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Game News Bloom - "Action adventure with a dose of RPG" on Kickstarter

zeitgeist

Magister
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Messages
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Or even lets just take the Studio Fawn logo.

SF-SPLASH2.large.jpg


:lol: Boy, you really think you're shitting rainbows if you call that 5-minute hackjob a logo.

OH HOW LONG DID IT TAKE I WONDER PLEASE ENLIGHTEN US U ONLY CREATURE ON THIS WORLD WHO HAS EVER SEEN THE MAGICAL PHOTOSHOP AND HOW LONG DOES IT TAKE TO BADLY STITCH PHOTOS TOGETHER AND CALL THEM DRAWINGS

But it is a finely distilled piece of art that's been through so many iterations over the years that it can't be anything short of a masterpiece by now.

large.jpg
 

coldcrow

Prophet
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It sucks to be a sucker for cybernetic topics. Feeling ashamed for my unreflected praise now....

@dev : Grow some thick skin and deliver... it's the best defense you could offer.
 

Moribund

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What does Dead State have to do with this at all? DS got the money because of Brian and Annie Mitsoda ..without them their lousy pitch would not have gotten jack. But I haven't pledged for DS either. Because well, first of all because it runs on VD's engine ;) .. so I can already envision how well it will play. But how does the "success" of DS make anything said about Bloom any more or less relevant?

Besides, if I'm not totally mistaken the DS guys have done some coding. Though they too seem to be a bit weakly staffed, outside of writing.

It's just that where was all this criticism then, or even for banner saga. I don't really get it how some of these indie project get sucked up to so much but then another comes and is treated like trash even though it has far more promise. Banner saga got some criticism but not criticized for how much its art looked like something a middle school kid did. And they certainly (undeservedly) got a free ride of living expenses for many years out of it, paid to make the game before it is even really started.

I am a fag to whiteknight some tranny game devs but (logo aside) I like the art pretty well, certainly a lot better than all the other indie stuff I see except for some of oscar's 2D work which I also really like.

Apparently the key to success is to suck up before you start any kickstarter, if you aren't already someone famous.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I'd like to add that Charles of CGR also took an enormous amount of criticism in good faith and actually came back with a very good product. He didn't act like an entitled high horse riding transgender faggot when faced with inconvenient truths!

Grow some balls or get them reattached Studio Faux...
 

Jarpie

Arcane
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Codex 2012 MCA
What does Dead State have to do with this at all? DS got the money because of Brian and Annie Mitsoda ..without them their lousy pitch would not have gotten jack. But I haven't pledged for DS either. Because well, first of all because it runs on VD's engine ;) .. so I can already envision how well it will play. But how does the "success" of DS make anything said about Bloom any more or less relevant?

Besides, if I'm not totally mistaken the DS guys have done some coding. Though they too seem to be a bit weakly staffed, outside of writing.

It's just that where was all this criticism then, or even for banner saga. I don't really get it how some of these indie project get sucked up to so much but then another comes and is treated like trash even though it has far more promise. Banner saga got some criticism but not criticized for how much its art looked like something a middle school kid did. And they certainly (undeservedly) got a free ride of living expenses for many years out of it, paid to make the game before it is even really started.

I am a fag to whiteknight some tranny game devs but (logo aside) I like the art pretty well, certainly a lot better than all the other indie stuff I see except for some of oscar's 2D work which I also really like.

Apparently the key to success is to suck up before you start any kickstarter, if you aren't already someone famous.

Moritard, because A) DS devs HAVE ACTUALLY DONE GREAT GAMES BEFORE and B) Bloom devs have nothing so we at least know DS devs have experience to deliver something and much much higher chance of actually finishing what they have started than Studio Favn but I guess you can't see that because you're a fucking idiot.
 

Moribund

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Moritard, because A) DS devs HAVE ACTUALLY DONE GREAT GAMES BEFORE and B) Bloom devs have nothing so we at least know DS devs have experience to deliver something and much much higher chance of actually finishing what they have started than Studio Favn but I guess you can't see that because you're a fucking idiot.

I helped choose the font pixar used for toy story 3. Now give me money to make an awesome animated adventure.

Yes I know they are getting paid for name dropping, just like banner saga and every successful kickstarter. That doesn't mean they have the ability to deliver anything, and with the glacial speed of production so far I don't see how it's possible it's going to happen.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Moritard, because A) DS devs HAVE ACTUALLY DONE GREAT GAMES BEFORE and B) Bloom devs have nothing so we at least know DS devs have experience to deliver something and much much higher chance of actually finishing what they have started than Studio Favn but I guess you can't see that because you're a fucking idiot.

I would not be so sure about B)

The difference is only that we know them but we do not know Studio Fawn.
 

Jarpie

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Moritard, because A) DS devs HAVE ACTUALLY DONE GREAT GAMES BEFORE and B) Bloom devs have nothing so we at least know DS devs have experience to deliver something and much much higher chance of actually finishing what they have started than Studio Favn but I guess you can't see that because you're a fucking idiot.

I would not be so sure about B)

The difference is only that we know them but we do not know Studio Fawn.

When someone says that they've done something (like in this case games) and can't show what they have done, I have no reason to believe them, so in my eyes they haven't done anything.
 

Moribund

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When someone says that they've done something (like in this case games) and can't show what they have done, I have no reason to believe them, so in my eyes they haven't done anything.

Unless they had some involvement with some game some time that was good, or with a company that did one good game they didn't even work on like ten years before they joined the company, then you believe it no matter how little evidence there is.
 

Tzaero

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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
Their first mistake was coming here.

The RPG Codex kickstarter developer killboard:
------------------------------------------------------
- Anti Danilevski - Divine Space
- Mercenary Games - FleetCOMM
- Studio Fawn - Bloom

The list shall grow...





 

skuphundaku

Economic devastator, Mk. 11
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Their first mistake was coming here.

The RPG Codex kickstarter developer killboard:
------------------------------------------------------
- Anti Danilevski - Divine Space
- Mercenary Games - FleetCOMM
- Studio Fawn - Bloom

The list shall grow...
We should make this into a thread... and have it stickied on the frontpage whenever the decliner/incliner ratio increases over a certain threshold.
 

mondblut

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- Anti Danilevski - Divine Space

Hey, I vaguely remember this guy. He worked at Apeiron for a few weeks as designer intern. Wrote a bunch of extremely weird game concepts (not necessarily bad, but weird, as in Ice-Pick Logic weird, something miles away of what we were intended on making) and walked out. Can't say anything bad about him, other than that his novel ideas were totally beyond a troglodyte like me.
 

Tzaero

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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
I was considering doing that.
If you look through their threads you get some gems.

Danileski's last post:

About wrong place to come and seek support - you are absolutely right. I came to find like-minded people in RPGcodex, but looks like it was a wrong forum and accidently arrived to PCcodex community. Since I dislike holywars and I don't think that something productive can be born in this sweet nice conversation, I'll move on. Maybe I'll find RPGcodex community somewhere.
kz.gif


I hope you won't ever be tainted with evil iDevices and RPG's that have one of their versions for those foul things.

Good luck, enjoy your stay!
Finally, I'll applaud to you - well done.
appl.gif

He returns a few days later saying they've dropped the IPad support.

Alright, everyone.
A little update. Today, I've initiated a meeting within our company and suggested to drop iPad version first, concentrate on PC only and kill F2P.
It tooke about five hours of discussions, but looks like I'm winning and there is a chance to make it right.

Current campaign will go on (that I couldn't win), but after obvious failure, we probably will relaunch with the right taget platform. If it won't be accepted by co-founders, I'll move forward and DS will be frozen/closed.

Just to let you know, from the beginning I've been against iPad version first, but there are other forces that insisted on it. It doesn't mean I won't defend my baby that I've put so much efforts and energy.

Thanks for reading.
 

Jarpie

Arcane
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Codex 2012 MCA
When someone says that they've done something (like in this case games) and can't show what they have done, I have no reason to believe them, so in my eyes they haven't done anything.

Unless they had some involvement with some game some time that was good, or with a company that did one good game they didn't even work on like ten years before they joined the company, then you believe it no matter how little evidence there is.

Brian Mitsoda was lead writer and lead designer in VTMB.

also:
Joined: Oct 20, 2012
 

skuphundaku

Economic devastator, Mk. 11
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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
- Anti Danilevski - Divine Space

Hey, I vaguely remember this guy. He worked at Apeiron for a few weeks as designer intern. Wrote a bunch of extremely weird game concepts (not necessarily bad, but weird, as in Ice-Pick Logic weird, something miles away of what we were intended on making) and walked out. Can't say anything bad about him, other than that his novel ideas were totally beyond a troglodyte like me.
He did seem like a good guy, but he got tangled in that mobile development crap and couldn't wither the Kodexian shitstorm. Pity.
 

Moribund

A droglike
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When someone says that they've done something (like in this case games) and can't show what they have done, I have no reason to believe them, so in my eyes they haven't done anything.

Unless they had some involvement with some game some time that was good, or with a company that did one good game they didn't even work on like ten years before they joined the company, then you believe it no matter how little evidence there is.

Brian Mitsoda was lead writer and lead designer in VTMB.

also:
Joined: Oct 20, 2012

Pretty sure that's not true.

He wrote the malkavian parts and "wrote" the commercials plagiarized from mr. show.

And even if it were I think there's some other minor details to game development, like how 90% of the budget normally goes to art and programming something that DS so far shows no aptitude for. Jennifer Hepler didn't make any game, she wrote some crap down and other people made it actually exist.

Join date: my anus
 

skuphundaku

Economic devastator, Mk. 11
Patron
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Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
I was considering doing that.
If you look through their threads you get some gems.

Danileski's last post:

About wrong place to come and seek support - you are absolutely right. I came to find like-minded people in RPGcodex, but looks like it was a wrong forum and accidently arrived to PCcodex community. Since I dislike holywars and I don't think that something productive can be born in this sweet nice conversation, I'll move on. Maybe I'll find RPGcodex community somewhere.
kz.gif


I hope you won't ever be tainted with evil iDevices and RPG's that have one of their versions for those foul things.

Good luck, enjoy your stay!
Finally, I'll applaud to you - well done.
appl.gif

He returns a few days later saying they've dropped the IPad support.

Alright, everyone.
A little update. Today, I've initiated a meeting within our company and suggested to drop iPad version first, concentrate on PC only and kill F2P.
It tooke about five hours of discussions, but looks like I'm winning and there is a chance to make it right.

Current campaign will go on (that I couldn't win), but after obvious failure, we probably will relaunch with the right taget platform. If it won't be accepted by co-founders, I'll move forward and DS will be frozen/closed.

Just to let you know, from the beginning I've been against iPad version first, but there are other forces that insisted on it. It doesn't mean I won't defend my baby that I've put so much efforts and energy.

Thanks for reading.
If they drop the mobile and multiplayer and settle on PC single player with a lower funding goal, then Divine Space could reach their goal and turn out to be quite nice.

Edit: ... and unlike Braben's Elite: Derpous, it would have a chance of actually being made and released sometimes during this century.
 

Brother None

inXile Entertainment
Developer
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Jul 11, 2004
Messages
5,673
Brian Mitsoda was lead writer and lead designer in VTMB.


He wasn't. He joined when the game was already in progress and the plot in place, as one of five writer/designers, and the creative lead was Jason D. Anderson. He noted himself he was "primarily tasked with writing the majority of the characters and dialogue" so he is due some credit (including, indeed, the Malkavian parts), but I'm not sure where the idea came from that he was some kind of lead on the project.

Not to important to the point, tho'. His work on Bloodlines does give him a lot of legitimacy, especially for this crowd.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,704
Codex 2012 MCA
Brian Mitsoda was lead writer and lead designer in VTMB.


He wasn't. He joined when the game was already in progress and the plot in place, as one of five writer/designers, and the creative lead was Jason D. Anderson. He noted himself he was "primarily tasked with writing the majority of the characters and dialogue" so he is due some credit (including, indeed, the Malkavian parts), but I'm not sure where the idea came from that he was some kind of lead on the project.

Not to important to the point, tho'. His work on Bloodlines does give him a lot of legitimacy, especially for this crowd.

Ah, thanks for the correction.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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- Anti Danilevski - Divine Space
- Mercenary Games - FleetCOMM
- Studio Fawn - Bloom

Damn, until now I had thought the Mercenary Games guy was doing fine ..

But I remember Zsoltan Gonda (subbassman) and chewbot (Banner Sagu).

What amazes me is that all discussions began with the best intentions. There was hardly any swearing and almost anyone tried to word his criticism in a correct way.

And as far as I remember it was by no means different when Alexander from Aterdux posted. Just that he seemed perfectly ok if some people were expressing a low opinion of his combat, and he was clever enough to realize that even if many opinions are 70% criticism, they might still contain 30% approval. Probably he just has a higher EQ, and is not bent on that everyone adores him.
 

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