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Cain on Games - Tim Cain's new YouTube channel

ColonelMace

Educated
Joined
Aug 7, 2023
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210
Location
Tsarfat
The little hands fucked it up for the outer worlds, but, in all honesty, the original idea was good.
To send the player head first in a whacky setting only to progressively reveal how serious the situation actually is, and how every whacky situation was actually to be taken at face value, is an interesting idea. And the setting itself isn't particularly bad.
But the filler writing, and more generally the filler content, required a certain degree of quality for this to properly work.
I don't blame Cain for quitting, nothing's more frustrating than being in no capacity to properly bring an idea to fruition.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,899
lmao TOW was nominated for BAFTA for its writing.
Probably less 'orrible than the other nominees.
NARRATIVE


CONTROL Writing Team - Remedy Entertainment/505 Games


DISCO ELYSIUM Writing Team - ZA/UM/ZA/UM


LIFE IS STRANGE 2 (EPISODES 2-5) Writing Team - Dontnod Entertainment/Square Enix


OUTER WILDS Writing Team - Mobius Digital/Annapurna Interactive


THE OUTER WORLDS Writing Team - Obsidian Entertainment/ Private Division


STAR WARS JEDI: FALLEN ORDER Aaron Contreras, Matt Michnovetz, Stig Asmussen – Respawn Entertainment/Electronic Arts

Disco won. TOW actually did beat DE in the Nebula Awards, revealing the bad tastes of those judges.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,672
Location
Tuono-Tabr
I swear that thumbnails for Tim's videos couldn't be staged to be better:

HsYqAHH.png
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,078
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk more about encumbrance, based on the discussions in the comment section of the first video...which you really should watch before watching this one.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,899
Does Tim have a problem with Pillars of Eternity?

I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Does Tim have a problem with Pillars of Eternity?

I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"

I think single-player vs party-based needs a completely different approach to encumberance. Pillars had the right ideato just remove it entirely and allow you to carry all the loot around because diddling around with 6 characters worth of loot is definitely just a bullshit busywork.
 

Roguey

Codex Staff
Staff Member
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Messages
36,899
Pillars of Eternity did have an inventory limit option but it was disabled by default.
Limited in the sense that you couldn't access your stash except at safe locations. You could continue to throw everything in there.
 

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