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Game News Bloom - "Action adventure with a dose of RPG" on Kickstarter

Burning Bridges

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Well, what else are they supposed to do, seriously? Make the whole game then hope they get paid? There's no point at all to kickstarter if that's how it's supposed to work.

Not the whole game man, just a prototype :roll: There is hardly any UI on the screens, nothing to judge gameplay, just pretty images. Just start coding a bit and show how far your ideas get, instead of deferring the "trivial" task of programming, until you receive an advance of at least 150,000$. I cannot remember that I ever even programmed a little helper tool without fiddling around with a small prototype first, so when do they want to start?

That doesn't mean they can realisitically get the money, but if they can generate enough interest maybe they can. This project is a lot more realistic and better than Dead State for example and look what it got.

Yes, maybe they can, but why them and not somebody else? In order to get the sum they ask for they need to make a convincing presentation of their project. Going to kickstarter is like an application for a job. The thing is, if you are an insider like Brian Fargo, you will always get the job, you're just negotiating about money and other things. But if you're a nobody, you need to show a really convincing work sample, not just, "I could, if I had the money".

I also don't think Dead State and Banner Saga should have gotten the money, it doesn't change what I said about this one.

So what matters with an adventure game, then? It's 100% art and writing, 0% programming. You can get wintermute engine and just enter in your quests and artwork and you are DONE.

He said this was going to be much more than an adventure game, otherwise this would have little relevance for rpgcodex.

Doesn't look good on getting the money but I don't think there's need to bash on people for simply doing the thing that matters for their game and hoping people will help out with seeing it through to the end.

I think you are misunderstanding what I am saying. I think they should go on with this project by any means, but get a different attitude to kickstarter. And to money.

If they don't want to tighten their belt until the game is finished and profitable they should leave kickstarter to people who do.
 

Moribund

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And you still claim this has more merit than DS which has Brian Mitsoda doing it who made VTMB which is almost worshipped in here?

I think a picture of a tv dinner has similar merit.

If MCA, Sawyer, Tim Cain and Ziets doing a RPG doesn't tickle your fancy, what kind of RPGs you then like?

WL 2 looks good. I don't care about the names involved, looks like a parody of an RPG dreamed up by prosper.
 

Grunker

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Are you really surprised?

Take notes from HobGoblin42 if you want to see a resident developer capable of debating with the users without butthurt. He listens when he sees sense, fights back when he sees idiocy. Studio Fawn has revealed themself as just another entitled, arrogant developer who just wants praise and encouragement. Any criticism is dismissed and concluded with a "LOL I UNDERSTAND EA NOW".
 
Self-Ejected

Ulminati

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Are you really surprised?

Take notes from HobGoblin42 if you want to see a resident developer capable of debating with the users without butthurt. He listens when he sees sense, fights back when he sees idiocy. Studio Fawn has revealed themself as just another entitled, arrogant developer who just wants praise and encouragement. Any criticism is dismissed and concluded with a "LOL I UNDERSTAND EA NOW".

Ding Dong Bannu Saga, vol II.
But at least the Stoic bros just got upset about being called fags, not from valid criticism.
 

Burning Bridges

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Well, I finally understand why companies treat their customers the way they do.

Lest you are in doubt why I don't like your attitude: Backers on kickstarter should be treated as partners, not customers. The last pages have been mostly about your character, not about the forlorn pitch you are still trying to promote.

People don't invest in kickstarters to get the same bullshit as they already get from the existing companies. I also see a pattern emerging with this kind of pitch. Of arrogant people who think they can just stoop to do a little kickstarter, while they have so much better options in the industry.
 

Moribund

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Well, what else are they supposed to do, seriously? Make the whole game then hope they get paid? There's no point at all to kickstarter if that's how it's supposed to work.

Not the whole game man, just a prototype :roll: There is hardly any UI on the screens, nothing to judge gameplay, just pretty images. Just start coding a bit and show how far your ideas get, instead of deferring the "trivial" task of programming, until you receive an advance of at least 150,000$. I cannot remember that I ever even programmed a little helper tool without fiddling around with a small prototype first, so when do they want to start?

That doesn't mean they can realisitically get the money, but if they can generate enough interest maybe they can. This project is a lot more realistic and better than Dead State for example and look what it got.

Yes, maybe they can, but why them and not somebody else? In order to get the sum they ask for they need to make a convincing presentation of their project. Going to kickstarter is like an application for a job. The thing is, if you are an insider like Brian Fargo, you will always get the job, you're just negotiating about money and other things. But if you're a nobody, you need to show a really convincing work sample, not just, "I could, if I had the money".

I also don't think Dead State and Banner Saga should have gotten the money, it doesn't change what I said about this one.

So what matters with an adventure game, then? It's 100% art and writing, 0% programming. You can get wintermute engine and just enter in your quests and artwork and you are DONE.

He said this was going to be much more than an adventure game, otherwise this would have little relevance for rpgcodex.

Doesn't look good on getting the money but I don't think there's need to bash on people for simply doing the thing that matters for their game and hoping people will help out with seeing it through to the end.

I think you are misunderstanding what I am saying. I think they should go on with this project by any means, but get a different attitude to kickstarter. And to money.

If they don't want to tighten their belt until the game is finished and profitable they should leave kickstarter to people who do.

Where's the prototype for DS? It STILL doesn't exist. 4 years of development and then some mockups for the interface finally appear, that's it, and it's probably a long way from a prototype to a fully working game if they ever get that far.

I don't think I saw one negative comment when it had a kickstarter, but these guys are just scammers even though in reality they seem to have done much, much more work, of a much higher quality. Still it got 300k, twice what this is asking, and they are apparently just using it for living expenses ie doing what everyone here says is bad.

You're right it's not a straight adventure game I was being sloppy there. But it still has to be a lot easier to make than DS's laundry list of features that dwarfs most golden age RPGs.

I guess it's true they could do more for their pitch but ultimately it's a chicken and egg situation. They've not released a game so no one is contributing. Looks like KS is useless for actually truly kickstarting anything, maybe they should change the name to sequel enabler, or free agent enabler as it lets devs break free of publisher tyranny after they make a game or two.
 

Burning Bridges

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What does Dead State have to do with this at all? DS got the money because of Brian and Annie Mitsoda ..without them their lousy pitch would not have gotten jack. But I haven't pledged for DS either. Because well, first of all because it runs on VD's engine ;) .. so I can already envision how well it will play. But how does the "success" of DS make anything said about Bloom any more or less relevant?

Besides, if I'm not totally mistaken the DS guys have done some coding. Though they too seem to be a bit weakly staffed, outside of writing.
 

Burning Bridges

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I guess it's true they could do more for their pitch but ultimately it's a chicken and egg situation. They've not released a game so no one is contributing. Looks like KS is useless for actually truly kickstarting anything, maybe they should change the name to sequel enabler, or free agent enabler as it lets devs break free of publisher tyranny after they make a game or two.

:lol:

perhaps they should rename it stopgap.com because that's what it is, until someone in the industry takes notice and starts producing real computer games again.
 

FeelTheRads

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Or even lets just take the Studio Fawn logo.

SF-SPLASH2.large.jpg


:lol: Boy, you really think you're shitting rainbows if you call that 5-minute hackjob a logo.

OH HOW LONG DID IT TAKE I WONDER PLEASE ENLIGHTEN US U ONLY CREATURE ON THIS WORLD WHO HAS EVER SEEN THE MAGICAL PHOTOSHOP AND HOW LONG DOES IT TAKE TO BADLY STITCH PHOTOS TOGETHER AND CALL THEM DRAWINGS
 

Spectacle

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Well, I finally understand why companies treat their customers the way they do. It is a good lesson to have early on (so thanks for that).
This one lasted longer than most. Not quite subbassman levels, but still quite impressive.

I can understand the feeling though. When the advice you get is basically "You should have done everything differently from the start" then even if it's the truth it takes a while to internalize that kind of criticism.
 
Self-Ejected

Ulminati

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image-22092-full.jpg


The difference between kickstarting computergames and kickstarting board games is that board games are likely to actually deliver a product :P
 
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Sep 29, 2012
Messages
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Project: Eternity
That doesn't mean they can realisitically get the money, but if they can generate enough interest maybe they can. This project is a lot more realistic and better than Dead State for example and look what it got.

Whoa whoa whoa whoa whoa.

Whoa.

Whoa.

Lets not get carried away here, chief.
 
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Or even lets just take the Studio Fawn logo.

SF-SPLASH2.large.jpg


:lol: Boy, you really think you're shitting rainbows if you call that 5-minute hackjob a logo.

OH HOW LONG DID IT TAKE I WONDER PLEASE ENLIGHTEN US U ONLY CREATURE ON THIS WORLD WHO HAS EVER SEEN THE MAGICAL PHOTOSHOP AND HOW LONG DOES IT TAKE TO BADLY STITCH PHOTOS TOGETHER AND CALL THEM DRAWINGS

Cut him some slack. It took him 3 ( THREE ) years to learn how to make that.
 
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You know, now that there are lots of departments at universities exclusively dedicated to training specialised insects for the game industry to exploit teach game design, I can't wait for the next batch of retarded morons who will come here to advertise their game while boasting about their three-year "game design degrees" for that special air of entitlement and unquestionable authority.
 
Joined
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Messages
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Damn I missed the rants of the self obsessed tranny artist by like a day. I've never quite seen such crap spewed by a prospective developer. May not have lasted long, but retardation levels were off the scale.

I would like to have joined in
 

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