Elwro
Arcane
It is the most... tight game of the series. Doesn't have a weak area.
I don't know. The weapon distribution is bad, especially when taking the dlc in mind.It is the most... tight game of the series. Doesn't have a weak area.
What I mean is that half the weapon are found in the last 10% (the dlc). At that point you'll likely already have a +10 weapon you are comfortable with. The base game has a few too few weapons as well imo, but it's not a big problem.How so? I think the game has somewhat of a bias towards skill weapons, but I wouldn't say it's bad.I don't know. The weapon distribution is bad, especially when taking the dlc in mind.
Dickhammer SO GOOD. The fast sword is nice for trash enemies and then the hammer's great for maximum bonking. I did notice that the hammer-mode seemed to do absolutely trash damage to some werewolves (That pair up on the walkway by the cleric beast) but I'm not sure if they genuinely have a resistance to blunt or if I was just getting grazing hits, since I switched to the sword on them and was doing basically the same damage as with the hammer.You Skill nerds need to have a talk with myDickKirkhammer
It's most likely due to not hitting them with the 'sweet spot' of the hammer, aka the head. This is the standard of the Souls games as far as I know, i.e hitting an enemy with the blade of a Halberd vs. the shaft would deal different damage, full with the former, much less with the latter. Or perhaps you were performing a specific move, I remember the running R1 definitely deals something like 0.9x damage or something.Dickhammer SO GOOD. The fast sword is nice for trash enemies and then the hammer's great for maximum bonking. I did notice that the hammer-mode seemed to do absolutely trash damage to some werewolves (That pair up on the walkway by the cleric beast) but I'm not sure if they genuinely have a resistance to blunt or if I was just getting grazing hits, since I switched to the sword on them and was doing basically the same damage as with the hammer.
Bandai Namco?
Don't worry guys, it will definitely come. In some shit remaster that will ruin tone and style.
Ventidius , are you sure weapon distribution is skewed towards skill? I don't know, as a Skill fag I always thought Str/Quality have more options.
Regardless, I find Str/quali builds have an easier time in BB, as they can brutalize enemies and bosses easier than Skl builds. They even start with one of the best weapons in the game in the Hunters Axe.
Don't kill gatling bro, you can befriend him.Everything was smooth sailing until bloodstarved beast. Even the jackass with the gatling gun up on the clocktower wasn't too bad, but flapping poisonous roast beef is one horror too far. Will manage it at some point but burned 2 or 3 insight on a sunbro and don't feel like losing even more. Weaknesses appear to be fire and parrying, gotten it down to around a quarter life a couple times so I'll get it eventually but it's a pain while it's spazzing around.
Everything was smooth sailing until bloodstarved beast. Even the jackass with the gatling gun up on the clocktower wasn't too bad, but flapping poisonous roast beef is one horror too far. Will manage it at some point but burned 2 or 3 insight on a sunbro and don't feel like losing even more. Weaknesses appear to be fire and parrying, gotten it down to around a quarter life a couple times so I'll get it eventually but it's a pain while it's spazzing around.
He was impeding my quest to hunt beasts, he was killed! That other hunter running around there too.Don't kill gatling bro, you can befriend him.
Damn it Bobby! Wasn't looking for full boss spoilers, was more just dropping a status update since I figured people who had played before would get a kick out of hearing what's making a newbie stumble. Interestingly my first attempt was aggressively dodging at it since that's my go-to for almost all Souls bosses when I don't know what's up. I'll keep my distance to try to bait out an attack or two just to get a feel for them and then it almost always feels best to stick close. I wasn't paying attention to certain directions though, so I'm sure I went left sometimes and right others. That might've also gotten complicated since that would've been with the sunbro since that was the first time I'd even seen a summoning spot, so the boss' attack patterns might've been fucky if it was going after him rather than me.Just dodge right bro.
I'll get it eventually but it's a pain while it's spazzing around.
I can understand how it's lore appropriate for a lot of Bloodborne enemies/bosses to do that since they're savage monstrous beasts and all, but it is a pain in the ass when some of the animations put the critter largely out of reach. And even with that the bosses have been satisfying. Haven't played the Nioh games though, they do that a lot eh?This is actually the my second most hated boss type in the entire sub-genre.
That does seem like an interesting way the game differs from the Souls games, but those spastic attack patterns are a big part of it. It's not like they're COMPLETELY unique to Bloodborne but with the majority of Souls bosses it's easier to have a sense of where the attacks are going in a co-op situation, while with this beast I'd see it clearly targeting my pal and then it goes nothin' personnaile and sails halfway across the arena to slap me in the face just because that particular charge attack launches really far. Suppose it's also because Bloodborne's combat is faster and more aggressive, so I assume it could be switching targets back and forth more often. And it sure as hell feels like during one of the phases of the fight it starts trying to dodge attacks a lot more, but I'm not sure if it's intentionally dodging or if it's just getting more aggressive leading to more wild attack animations which FEELS like dodging when it spazzes out and my attacks whiff.Having a co-op partner can definitely make BSB trickier. It is IMO easier when fought alone because its movement patterns are already twitchy and erratic enough as it is. And when, on top of that, you have to take into account the way its attacks towards your partner can affect you and the possibility of it changing targets when getting close... well, that just makes the whole thing a bit too chaotic.
Weird. I did BSB first try, found it to be an incredibly easy boss, by far the easiest in the game. Only the super buffed version in chalices gave me any problems.Everything was smooth sailing until bloodstarved beast. Even the jackass with the gatling gun up on the clocktower wasn't too bad, but flapping poisonous roast beef is one horror too far. Will manage it at some point but burned 2 or 3 insight on a sunbro and don't feel like losing even more. Weaknesses appear to be fire and parrying, gotten it down to around a quarter life a couple times so I'll get it eventually but it's a pain while it's spazzing around.
I disagree. the first dlc boss is just as erratic and much much harder to read due to a stranger physique.To be fair, BSB is rather unique among Bloodborne bosses, and there aren't really many (or any at all, OTOH) others that have movements anywhere nearly as erratic. Some of the larger bosses may be the exception to this, but as in the large Souls bosses, the issue in such cases is mostly getting a good look at their patterns, since aligning the camera properly while you trade blows with them can be tricky. I have one particular boss in mind from the DLC that might qualify as 'spastic', but I personally happen to think he stops just short of that.
I disagree. the first dlc boss is just as erratic and much much harder to read due to a stranger physique.