- Joined
- Jan 28, 2011
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Love how the actually geeky girl is the one most informed on the game.
Wonder what those engine limitations could have been, would 3D have made implementation easier?
Also, I had forgotten that Ziets' role was so diminished. Cmcc mentions 5 core writters of which I only know his own work on Curst (which I missed due to falling down the well too soon); Adam Heine afaik didn't do much writing in PST and the single (Roguey?) review of the his novella was lukewarm (as is the Goodreads rating of it), not to mention that he's a weebaboo, and the other 3 people& I haven't actually heard much of, and a mellon words is a lot to put on unknown quality.
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Leanne sounds quite driven which is a plus.Gavin Jurgens-Fyhrie (Writer)
Gavin's past projects include Diablo III, Horizon: Zero Dawn, & fiction for Blizzard Entertainment.
Leanne C. Taylor-Giles (Writer)
Leanne is a Scriptwriter at Ubisoft Montréal who joined the industry with the dream of someday working on the sequel to Planescape: Torment. She has a masters in branching dialogue systems and a tattoo of the symbol of torment which, so far, hasn't been all that bad, really.
Mark Yohalem (Writer)
Mark has written the stories & dialogue for a number of computer games, including: Primordia, Kohan II: King's of War, & Heroes of Newerth. He has also published two dozen short stories & a variety of articles on game design & narrative.
I guess it all comes down to how good that brainstorming session between Cmcc, Heine and ksaun was.
IIRC Roguey liked Adam's novella.
George Ziets' role isn't diminished - he's an area designer/quest designer, not a writer.
Also, how do you not know MRY
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