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Tags: Brian Fargo; InXile Entertainment; Torment: Tides of Numenera
As you've probably heard, Brian Fargo and the rest of his team are at Gamescom this week to promote Torment: Tides of Numenera under the auspices of their publisher, Techland. Two tier 1 sites, Rocket Beans TV and GameStar, published their interviews with Brian today. Both interview videos include snippets of gameplay footage from Torment's console version (featuring an authentically Tormentian radial menu!), apparently taken from a gameplay trailer that has yet to be released. The Rocket Beans interview is easily the better of the two, so that's what I'll embed here:
As for the interviews themselves, they're mostly familiar material. The most interesting takeaway is Brian's claim that the game will be 70-80 hours long - a far cry from earlier estimates that the game would be "shortish". I had a feeling that would happen. He also says that a typical playthrough will only see 60% of the game's content.
As you've probably heard, Brian Fargo and the rest of his team are at Gamescom this week to promote Torment: Tides of Numenera under the auspices of their publisher, Techland. Two tier 1 sites, Rocket Beans TV and GameStar, published their interviews with Brian today. Both interview videos include snippets of gameplay footage from Torment's console version (featuring an authentically Tormentian radial menu!), apparently taken from a gameplay trailer that has yet to be released. The Rocket Beans interview is easily the better of the two, so that's what I'll embed here:
As for the interviews themselves, they're mostly familiar material. The most interesting takeaway is Brian's claim that the game will be 70-80 hours long - a far cry from earlier estimates that the game would be "shortish". I had a feeling that would happen. He also says that a typical playthrough will only see 60% of the game's content.