NecroLord
Dumbfuck!
![Dumbfuck](/forums/smiles/titles/dumbfuck.gif)
- Joined
- Sep 6, 2022
- Messages
- 12,040
I am surprised there was less of an "outrage" here over the "cancellation" of Tim Cain because of his refusal to repent capitalism.
LOVELY.
I am surprised there was less of an "outrage" here over the "cancellation" of Tim Cain because of his refusal to repent capitalism.
Avellone knows to always pay respect to the source material and carefully study it.Its pretty funny. When MCA said the same thing redditors were seething and saying things like 'Well this is just Avellone, he only worked on the sequels, he has no way of knowing what the original creators intended, the real person behind Fallout is Tim Cain anyway, etc, etc'. Now Tim said the same thing and their new argument is 'Well a lot of people worked on the games so its possible some of them added those themes without him noticing'.
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It was the 50s consumerist aesthetic of Fallout.Actually, that one modeller that worked on 3d models for tiles might have harbour some negative feelings towards capitalism, so... Yeah
OK I take it back. At least he didn't use the phrase "my mental health".
Back in the day we called such creatures "drama queens".OK I take it back. At least he didn't use the phrase "my mental health".
Any capitalist and consumerist motifs seemed to me to be present simply because the game was set in the USA and wanted to clearly show the player what locale they were in, along with some glimpses of pre-war culture. There's nothing present to suggest that it's something deeper than that and especially nothing to suggest that consumerism ties in with the war in some way. In a Chinese or Russian Fallout setting one would see similarly parodic depictions of communism for the same reasons.Such a weird polemic. War was always the main theme. I see capitalism in the games as the crazy consumerism of the 50s aesthetics and maybe as a somewhat catalyzer for the war. But definitely not the main motif of the games
I talk about how you should play games, but feeling like you need to play ALL games before you can discuss, review, develop, or finish your own games is a trap.