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Interview Brian Fargo interviewed by Rocket Beans TV and GameStar at Gamescom 2016

Infinitron

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Tags: Brian Fargo; InXile Entertainment; Torment: Tides of Numenera

As you've probably heard, Brian Fargo and the rest of his team are at Gamescom this week to promote Torment: Tides of Numenera under the auspices of their publisher, Techland. Two tier 1 sites, Rocket Beans TV and GameStar, published their interviews with Brian today. Both interview videos include snippets of gameplay footage from Torment's console version (featuring an authentically Tormentian radial menu!), apparently taken from a gameplay trailer that has yet to be released. The Rocket Beans interview is easily the better of the two, so that's what I'll embed here:



As for the interviews themselves, they're mostly familiar material. The most interesting takeaway is Brian's claim that the game will be 70-80 hours long - a far cry from earlier estimates that the game would be "shortish". I had a feeling that would happen. He also says that a typical playthrough will only see 60% of the game's content.
 
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As for the interviews themselves, they're mostly familiar material. The most interesting takeaway is Brian's claim that the game will be 70-80 hours long - a far cry from earlier estimates that the game would be "shortish". I had a feeling that would happen. He also says that a typical playthrough will only see 60% of the game's content.

:hmmm:
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Why isn't the title of this "Brian Fargo interviewed by not RPGCodex"
Or, why is this in the front page after the shit they pulled? They don't deserve the coverage.
Don't know man, I am still after all this scheisse kind of interested in the game itself. It could be still good.

Also, my pledge makes me emotionally invested.

3805839-thumb-300xauto-3312617.png
 

FeelTheRads

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Watch as that fullscreen radial menu makes its way into the director's cut on the PC because "it was found to be very easy to use" (aka "why should we bother maintaining two different UIs, those PC users can use it anyway")
 
Weasel
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So is RPGWatch still getting a press preview and/or interview? Looking forward to some probing questions.

:mixedemotions::shittydog:

That should generate some amusing butthurt around here, tier 4 devs hosting a tier 6 site.
 

Hoodoo

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I have to commend's Infinitron 's dedication to shilling even after Fargo himself threw him under the bus. Thank you for covering this important console game and critical interviews where honest game publications and enthusiasts can throw hard hitting questions at InXile.
 

grimace

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Ask those guys about

The Bard's Tale IV TBA
Windows, Mac, Linux RPG
The Bard's Tale IV returns to the classic fantasy RPGs of years past. Featuring dynamic turn-based combat, a full party of characters to build and customize, and first-person exploration of maze-like dungeons with devious puzzles and riddles, The Bard's Tale IV is a true successor to the original Bard's Tale trilogy, and is crowdfunded by thousands of fans.

  • Return to Skara-Brae. A single-player, party-based role-playing game, rich in exploration, combat and challenging puzzles.
  • Dynamic Phase-Based Combat. Following in the footsteps of the original trilogy, the pace of battle is animated and fluid, but still gives you time to think and respond to your enemies.
  • Awe-Inspiring Soundtrack. A game set to beautiful Gaelic music from Julie Fowlis (multi-award winning Gaelic singer) and Mark Morgan (Wasteland 2, Torment: Tides of Numenera), where the Bard's songs and melodies affect gameplay.
  • A Story for the Ages. Compelling story and narrative by acclaimed novel and game writer Nathan Long (Wasteland 2, Torment: Tides of Numenera).

https://inxile-entertainment.com/projects
 

throwaway

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Love me some tier 1 video interviews.

Brian comparing himself to Todd Howard is top :troll:

Brian Fargo said:
Our designers didn't even know we were going to do a console version, so they weren't thinking "how do we do this for console" They were [set ou] just to make the ultimate PC experience
It sure must be easier to keep something like this under wraps when half your leads are working off-site :M
 
Last edited:

Ismaul

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"Techland has been a really wonderful publisher, really treating it with the respect it deserves" *makes casting aside gesture*

"We're very happy with what they're doing and the excitement level behind it"


 

Shin

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strange that the interviewer didn't jump on the chance to ask him about the gamescom Torment "leak". it's basically the biggest story out there on ToN
 

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