KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,782
uh... they're saying he doesn't talk enough and they want more? Maybe they want his secret pillow talk and an invitation to his parlor for "luvy time?"
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
He's seething over how older generations fall for fake news and younger generations fall for social media influencers.
He's befuddled by all the capitalism-hating young people who can't quite articulate what it is they want to replace it with.
He says a lot of you wouldn't like being in the industry and also that the industry wouldn't like having you either.
"Subtext" of Gnomes being irredeemable hook-nosed spawns of evil that are behind the most heinous shit in Arcanum universe? Or that the women have inferior strength to men of their races, instead having more constitution so they can better take a beating?but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
The interview with Boyarsky where Leonard said he came up with it and is Jewish himself.Is there a video where Tim talked about the Gnomish Ogre Breeding Program questline? There was one where he mentioned the strength difference, he said he thinks it was fair and that there was a background that fixed it for those who didn't like it.
I talk about my space combat toy game some more, this time showing the newly implemented features I talked about wanting to add in Part 1.
Leonard was really into the X-files.Is there a video where Tim talked about the Gnomish Ogre Breeding Program questline? There was one where he mentioned the strength difference, he said he thinks it was fair and that there was a background that fixed it for those who didn't like it.
Having a perspective is not what it's about though? In the past a dev (like Tim) would look out in the real world for some archetypical behavior around real issues, then create characters embodying those archetypes. The ultimate goal was to spice up the game world and make it feel more real and more believable. Modern approach is to pick an issue, then dedicate your product to educating the masses on who is right and who is wrong, done in the most artificial and ham-fisted way possible. This really isn't about having a perspective.Biggest bait for last:
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
Devs also used to read a lot back then and were generally informed about many different things.Having a perspective is not what it's about though? In the past a dev (like Tim) would look out in the real world for some archetypical behavior around real issues, then create characters embodying those archetypes. The ultimate goal was to spice up the game world and make it feel more real and more believable. Modern approach is to pick an issue, then dedicate your product to educating the masses on who is right and who is wrong, done in the most artificial and ham-fisted way possible. This really isn't about having a perspective.Biggest bait for last:
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
And here comes Fallout 2 with the pop culture reference galore.Old games were mostly made up of Monty Python and Star Trek references.
I talk about how I played online and multiplayer games for decades...and now I don't.
Yeah, but he's not wrong about online multiplayer games being utter shit because people are assholes online.Well, la-te-dag for you Tim. I could give a rusty rut fuck what you play.