The separate worlds structure's made the whole thing really incohesive.
Which is part of the point
The world is literally breaking at the seams, the physical reality of space and time are eroding and every Kingdom touched by the Fog decays into unnatural horror
as far as I can tell, there is literally no explanation or lore behind the Armor Spider
Well not very far then
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Like alot of animals in the game, the Armor Spider is a creature that became monstrous due to the consumption of Souls and properties of their enviroments (in this case the Stonefang Mines, which is the only place you can find Spiderstone)
Perhaps it was even a type of demon sentinel created by the Fat Ministers to guard the entrance to Tunnel City - as the fireball and flamethrower attack the spider uses are amped up versions of the spells the Ministers use (
Flame Toss and
Ignite)
It's good enough of an explanation - and honestly it's a worldbuilding mistake to try and explain every single thing in a fictional setting (especially when that setting is all about the memories of the world fading away)
Or the fat bastards outfits, especially their tophats makes no aesthetic sense.
It makes plenty of sense - they look vain, corrupt and sadistic
And the top hat is the cherry on top that makes the design overall more memorable and cool
Characters are almost named randomly
The characters names are not any wierder than any of the other Souls games
It neatly fits their settings imo
And really what ridicoulous, pedantic complaint
I particularly disliked that one character is called Mephisopheles. It's really random and immuhrsion break,
Wtf
What a random nitpick
considering that's a character out of IRL Christian lore.
German folklore actually
The legend of Faust
As for atmosphere, I don't think it's bad, but coming from heavy-hitters like Elden Ring and Bloodborne doesn't do it any favors,
Yeah, it doesn't do any favors to ER and BB... because in terms of atmosphere DeS nearly curbstomps those games