//-------------------------- 12/28/2017 -- 03:44:37 -----
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Client preferences file found: C:\Users\Gabriel Iniguez\Documents\My Games\Dungeon Rats\prefs.cs
Importing client prefs...
Importing client prefs done.
Current game version: 1060029
Prefs from game version: 1060029
Video mode after loading prefs: 1440 900 false 32 60 0
Localization language found:polish
Localization language found:english
Localization language found:spanish
Localization language found:russian
Localization language found:french
Info: GameLanguage::switchLanguage - applying a new language: english
Info: GameLanguage::switchLanguage - language applied successfully.
Info: GameLanguage::switchLanguage - installing fonts.
Added font resource "core/fonts/source/font_en1.ttf".
Added font resource "core/fonts/source/font_en2.TTF".
Added font resource "core/fonts/source/font_en3.ttf".
Added font resource "core/fonts/source/font_en4.ttf".
Added font resource "core/fonts/source/polish/font_pl1.ttf".
Added font resource "core/fonts/source/polish/font_pl2.ttf".
Added font resource "core/fonts/source/polish/font_pl3.ttf".
Added font resource "core/fonts/source/polish/font_pl4.ttf".
Added font resource "core/fonts/source/russian/font_ru1.ttf".
Added font resource "core/fonts/source/russian/font_ru2.ttf".
Added font resource "core/fonts/source/russian/font_ru3.ttf".
Added font resource "core/fonts/source/russian/font_ru4.ttf".
Info: GameLanguage::switchLanguage - reloading localized scripts.
Binding server port to default IP
UDP initialized on port 0
--------- Video Init ---------
GuiCanvas:
nAdd - enumerating adapters...
Found 2 adapters:
0: Intel(R) HD Graphics 4400 (D3D9)
1: GFX Null Device
GuiCanvas:
nAdd - selecting best adapter...
GFXInit::getBestAdapterChoice - adapter from prefs: D3D9
GFXInit::getBestAdapterChoice - adapter from preferences chosen: Intel(R) HD Graphics 4400 (D3D9)
GuiCanvas:
nAdd - adapter selected: Intel(R) HD Graphics 4400 (D3D9)
GuiCanvas:
nAdd - initializing GFXDevice...
Attempting to create GFX device: Intel(R) HD Graphics 4400 (D3D9) [\\.\DISPLAY1]
Device created, setting adapter and enumerating modes
GuiCanvas:
nAdd - selecting video mode...
GuiCanvas:
nAdd - video mode selected: 1440x900, windowed, 32bit
GuiCanvas:
nAdd - creating window...
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'INTEL'
o Card : 'Intel(R) HD Graphics 4400'
o Version : '20.19.0015.4835'
o VRAM : 1024 MB
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- Loading card profiles...
- No card profile core/profile/D3D9.INTEL.cs exists
- No card profile core/profile/D3D9.INTEL.IntelRHDGraphics4400.cs exists
- No card profile core/profile/D3D9.INTEL.IntelRHDGraphics4400.201900154835.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
% - Initialized Core
--------- Initializing Directory: scripts ---------
--------- Initializing AoD Data ---------
Info: Factions system init (start).
Info: Factions system init (end).
sfxStartup...
SFXSystem::createDevice - failed creating DirectSound device 'Speakers (Realtek High Definition Audio)'
SFXSystem::createDevice - created DirectSound device 'Realtek HD Audio 2nd output (Realtek High Definition Audio)'
SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
Provider: DirectSound
Device: Realtek HD Audio 2nd output (Realtek High Definition Audio)
Hardware: No
Buffers: 16
--------- Initializing Dungeon Rats: Server Scripts ---------
Module Manager: Invalid Module Id.
--------- Initializing Dungeon Rats: Client Scripts ---------
--------- Initializing Lighting Systems ---------
Using Basic Lighting
--------------
Attempting to set resolution to "1440 900 false 32 60 0"
Accepted Mode:
--Resolution : 1440 900
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 0
--------------
GFXPCD3D9Device::reset - depthstencil 5548118 has 2 ref's
--- Resetting D3D Device ---
Loading optimal GUIs for resolution with screen height = 900
... found 12 of 12.
Warning, overwriting material for: CUR_Eye.png
Warning, overwriting material for: CUR_Eye.png
Client binds file found: C:\Users\Gabriel Iniguez\Documents\My Games\Dungeon Rats\binds.cs
Importing client binds...
Importing client binds done.
Warning, overwriting material for: toga_belt_M_DIF_red
TerrainMaterial:
nAdd() - Internal name collision; 'MountainRock_02_Side' already exists!
*********Datablock Preload*********
onServerCreated()
ParticleData(AoDFireSmallParticle) lifetime < 1 ms
Connect request from: IP:0.0.0.0:0
Connection established 21273
LoaderConnect
Activating DirectInput...
Engine initialized...
--------------------------------------------------------------------------------
Module Manager: Started scanning 'F:/Games/Steam/steamapps/common/Dungeon Rats/mods'...
Module Manager: Failed to scan module directories in path 'F:/Games/Steam/steamapps/common/Dungeon Rats/mods'.
--------------------------------------------------------------------------------
Module Manager: Loading group 'DrMods':
Module Manager: No modules found for module group 'DrMods'.
Win32Window::WindowProc - resetting device due to window size change.
DirectInput deactivated.
Activating DirectInput...
Test: Received stats and achievements from Steam
[MaterialList::mapMaterials] Unable to find material for texture: metal_rusty
[MaterialList::mapMaterials] Unable to find material for texture: metal_rusty
Datablock loading complete, loader server going down.
Datablocks loaded
Test: Music stop.
Test: Music play: art/sounds/music/main.ogg
Options - init start.
Options - filling window mode list.
Options - setting vsync.
Options - filling resolutions list.
Options - filling graphics drivers list.
getDisplayDeviceList = Intel(R) HD Graphics 4400 (D3D9)^GFX Null Device
Adding display device #0: Intel(R) HD Graphics 4400 (D3D9)
Adding display device #1: GFX Null Device
Options - filling graphics quality lists.
Options - filling anisotropic filtering list.
Options - filling graphics AA list.
Options - filling refresh rate list.
Options - setting audio volume.
Options - filling audio providers list.
sfxGetAvailableDevices = DirectSound^Primary Sound Driver^0^0
DirectSound^Realtek HD Audio 2nd output (Realtek High Definition Audio)^0^0
DirectSound^Speakers (Steam Streaming Speakers)^0^0
DirectSound^Speakers (Steam Streaming Microphone)^0^0
Null^SFX Null Device^0^8
OpenAL^Generic Software^1^256
XAudio^Realtek HD Audio 2nd output (Realtek High Definition Audio)^0^64
XAudio^Speakers (Steam Streaming Speakers)^0^64
XAudio^Speakers (Steam Streaming Microphone)^0^64
Adding SFX provider #0: DirectSound
Adding SFX provider #4: Null
Adding SFX provider #5: OpenAL
Options - sorting audio providers list.
Options - selecting audio provider.
Options - setting PostFX, anim speed and grid opacity.
Options - filling languages list.
Options - setting mouse sensivity.
Options - Filling camera modes.
Options - Filling combat marker modes.
Options - bringing graphics pane to front.
Options - init end.
DirectInput deactivated.
Activating DirectInput...
--------------
Attempting to set resolution to "1440 900 1 32 60 0"
Accepted Mode:
--Resolution : 1440 900
--Full Screen : Yes
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 0
--------------
Win32Window::setVideoMode - invoking curtain
GFXPCD3D9Device::reset - depthstencil 5549718 has 2 ref's
--- Resetting D3D Device ---
Loading optimal GUIs for resolution with screen height = 900
... found 12 of 12.
onServerDestroyed()
GameConnection:
nClientLeaveGame()
CDROP: 21274 local
onServerCreated()
*** LOADING MISSION: levels/Guards Fort.mis
*** Stage 1 load
*** Stage 2 load
Loading level-specific datablocks - Guards Fort.cs
Loaded 7 level-specific datablocks.
[MaterialList::mapMaterials] Unable to find material for texture: Dirt_01
[MaterialList::mapMaterials] Unable to find material for texture: rocktest
[MaterialList::mapMaterials] Unable to find material for texture: grass_01
[MaterialList::mapMaterials] Unable to find material for texture: sand_02
TSShape::setDetailSize: Cannot find detail with size 2
TSShape::removeImposter: No imposter detail level found in shape
TSShape::removeImposter: No imposter detail level found in shape
*** Mission loaded
onMissionLoaded()
Connect request from: IP:0.0.0.0:0
Connection established 23136
CADD: 23137 local
*** Sending mission load to client: levels/Guards Fort.mis
*** New Mission: levels/Guards Fort.mis
*** Phase 1: Download Datablocks & Targets
<<<< skip datablocks >>>>
Checking postFX preset: levels/Guards Fort.postfxpreset.cs
Checking postFX preset: found.
% - PostFX Manager - Executing levels/Guards Fort.postfxpreset.cs
% - PostFX Manager - Applying from preset
HDR FORMAT: GFXFormatR10G10B10A2
Using Basic Lighting
% - PostFX Manager - PostFX enabled
Using Basic Lighting
% - PostFX Manager - SSAOPostFx disabled
% - PostFX Manager - HDRPostFX disabled
% - PostFX Manager - LightRayPostFX disabled
% - PostFX Manager - DOFPostEffect enabled
% - PostFX Manager - VignettePostEffect disabled
<<<< skipping datablock transmission >>>>
<<<< Skipping Datablocks
<<<< Finished Skipping Datablocks >>>>
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Failed to calculate validation info for object. Skipped.
Mission lighting done
GameConnection:
nClientEnterGame()
GameConnection::spawnCamera - Switching to usual camera.
GameConnection:
nClientEnterGame - Switching to RTS camera.
TIME TEST: Torque mission load = 14896
Test: CGC::startGame - begin.
Test: Music stop.
Activating event package: LevelEvents
Info: CGC::readSaveGame - file path: C:\Users\Gabriel Iniguez\Documents\My Games\Dungeon Rats\Hector1504182942_auto_combat.sav
Test: Music stop.
Test: Music play: art/sounds/music/civil_ambient.ogg
Test: CGC::startGame - end.
Test: --- ItsRegistry::printStats ---
Test: Type name: class CharMarker, registered count: 118
Test: Type name: class CombatMarker, registered count: 13
Test: Type name: class CombatSettings, registered count: 6
Test: Type name: class GameBuilding, registered count: 8
Test: Type name: class ItemContainer, registered count: 12
Test: Type name: class MapDoor, registered count: 14
Test: Type name: class MapTeleporter, registered count: 4
Test: Type name: class RTSUnit, registered count: 13
Test: Type name: class TeleportMarker, registered count: 66
Test: Type name: class VirtualObjectCollision, registered count: 12
TIME TEST: ITS mission load = 264
Test: CGC::checkCharactersReady
[MaterialList::mapMaterials] Unable to find material for texture: blacksmith_barGlow_DIF
[MaterialList::mapMaterials] Unable to find material for texture: blacksmith_tools_DIF
F:/Games/Steam/steamapps/common/Dungeon Rats/shaders/common/water/waterBasicV.hlsl(112,11): warning X3206: implicit truncation of vector type
F:/Games/Steam/steamapps/common/Dungeon Rats/shaders/common/water/waterBasicP.hlsl(199,22): warning X3206: 'computeSceneFog': implicit truncation of vector type
Test: CGC::checkCharactersReady
Info: CGC::startGameplay
Test: Combat settigs found.
Test: Combat settigs object found.
Test: Hector is at 75 58
Test: Marcus is at 75 57
Test: Guardian is at 75 56
Test: Roxana is at 75 55
Test: CGC::startCombat - combat initiator: 1
Test: CombatTurn::start - combat turn #1 has started, because:
Test: Hector (1) has an enemy Legionary (610).
Test: Hector (1) has an enemy Archer (611).
Test: Hector (1) has an enemy Spearman (612).
Test: 1
Test: 20
Test: 16
Test: 611
Test: 612
Test: 610
Test: 10
Test: Music stop.
Test: Music play: art/sounds/music/top_combat.ogg
Test: CGC::startCombat - combat started successfully.
Test: Main menu toggled on.
Test: Main menu toggled off.
Test: Hector (1) begins his turn.
Test: Attack 1, attacker's data:dam_rng = 7-11, ammo = regular
Test: Initial target is (0.55;-10.51;2.42)
Test: --- Attack 1, hit attempt (42/100) ---
Test: Chars: Hector (1) -> Archer (611)
Test: Weapon: Pilum (174)
Test: Attack: AIMED: TORSO
Test: Pos: (70;58) -> (75;64)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc611.
Test: Projectile:
nCollision - hit object ID: 23623.
Test: --- Attack 1, hit impact ---
Test: Victim's DR: 1.
Test: Weapon: Pilum (174)
Test: Chance to score a critical effect = 85, roll = 28
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 1 (1 victimDR) -> [0; 10]).
Test: Final damage = 12.
Test: -----------------
Test: Armour damage from attack effect: Success. Damage to <armour> = 2
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 10 - 61 + 20 = 20
Test: Chance to damage armour = 20, roll = 26
Test: Archer is hit, 33 HP left.
Test: Guardian (20) begins his turn.
Test: Spearman has interruption odds: roll=41, chance=74
Test: Spearman should interrupt Guardian with spear at (78;59)
Test: Spearman (612) interrupt-attacks Guardian (20).
Test: Attack 2, attacker's data:dam_rng = 2-3, ammo = regular
Test: --- Attack 2, hit attempt (4/25) ---
Test: Chars: Spearman (612) -> Guardian (20)
Test: Weapon: Romach (142)
Test: Attack: QUICK JAB
Test: Pos: (79;61) -> (78;59)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 2, hit impact ---
Test: Victim's DR: 8.
Test: Weapon: Romach (142)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 2 (8 victimDR) -> [0; 2]).
Test: Final damage = 0.
Test: -----------------
Test: Guardian is hit, 60 HP left.
Test: Spearman has interruption odds: roll=16, chance=74
Test: Spearman should interrupt Guardian with spear at (78;59)
Test: Spearman (612) interrupt-attacks Guardian (20).
Test: Attack 3, attacker's data:dam_rng = 2-3, ammo = regular
Test: --- Attack 3, hit attempt (49/25) ---
Test: Chars: Spearman (612) -> Guardian (20)
Test: Weapon: Romach (142)
Test: Attack: QUICK JAB
Test: Pos: (79;61) -> (78;59)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Roxana (16) begins his turn.
Test: Attack 4, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (0.55;-10.51;2.42)
Test: --- Attack 4, hit attempt (80/100) ---
Test: Chars: Roxana (16) -> Archer (611)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (75;64)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc611.
Test: Projectile:
nCollision - hit object ID: 23623.
Test: --- Attack 4, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 65, roll = 43
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 19]).
Test: Final damage = 21.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 61 + 0 = 0
Test: Chance to damage armour = 0, roll = 43
Test: Archer is hit, 12 HP left.
Test: Attack 5, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (0.55;-10.51;2.43)
Test: --- Attack 5, hit attempt (100/100) ---
Test: Chars: Roxana (16) -> Archer (611)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (75;64)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc611.
Test: Projectile:
nCollision - hit object ID: 23623.
Test: --- Attack 5, hit impact ---
Test: Victim's DR: 10.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 65, roll = 81
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 35
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 10 (10 victimDR) -> [0; 14]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 61 + 0 = 0
Test: Chance to damage armour = 0, roll = 94
Test: Archer is hit, 8 HP left.
Test: Archer (611) begins his turn.
Test: Archer (611) is crippled.
Test: Selected attack by available AP: FAST
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Attack 6, attacker's data:dam_rng = 12-19, ammo = regular
Test: Initial target is (0.44;-15.50;1.21)
Test: Chance of a bad miss = 84, roll = 70
Test: --- Attack 6, hit attempt (70/39) ---
Test: Chars: Archer (611) -> Roxana (16)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;64) -> (75;59)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: TerrainBlock.
Test: Projectile:
nCollision - hit object name: (null).
Test: Projectile:
nCollision - hit object ID: 23511.
Test: Spearman (612) begins his turn.
Test: Guardian has opportunity attack odds: roll=57, chance=35
Test: Selected attack by available AP: ENTANGLE
Test: Attack 7, attacker's data:dam_rng = 0-0, ammo = regular
Test: Initial target is (4.57;-14.43;1.52)
Test: --- Attack 7, hit attempt (55/100) ---
Test: Chars: Spearman (612) -> Guardian (20)
Test: Weapon: Net (175)
Test: Attack: ENTANGLE
Test: Pos: (79;62) -> (79;60)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc20.
Test: Projectile:
nCollision - hit object ID: 23574.
Test: --- Attack 7, hit impact ---
Test: Victim's DR: 8.
Test: Weapon: Net (175)
Test: Chance to score a critical effect = 0, roll = 78
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (8 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Guardian is hit, 60 HP left.
Test: Legionary (610) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 8, attacker's data:dam_rng = 8-12, ammo = regular
Test: --- Attack 8, hit attempt (24/57) ---
Test: Chars: Legionary (610) -> Hector (1)
Test: Weapon: Gladius (110)
Test: Attack: REGULAR
Test: Pos: (70;57) -> (70;58)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 8, hit impact ---
Test: Victim's DR: 9.
Test: Weapon: Gladius (110)
Test: Chance to score a critical effect = 3, roll = 18
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 47, roll = 18
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 9 (9 victimDR) -> [0; 10]).
Test: Final damage = 1.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 30 + 0 = 30
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 30 + 20 - 80 + 0 = 0
Test: Chance to damage armour = 0, roll = 32
Test: Hector is hit, 51 HP left.
Test: Selected attack by available AP: REGULAR
Test: Attack 9, attacker's data:dam_rng = 8-12, ammo = regular
Test: --- Attack 9, hit attempt (33/57) ---
Test: Chars: Legionary (610) -> Hector (1)
Test: Weapon: Gladius (110)
Test: Attack: REGULAR
Test: Pos: (70;57) -> (70;58)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 9, hit impact ---
Test: Victim's DR: 9.
Test: Weapon: Gladius (110)
Test: Chance to score a critical effect = 3, roll = 37
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 47, roll = 85
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 9 (9 victimDR) -> [0; 11]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 30 + 0 = 30
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 30 + 20 - 80 + 0 = 0
Test: Chance to damage armour = 0, roll = 70
Test: Hector is hit, 49 HP left.
Test: Marcus (10) begins his turn.
Test: Attack 10, attacker's data:dam_rng = 17-21, ammo = regular
Test: --- Attack 10, hit attempt (85/100) ---
Test: Chars: Marcus (10) -> Legionary (610)
Test: Weapon: Sledgehammer (134)
Test: Attack: REGULAR
Test: Pos: (71;58) -> (70;57)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 10, hit impact ---
Test: Victim's DR: 9.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 40, roll = 93
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 82, roll = 56
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 9 (9 victimDR) -> [0; 19]).
Test: Final damage = 10.
Test: -----------------
Test: Armour damage from attack effect: Success. Damage to <armour> = 2
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 76 + 20 = 34
Test: Chance to damage armour = 34, roll = 8
Test: Armour damage: Success. Damage to <armour> = 1
Test: Legionary is hit, 40 HP left.
Test: CombatTurn::start - combat turn #2 has started, because:
Test: Hector (1) has an enemy Legionary (610).
Test: Hector (1) has an enemy Archer (611).
Test: Hector (1) has an enemy Spearman (612).
Test: 20
Test: 16
Test: 1
Test: 611
Test: 612
Test: 610
Test: 10
Test: Guardian (20) begins his turn.
Test: Attack 11, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 11, hit attempt (56/100) ---
Test: Chars: Guardian (20) -> Spearman (612)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: POWER
Test: Pos: (79;61) -> (79;62)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 11, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 80, roll = 59
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 16]).
Test: Final damage = 20.
Test: -----------------
Test: Armour damage from attack effect: Success. Damage to <armour> = 2
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 56 + 0 = 0
Test: Chance to damage armour = 0, roll = 64
Test: Spearman is hit, 30 HP left.
Test: Attack 12, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 12, hit attempt (63/100) ---
Test: Chars: Guardian (20) -> Spearman (612)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: POWER
Test: Pos: (79;61) -> (79;62)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 12, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 80, roll = 63
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 18]).
Test: Final damage = 23.
Test: -----------------
Test: Armour damage from attack effect: Success. Damage to <armour> = 2
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 56 + 0 = 0
Test: Chance to damage armour = 0, roll = 15
Test: Spearman is hit, 7 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 13, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (0.55;-10.51;2.42)
Test: --- Attack 13, hit attempt (35/100) ---
Test: Chars: Roxana (16) -> Archer (611)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (75;64)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc611.
Test: Projectile:
nCollision - hit object ID: 23623.
Test: --- Attack 13, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 65, roll = 9
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 15]).
Test: Final damage = 17.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 61 + 0 = 0
Test: Chance to damage armour = 0, roll = 87
Test: Archer is hit, -9 HP left.
Test: Archer dies.
Test: Attack 14, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (4.45;-12.47;1.17)
Test: --- Attack 14, hit attempt (18/100) ---
Test: Chars: Roxana (16) -> Spearman (612)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (79;62)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc612.
Test: Projectile:
nCollision - hit object ID: 23616.
Test: --- Attack 14, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 50, roll = 83
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 26
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 19]).
Test: Final damage = 15.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 56 + 0 = 0
Test: Chance to damage armour = 0, roll = 56
Test: Spearman is hit, -8 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Spearman dies.
Test: Hector (1) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 80 + 0 = 0
Test: Chance to damage armour = 0, roll = 98
Test: Hector is hit, 48 HP left.
Test: Hector (1) is bleeding.
Test: Attack 15, attacker's data:dam_rng = 15-19, ammo = regular
Test: --- Attack 15, hit attempt (27/100) ---
Test: Chars: Hector (1) -> Legionary (610)
Test: Weapon: Shadhavar (123)
Test: Attack: DOUBLE TAP
Test: Pos: (70;58) -> (70;57)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 15, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 25, roll = 20
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 19]).
Test: Final damage = 31.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 76 + 20 = 34
Test: Chance to damage armour = 34, roll = 58
Test: Legionary is hit, 9 HP left.
Test: --- Attack 15, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 25, roll = 62
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 100, roll = 1
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 15]).
Test: Final damage = 9.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 40 - 76 + 20 = 20
Test: Chance to damage armour = 20, roll = 7
Test: Armour damage: Success. Damage to <armour> = 1
Test: Legionary is hit, 0 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Legionary dies.
Test: Marcus (10) begins his turn.
scripts/data/campaign/Guards Fort Events.english.cs (213): Unable to find object: 'DOOR_Kitchen' attempting to call function 'unlock'
Test: CombatTurn::start - combat turn #3 has started, because:
Test: Hector (1) has an enemy Guard (631).
Test: Hector (1) has an enemy Guard (630).
Test: Hector (1) has an enemy Guard (624).
Test: Hector (1) has an enemy Guard (623).
Test: Hector (1) has an enemy Guard (621).
Test: Hector (1) has an enemy Guard (620).
Test: 20
Test: 16
Test: 1
Test: 623
Test: 624
Test: 630
Test: 631
Test: 620
Test: 10
Test: 621
Test: Guardian (20) begins his turn.
Test: Roxana (16) begins his turn.
Test: Attack 16, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (-6.52;-15.54;1.42)
Test: --- Attack 16, hit attempt (8/100) ---
Test: Chars: Roxana (16) -> Guard (631)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (68;59)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc631.
Test: Projectile:
nCollision - hit object ID: 23609.
Test: --- Attack 16, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 70, roll = 51
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 20]).
Test: Final damage = 22.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 56 + 0 = 0
Test: Chance to damage armour = 0, roll = 78
Test: Guard is hit, 18 HP left.
Test: Attack 17, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (-6.52;-15.54;1.42)
Test: --- Attack 17, hit attempt (18/100) ---
Test: Chars: Roxana (16) -> Guard (631)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;59) -> (68;59)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc631.
Test: Projectile:
nCollision - hit object ID: 23609.
Test: --- Attack 17, hit impact ---
Test: Victim's DR: 12.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 70, roll = 100
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 68
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 12 (12 victimDR) -> [0; 17]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 56 + 0 = 0
Test: Chance to damage armour = 0, roll = 69
Test: Guard is hit, 13 HP left.
Test: Hector (1) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 80 + 0 = 0
Test: Chance to damage armour = 0, roll = 26
Test: Hector is hit, 47 HP left.
Test: Hector (1) is bleeding.
Test: Attack 18, attacker's data:dam_rng = 21-25, ammo = regular
Test: --- Attack 18, hit attempt (73/100) ---
Test: Chars: Hector (1) -> Guard (631)
Test: Weapon: Shadhavar (123)
Test: Attack: POWER
Test: Pos: (69;59) -> (68;59)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 18, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 100, roll = 27
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 22]).
Test: Final damage = 36.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 56 + 20 = 54
Test: Chance to damage armour = 54, roll = 11
Test: Armour damage: Success. Damage to <armour> = 1
Test: Guard is hit, -23 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Guard dies.
Test: --- Attack 18, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 100, roll = 36
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 22]).
Test: Final damage = 36.
Test: -----------------
Test: Guard (623) begins his turn.
Test: Selected attack by available AP: ENTANGLE
Test: Attack 19, attacker's data:dam_rng = 0-0, ammo = regular
Test: Initial target is (-2.46;-12.52;1.17)
Test: --- Attack 19, hit attempt (85/100) ---
Test: Chars: Guard (623) -> Marcus (10)
Test: Weapon: Net (175)
Test: Attack: ENTANGLE
Test: Pos: (70;63) -> (72;62)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc10.
Test: Projectile:
nCollision - hit object ID: 23581.
Test: --- Attack 19, hit impact ---
Test: Victim's DR: 12.
Test: Weapon: Net (175)
Test: Chance to score a critical effect = 0, roll = 11
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (12 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 90 + 0 = 0
Test: Chance to damage armour = 0, roll = 37
Test: Marcus is hit, 50 HP left.
Test: Guard (624) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Armor Piercing Missile
Test: Guard (630) begins his turn.
Test: Guard (620) begins his turn.
Test: Marcus (10) begins his turn.
Test: Marcus (10) is netted.
Test: Marcus (10) is AP penalized.
Test: Guard (621) begins his turn.
Test: CombatTurn::start - combat turn #4 has started, because:
Test: Hector (1) has an enemy Guard (630).
Test: Hector (1) has an enemy Guard (624).
Test: Hector (1) has an enemy Guard (623).
Test: Hector (1) has an enemy Guard (621).
Test: Hector (1) has an enemy Guard (620).
Test: 20
Test: 16
Test: 1
Test: 623
Test: 624
Test: 630
Test: 620
Test: 10
Test: 621
Test: Guardian (20) begins his turn.
Test: Attack 20, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 20, hit attempt (10/100) ---
Test: Chars: Guardian (20) -> Guard (623)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (71;63) -> (70;63)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 20, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 75, roll = 73
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: yes
Test: Resisted damage: 0 (0 victimDR) -> [0; 14]).
Test: Final damage = 18.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 40 + 0 = 0
Test: Chance to damage armour = 0, roll = 88
Test: Guard is hit, 27 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 21, attacker's data:dam_rng = 14-22, ammo = barbed
Test: Initial target is (-6.54;-9.52;1.43)
Test: --- Attack 21, hit attempt (36/100) ---
Test: Chars: Roxana (16) -> Guard (620)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (68;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc620.
Test: Projectile:
nCollision - hit object ID: 23652.
Test: --- Attack 21, hit impact ---
Test: Victim's DR: 16.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 15, roll = 42
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 71
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 16 (16 victimDR) -> [0; 21]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 73 + 0 = 0
Test: Chance to damage armour = 0, roll = 51
Test: Guard is hit, 45 HP left.
Test: Hector (1) begins his turn.
Test: Attack 22, attacker's data:dam_rng = 21-25, ammo = regular
Test: --- Attack 22, hit attempt (70/100) ---
Test: Chars: Hector (1) -> Guard (630)
Test: Weapon: Shadhavar (123)
Test: Attack: POWER
Test: Pos: (68;58) -> (68;57)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 22, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 80, roll = 45
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 22]).
Test: Final damage = 36.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 60 + 20 = 50
Test: Chance to damage armour = 50, roll = 24
Test: Armour damage: Success. Damage to <armour> = 1
Test: Guard is hit, 9 HP left.
Test: Guard (624) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 23, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-3.57;-11.43;1.52)
Test: Chance of a bad miss = 79, roll = 90
Test: Angle mistake as a result of a bad roll = 7.857143
Test: Target after alngle mistake is (-3.89;-11.73;1.52)
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: MapDoorAod.
Test: Projectile:
nCollision - hit object name: (null).
Test: Projectile:
nCollision - hit object ID: 23428.
Test: Guard (630) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 24, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 24, hit attempt (90/47) ---
Test: Chars: Guard (630) -> Hector (1)
Test: Weapon: Gladius (110)
Test: Attack: REGULAR
Test: Pos: (68;57) -> (68;58)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Hector (1) counter-attacks Guard (630).
Test: Attack 25, attacker's data:dam_rng = 17-21, ammo = regular
Test: --- Attack 25, hit attempt (43/100) ---
Test: Chars: Hector (1) -> Guard (630)
Test: Weapon: Shadhavar (123)
Test: Attack: FAST
Test: Pos: (68;58) -> (68;57)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 25, hit impact ---
Test: Victim's DR: 8.
Test: Weapon: Shadhavar (123)
Test: Chance to score a critical effect = 50, roll = 99
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 100, roll = 48
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 8 (8 victimDR) -> [0; 21]).
Test: Final damage = 13.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 40 - 60 + 20 = 35
Test: Chance to damage armour = 35, roll = 46
Test: Guard is hit, -4 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Guard dies.
Test: Guard (620) begins his turn.
Test: Guard (620) is crippled.
Test: Marcus (10) begins his turn.
Test: Guard (621) begins his turn.
Test: Selected attack by available AP: POWER
Test: Attack 26, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 26, hit attempt (17/47) ---
Test: Chars: Guard (621) -> Marcus (10)
Test: Weapon: Hasta (140)
Test: Attack: POWER
Test: Pos: (70;64) -> (71;65)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 26, hit impact ---
Test: Victim's DR: 12.
Test: Weapon: Hasta (140)
Test: Chance to score a critical effect = 3, roll = 73
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 12 (12 victimDR) -> [0; 12]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 20 + 15 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 20 - 90 + 0 = 0
Test: Chance to damage armour = 0, roll = 13
Test: Marcus is hit, 50 HP left.
Test: Guard (623) begins his turn.
Test: Guard (623) gets up from knockdown.
Test: Selected attack by available AP: FAST
Test: Attack 27, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 27, hit attempt (63/32) ---
Test: Chars: Guard (623) -> Guardian (20)
Test: Weapon: Labrys (124)
Test: Attack: FAST
Test: Pos: (70;63) -> (71;63)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Selected attack by available AP: FAST
Test: Attack 28, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 28, hit attempt (37/32) ---
Test: Chars: Guard (623) -> Guardian (20)
Test: Weapon: Labrys (124)
Test: Attack: FAST
Test: Pos: (70;63) -> (71;63)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Guardian (20) counter-attacks Guard (623).
Test: Attack 29, attacker's data:dam_rng = 5-9, ammo = regular
Test: --- Attack 29, hit attempt (98/100) ---
Test: Chars: Guardian (20) -> Guard (623)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: DOUBLE STRIKE
Test: Pos: (71;63) -> (70;63)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 29, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 60, roll = 41
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 8]).
Test: Final damage = 10.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 40 + 0 = 0
Test: Chance to damage armour = 0, roll = 34
Test: Guard is hit, 17 HP left.
Test: --- Attack 29, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 60, roll = 13
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 8]).
Test: Final damage = 10.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 40 + 0 = 0
Test: Chance to damage armour = 0, roll = 94
Test: Guard is hit, 7 HP left.
Test: CombatTurn::start - combat turn #5 has started, because:
Test: Hector (1) has an enemy Guard (624).
Test: Hector (1) has an enemy Guard (623).
Test: Hector (1) has an enemy Guard (621).
Test: Hector (1) has an enemy Guard (620).
Test: 20
Test: 16
Test: 1
Test: 623
Test: 624
Test: 620
Test: 10
Test: 621
Test: Guardian (20) begins his turn.
Test: Attack 30, attacker's data:dam_rng = 5-9, ammo = regular
Test: --- Attack 30, hit attempt (81/100) ---
Test: Chars: Guardian (20) -> Guard (623)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: DOUBLE STRIKE
Test: Pos: (71;63) -> (70;63)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 30, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 60, roll = 69
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 90
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 8]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 20 - 40 + 0 = 0
Test: Chance to damage armour = 0, roll = 1
Test: Guard is hit, 5 HP left.
Test: --- Attack 30, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 60, roll = 59
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 8]).
Test: Final damage = 10.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 40 + 0 = 0
Test: Chance to damage armour = 0, roll = 69
Test: Guard is hit, -5 HP left.
Test: Guard dies.
Test: Attack 31, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 31, hit attempt (60/100) ---
Test: Chars: Guardian (20) -> Guard (621)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (70;63) -> (70;64)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 31, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 20, roll = 11
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: yes
Test: Resisted damage: 0 (0 victimDR) -> [0; 14]).
Test: Final damage = 18.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 79
Test: Guard is hit, 32 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 32, attacker's data:dam_rng = 8-13, ammo = piercing
Test: Initial target is (-4.54;-9.51;1.18)
Test: --- Attack 32, hit attempt (23/100) ---
Test: Chars: Roxana (16) -> Guard (620)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (70;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc620.
Test: Projectile:
nCollision - hit object ID: 23652.
Test: --- Attack 32, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 15, roll = 89
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 43
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 9]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 73 + 0 = 0
Test: Chance to damage armour = 0, roll = 87
Test: Guard is hit, 40 HP left.
Test: Attack 33, attacker's data:dam_rng = 8-13, ammo = piercing
Test: Initial target is (-4.54;-9.50;1.17)
Test: --- Attack 33, hit attempt (65/100) ---
Test: Chars: Roxana (16) -> Guard (620)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (70;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc620.
Test: Projectile:
nCollision - hit object ID: 23652.
Test: --- Attack 33, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 15, roll = 24
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 9
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 13]).
Test: Final damage = 9.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 73 + 0 = 0
Test: Chance to damage armour = 0, roll = 57
Test: Guard is hit, 31 HP left.
Test: Hector (1) begins his turn.
Test: Guard (624) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Armor Piercing Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 34, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-3.49;-9.46;1.18)
Test: Chance of a bad miss = 88, roll = 88
Test: Angle mistake as a result of a bad roll = 1.500000
Test: Target after alngle mistake is (-3.46;-9.51;1.18)
Test: --- Attack 34, hit attempt (88/58) ---
Test: Chars: Guard (624) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (68;64) -> (71;65)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: TerrainBlock.
Test: Projectile:
nCollision - hit object name: (null).
Test: Projectile:
nCollision - hit object ID: 23511.
Test: Guard (620) begins his turn.
Test: Guard (620) is crippled.
Test: Selected attack by available AP: POWER
Test: Attack 35, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 35, hit attempt (90/54) ---
Test: Chars: Guard (620) -> Marcus (10)
Test: Weapon: Gladius (110)
Test: Attack: POWER
Test: Pos: (70;65) -> (71;65)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Selected attack by available AP: POWER
Test: Attack 36, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 36, hit attempt (72/54) ---
Test: Chars: Guard (620) -> Marcus (10)
Test: Weapon: Gladius (110)
Test: Attack: POWER
Test: Pos: (70;65) -> (71;65)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Marcus (10) counter-attacks Guard (620).
Test: Attack 37, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 37, hit attempt (40/100) ---
Test: Chars: Marcus (10) -> Guard (620)
Test: Weapon: Sledgehammer (134)
Test: Attack: FAST
Test: Pos: (71;65) -> (70;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 37, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 40, roll = 21
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 16]).
Test: Final damage = 18.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 73 + 20 = 37
Test: Chance to damage armour = 37, roll = 68
Test: Guard is hit, 13 HP left.
Test: Marcus (10) begins his turn.
Test: Attack 38, attacker's data:dam_rng = 17-21, ammo = regular
Test: --- Attack 38, hit attempt (84/100) ---
Test: Chars: Marcus (10) -> Guard (620)
Test: Weapon: Sledgehammer (134)
Test: Attack: REGULAR
Test: Pos: (71;65) -> (70;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 38, hit impact ---
Test: Victim's DR: 8.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 55, roll = 98
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 82, roll = 89
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 8 (8 victimDR) -> [0; 20]).
Test: Final damage = 12.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 73 + 20 = 37
Test: Chance to damage armour = 37, roll = 58
Test: Guard is hit, 1 HP left.
Test: Guard (621) begins his turn.
Test: Guard (621) gets up from knockdown.
Test: Selected attack by available AP: POWER
Test: Attack 39, attacker's data:dam_rng = 12-16, ammo = regular
Test: --- Attack 39, hit attempt (64/47) ---
Test: Chars: Guard (621) -> Marcus (10)
Test: Weapon: Hasta (140)
Test: Attack: POWER
Test: Pos: (70;64) -> (71;65)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Marcus (10) counter-attacks Guard (621).
Test: Attack 40, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 40, hit attempt (2/100) ---
Test: Chars: Marcus (10) -> Guard (621)
Test: Weapon: Sledgehammer (134)
Test: Attack: FAST
Test: Pos: (71;65) -> (70;64)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 40, hit impact ---
Test: Victim's DR: 12.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 10, roll = 50
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 82, roll = 60
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 12 (12 victimDR) -> [0; 17]).
Test: Final damage = 5.
Test: -----------------
Test: Armour damage from attack effect: Success. Damage to <armour> = 2
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 40 - 70 + 20 = 25
Test: Chance to damage armour = 25, roll = 82
Test: Guard is hit, 27 HP left.
Test: CombatTurn::start - combat turn #6 has started, because:
Test: Hector (1) has an enemy Guard (624).
Test: Hector (1) has an enemy Guard (621).
Test: Hector (1) has an enemy Guard (620).
Test: 20
Test: 16
Test: 1
Test: 624
Test: 620
Test: 10
Test: 621
Test: Guardian (20) begins his turn.
Test: Attack 41, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 41, hit attempt (75/100) ---
Test: Chars: Guardian (20) -> Guard (621)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (70;63) -> (70;64)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 41, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 20, roll = 9
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: yes
Test: Resisted damage: 0 (0 victimDR) -> [0; 11]).
Test: Final damage = 14.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 20
Test: Guard is hit, 13 HP left.
Test: Attack 42, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 42, hit attempt (45/100) ---
Test: Chars: Guardian (20) -> Guard (621)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (70;63) -> (70;64)
Test: Defense: none.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 42, hit impact ---
Test: Victim's DR: 10.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 45, roll = 55
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 55
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 10 (10 victimDR) -> [0; 12]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 30
Test: Guard is hit, 11 HP left.
Test: Attack 43, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 43, hit attempt (99/100) ---
Test: Chars: Guardian (20) -> Guard (621)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (70;63) -> (70;64)
Test: Defense: none.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 43, hit impact ---
Test: Victim's DR: 10.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 45, roll = 73
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 72
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 10 (10 victimDR) -> [0; 12]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 41
Test: Guard is hit, 9 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 44, attacker's data:dam_rng = 8-13, ammo = piercing
Test: Initial target is (-4.51;-9.54;1.18)
Test: --- Attack 44, hit attempt (52/100) ---
Test: Chars: Roxana (16) -> Guard (620)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (70;65)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc620.
Test: Projectile:
nCollision - hit object ID: 23652.
Test: --- Attack 44, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 15, roll = 41
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 18
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 12]).
Test: Final damage = 8.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 73 + 0 = 0
Test: Chance to damage armour = 0, roll = 92
Test: Guard is hit, -7 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Guard dies.
Test: Attack 45, attacker's data:dam_rng = 8-13, ammo = piercing
Test: Initial target is (-3.90;-9.97;0.13)
Test: --- Attack 45, hit attempt (20/100) ---
Test: Chars: Roxana (16) -> Guard (621)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (70;64)
Test: Defense: none.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc621.
Test: Projectile:
nCollision - hit object ID: 23638.
Test: --- Attack 45, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 10, roll = 65
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 80, roll = 41
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 12]).
Test: Final damage = 7.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 46
Test: Guard is hit, 2 HP left.
Test: Hector (1) begins his turn.
Test: Guard (624) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Armor Piercing Missile
Test: Marcus (10) begins his turn.
Test: Attack 46, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 46, hit attempt (27/100) ---
Test: Chars: Marcus (10) -> Guard (624)
Test: Weapon: Sledgehammer (134)
Test: Attack: FAST
Test: Pos: (71;65) -> (70;65)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 46, hit impact ---
Test: Victim's DR: 7.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 85, roll = 89
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 82, roll = 96
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 7 (7 victimDR) -> [0; 16]).
Test: Final damage = 9.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + -15 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 40 - 61 + 20 = 34
Test: Chance to damage armour = 34, roll = 6
Test: Armour damage: Success. Damage to <armour> = 1
Test: Guard is hit, 41 HP left.
Test: Attack 47, attacker's data:dam_rng = 14-18, ammo = regular
Test: --- Attack 47, hit attempt (54/100) ---
Test: Chars: Marcus (10) -> Guard (624)
Test: Weapon: Sledgehammer (134)
Test: Attack: FAST
Test: Pos: (71;65) -> (70;65)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 47, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Sledgehammer (134)
Test: Chance to score a critical effect = 85, roll = 15
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 15]).
Test: Final damage = 17.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 50 + 0 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 40 - 61 + 20 = 49
Test: Chance to damage armour = 49, roll = 80
Test: Guard is hit, 24 HP left.
Test: Guard (621) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 70 + 0 = 0
Test: Chance to damage armour = 0, roll = 100
Test: Guard is hit, -1 HP left.
Test: Guard dies.
Test: Guard (621) is bleeding.
Test: Guard (621) is crippled.
Test: Guard (621) gets up from knockdown.
Test: CombatTurn::start - combat turn #7 has started, because:
Test: Hector (1) has an enemy Guard (624).
Test: 20
Test: 16
Test: 1
Test: 624
Test: 10
Test: Guardian (20) begins his turn.
Test: Attack 48, attacker's data:dam_rng = 10-14, ammo = regular
Test: --- Attack 48, hit attempt (79/100) ---
Test: Chars: Guardian (20) -> Guard (624)
Test: Weapon: Guardian's Gladius (7000)
Test: Attack: SLASH
Test: Pos: (70;64) -> (70;65)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 48, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Guardian's Gladius (7000)
Test: Chance to score a critical effect = 60, roll = 8
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: yes
Test: Resisted damage: 0 (0 victimDR) -> [0; 11]).
Test: Final damage = 14.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 20 - 61 + 0 = 0
Test: Chance to damage armour = 0, roll = 56
Test: Guard is hit, 10 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 49, attacker's data:dam_rng = 8-13, ammo = piercing
Test: Initial target is (-4.51;-7.96;0.14)
Test: --- Attack 49, hit attempt (6/100) ---
Test: Chars: Roxana (16) -> Guard (624)
Test: Weapon: Long Bow (154)
Test: Attack: FAST
Test: Pos: (75;62) -> (70;66)
Test: Defense: none.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile:
nCollision - collided against object.
Test: Projectile:
nCollision - hit object class: RTSUnit.
Test: Projectile:
nCollision - hit object name: cc624.
Test: Projectile:
nCollision - hit object ID: 23645.
Test: --- Attack 49, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Long Bow (154)
Test: Chance to score a critical effect = 70, roll = 21
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 13]).
Test: Final damage = 14.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 61 + 0 = 0
Test: Chance to damage armour = 0, roll = 64
Test: Guard is hit, -4 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Guard dies.
Test: Music stop.
Test: Music play: art/sounds/music/civil_ambient.ogg
Test: CGC::endCombat - combat ended successfully.
Test: Loading dialogue data FRT_SetCamp.
Test: Opening dialogue screen.
Test: Setting up name label.
Test: Trying jumpers...
Test: Loading default part.
Error: CGameMap::checkRange - wrong parameters: x = 116, y = 160. mWidth: 150, mHeight: 150.