Well, actu
According to Fargo, the designers didn't even know that there would be a console version and focused on creating a game for PC's only.
Lol wut?
Architects didn't even know there was gonna be a second story
Scientists didn't even know there was no control variable
Firefighters didn't even know there was gasoline in the hose instead of water
Doctors didn't even know the patient was already dead
Da fuck is that answer?
Well actually, as a projects manager in real life, this shit happens all the time.
Big decisions sometimes made at the last phase of a project.
But to say the programmers didn't knew and Brian was the only one who knew about this possibility - well, that is a big fucking lie.
And to take a PC oriented game and "adjust" it to the console world takes time.
Of course, it depends on the project complexity and how "Console-friendly" is the project before the adjustments.
But when Fargo pitch it as "zero time" change.
That's the lie.
And I don't understand why to lie about it?!
"Torment was made to PC only, but after the sucsess of Wasteland 2 on consoles, I though why not bringing Torment to consoles too?"
"We know how to do it, so there's little risk, and we can make more money".
"And in the end of the day, if people think that Torment was amazing, with that extra money from the consoles we can start the production of Torment 2.5..."
Brian, just say the truth. most of us are grown-ups... Or retards... But we all know that to make games you need money!