This kickstarter is gonna fail anyway. 3,600 / 150,000 with 32 days to go. That's just slightly better than Tortured Hearts did ( 12,600 / 300,000 ).
The problem with TH is they had no idea how to make a game, no ability at all. And they didn't have any more conception on what it takes to make one than villain of the story seems to have. It was just halfassed in every way and nothing was shown as evidence anyone involved had any shred of talent let alone skill.
This one has got a lot more going for it than that.
You simply ask for too much money too early and instead of questioning your strategy, lecture people about your amazing qualifications.
Well, what else are they supposed to do, seriously? Make the whole game then hope they get paid? There's no point at all to kickstarter if that's how it's supposed to work.
That doesn't mean they can realisitically get the money, but if they can generate enough interest maybe they can. This project is a lot more realistic and better than Dead State for example and look what it got.
If you or your team members can get a 150k job in the industry then go fuck yourself and take it. If every one coming from university with a great idea can get such a princely sum, kickstarter becomes a risk free social service for high salaried people. I say again, this is supposed to be garage development, no champaign and oysters. Minimal living cost per person involved multiplied by one or two years is enough. Ideally a portion of the budget should be provided by the developer. For example by investing 6-12 months in a working prototype, before even coming to kickstarter. Then you may show what you have and ask for financial support for 12-24 months more.
They already have more to show than WL 2, PE or all but a few kickstarters. Art looks very good. Was Banner Saga even half as good? One tenth as good?
It's a sad fact name dropping work at a mediocre game company has more weight than anything else, but that's nothing to say about how deserving the game is.
150k doesn't go very far, it's not like they gave themselves a 6 figure salary for one guy for one year (you can be sure for EVERY big KS this was the case, though). More like several people working full time several years or there won't be a game, and then it doesn't seem like a lot of money any more.
Make no mistake, I am not criticizing your game nor your talent. The concept screens look very good and your art looks just amazing.
What I am criticizing is that you invest so very little in preparing this kickstarter, and are now trying to talk yourself out of it. But everyone can see that the project is in its infancy. The alleged 2 years planning is just fantasy.
Your website went online with the kickstarter. This shows that you are not so experienced as you make it sound. Because you could certainly not expect that your website / project becomes a popular brand in merely 30 days. This is actually a rather naive way of starting a campaign.
And it won't change a thing if you preach how professional you are and people should be thankful that you even offer to make a game on kickstarter. What you are presenting is merely an idea - you still need to do the homework and prepare a prototype with some gameplay. With such outstanding art it would certainly look good, and should be fun to make too. But if you demand every penny in advance, you will go the way of others before you, some of them
very highly regarded people.
So what matters with an adventure game, then? It's 100% art and writing, 0% programming. You can get wintermute engine and just enter in your quests and artwork and you are DONE.
Doesn't look good on getting the money but I don't think there's need to bash on people for simply doing the thing that matters for their game and hoping people will help out with seeing it through to the end.
Game devs should be making games, not pitches. So far all I see out of most game devs is they can make good pitches, no good games have come out of them since the ice age.
Projects like Xenonauts have run for years, released alpha versions all the time, with hundreds of users discussing in their forum, and they are still not there. Others like Legends of Eisenwald went to kickstarter with an already half finished game and still got only a very modest sum.
And they've never had a single demo where anything works. It's a complete shell of a game and even easy stuff like the end of month funding summary don't work. And the art is about the worst I've seen in my life.
I won't be surprised if the game never truly materializes, the only thing they've done well so far is make a website and get old xcom fans pumped.
Which ties in with sadly I think all KS will ever be good for is for dredging up every guy who made a game 20 years ago up from the grave to make a knockoff of their own game. And even that is getting kind of old already.
By contrast making an adventure game is like writing a novel. It's a million times easier. Why do you think AoD plays like a novel? Yes, because that is a hundred times easier. Bet you anything that's all there is to it.
I don't think they'll get the money either but seriously this is one of the least scamming kickstarters that I've seen. Most of them are just pure fantasy that no game would ever come from, and the rest are just john videogames asking for free money instead of investing their own company's money into anything.
I'll distill the above post for you in a short form: Keep deflecting every bit of criticism, and you lose. Take some of it to heart, and you might win. Note that your project is being praised, so you're already half-way there. You just need to accept that maybe next time you should plan the Kickstarter better and learn humility in the face of those you ask to pledge money to a project they have no real idea of knowing whether will be finished or not.
But it's just criticism about the business approach. That's kind of bs to get worked up over. Anyone is going to do the best they can, that's all they can do.
You can't make any game worth a shit for 150k, that's just a fact.