryforshitposters:
 
Joined
Oct 10, 2014
Messages
902
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
What a piece of shit article! This garbage "remaster" got torn apart even by the likes of Kotaku and RPS, so this is probably the most apologetic shill piece that Infinitron could find. Every single negative point that is raised is immediately excused in some way. They shat the remaster out too early => The anniversary was coming up and they did it for teh fanz! The game is plagued by countless issues => It's ok, they're minor, really. Their business guy takes responsibility for pushing this thing out early = B-But, he's a cool dude! He even wears a Ramones t-shirt.

BARF!
Nightdive Studios talks about [...] what it's doing to fix it
For starters, having gog delete all their negative reviews and flooding the Steam page with conspicuously positive reviews (we'll get into that in a bit).

This part in particular is just nauseating:
At launch, Blade Runner: Enhanced Edition was plagued with a host of minor but nonetheless disruptive issues. PC players in particular balked at some of the AI-assisted smoothing used to render old FMV cutscenes in 60 fps, and at the lack of a 16:9 aspect ratio.
Let's pick this one apart piece by piece...
At launch, Blade Runner: Enhanced Edition was plagued with a host of [...] issues.
The game is STILL plagued with these issues. A ScummVM dev posted a laundry list of issues, none of which were fixed by the patch.
minor but nonetheless disruptive issues
Personally, I don't consider less than 40% of mouse clicks during combat sections actually registering or the game locking up during VK tests to be minor issues, but to each his own.
PC players in particular balked
The implication being "Geez, those PC players sure are a fussy bunch!" rather than coming to the obvious conclusion that PC players already know this game and are more keenly aware that 90% of the issues introduced with the Enhanced Edition were never in the original game in the first place (let alone the ScummVM version). And of course they cherrypick the most bumfuck retarded issue "lack of a 16:9 aspect ratio"

The day after launch, Nightdive added two classic ScummVM-powered versions of Blade Runner to the Enhanced Edition – the original version, and one that included some unused content that had been cut from the Westwood release. Kuperman points out that this made the original Blade Runner available on consoles for the first time.
They stole the ScummVM version and are now making money off of it. Gee, how generous of them!

To add to this, Kuperman explains, several members of the QA team were taking time off to recuperate from COVID-19
:lol::lol::lol:

The work to date has already paid off: after an initial round of ‘mostly negative’ reviews on Steam, Blade Runner: Enhanced Edition currently sits at ‘mixed’. Since the start of July, 80% of the Steam reviews players have left have been positive.
This thing sat at a comfy 27% approval rating until ND went on the offensive decided to steal the ScummVM version - which is when the positive reviews started flooding in.

Needless to say, every single one of those are either blatant shill reviews...

Screenshot-2022-08-09-at-12-38-28-Blade-Runner-Enhanced-Edition-on-Steam.png

...or retarded meme oneliners.
Screenshot-2022-08-09-at-12-38-43-Blade-Runner-Enhanced-Edition-on-Steam.png

They did manage to boost the overall rating by 20% tho...

Nightdive is currently working on an enhanced edition of System Shock 2 – and has not yet announced a release date.
:deadhorse:
Shock 2 should be less of an issue for them, since it already runs perfectly fine and they can just steal the modding community's work again (though I hear this time they even asked the authors for permission).
 

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