KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,845
It really depends on the game I suppose. Sure, you run into assholes but you can run into some really cool people too.
No doubt. I certainly did.It really depends on the game I suppose. Sure, you run into assholes but you can run into some really cool people too.
I talk about the difficulties involved in matching your team members with the game design on any given project.
Yeap... People were assholes also back in the day, in fact they were probably worse. A person can choose not to play multiplayer games sure but to state as a fact that people are worse most probably it has something to do with you and not with the others. Which is fine, you're bored, you're tired, you're getting old or whatever...Yeah, but he's not wrong about online multiplayer games being utter shit because people are assholes online.Well, la-te-dag for you Tim. I could give a rusty rut fuck what you play.
Not that I'd know, I guess. The last game I played online regularly was Myth: Soulblighter, and I mainly played that with a bunch of friends. My son plays competitive Overwatch and a few other games though, and it sounds like things haven't changed much.
The assholes were always there, they just have the chance to expose themselves now.Smart phones and social media are the reason everyone acts like a bigger asshole online nowadays. We used to spend a lot less time online, and nowadays we're basically online every waking hour. And there's invariably some gay fucking retard on Twitter who makes you want to commit a hate crime, and people can't help but carry a bit of that around with them. So when you get into a League of Legends match and some kid is squealing into is microphone, you're already at zero tolerance for faggotry.
It also doesn't help that 1v1 is dead. It didn't matter in Brood War if your opponent was an asshole because you weren't chatting with him. But everything is about team vs team nowadays, so you're exposed to more dipshits per unit time spent in the game.
I think it's both that I'm old and have had kids running around for the last 22 years. But back in the day at least the games I played the most (like Myth) required you to type if you wanted to communicate. It was harder for people to troll, I guess? When I took shit in Myth it was generally because I'd fucked something up and cost our team the game.Yeap... People were assholes also back in the day, in fact they were probably worse. A person can choose not to play multiplayer games sure but to state as a fact that people are worse most probably it has something to do with you and not with the others. Which is fine, you're bored, you're tired, you're getting old or whatever...Yeah, but he's not wrong about online multiplayer games being utter shit because people are assholes online.Well, la-te-dag for you Tim. I could give a rusty rut fuck what you play.
Not that I'd know, I guess. The last game I played online regularly was Myth: Soulblighter, and I mainly played that with a bunch of friends. My son plays competitive Overwatch and a few other games though, and it sounds like things haven't changed much.
Tim's gay, though, right? Why would he have a problem with exposed assholes? Isn't that kind of the point of homosexuality?The assholes were always there, they just have the chance to expose themselves now.
For Friday Funday I talk about the latest updates to my space game, which are mostly a shader and a gradient with a dash of transparency!
I talk about the difficulties involved in matching your team members with the game design on any given project.
I talk about how I tell polarizing stories that seem to break some people into right-wrong camps, and to expect that to happen to you.
I talk about how I balance game features with a method I call "stick a pin in it".
p.s. my camera battery died at 9:50, so I had to swap batteries and record the remaining video separately. There is a ugly transition there. On the plus side, the dog makes an appearance at that time!
How is high lethality a problem?Tim says that GURPS is better suited for computers than D&D. Curious then that there are 0 GURPS/GURPS-knock-off crpgs and Fallout's SPECIAL was made more like D&D.
He mentioned there was a problem where if you didn't put points into health you would just die in the late-game. As much as people bemoan hp bloat in RPGs, the reception to high-lethality in RPGs is even more negative.
"We're not implementing blindness unless we can turn off the screen." Eh, that's daft because blindness is in fact a status effect in Fallout https://fallout.fandom.com/wiki/Blind Just cap your perception to 1 or 0, no problem.
Someone shilling Colony Ship in the comments was pretty funny.
1-2 hits and you're dead is frustrating.How is high lethality a problem?
Doesn't have to be so.1-2 hits and you're dead is frustrating.How is high lethality a problem?
That doesn't make things any easier.Doesn't have to be so.
Just add dismemberment and penalties for losing limbs.
Heavy bleeding that negatively affects your ability to take effective actions in a combat round.
And so on...
You just have to strike a balance, I think.That doesn't make things any easier.Doesn't have to be so.
Just add dismemberment and penalties for losing limbs.
Heavy bleeding that negatively affects your ability to take effective actions in a combat round.
And so on...