Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
uh... they're saying he doesn't talk enough and they want more? Maybe they want his secret pillow talk and an invitation to his parlor for "luvy time?"
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,888
Another meta-video emphasizing how he's just telling stories here.


Amusing bait -

He's seething over how older generations fall for fake news and younger generations fall for social media influencers.

He's befuddled by all the capitalism-hating young people who can't quite articulate what it is they want to replace it with.

He says a lot of you wouldn't like being in the industry and also that the industry wouldn't like having you either. :lol:

He says Fallout and Arcanum are the most Tim Cain-games he's worked on. Not The Outer Worlds apparently.

Biggest bait for last:
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,055
He's seething over how older generations fall for fake news and younger generations fall for social media influencers.

He's befuddled by all the capitalism-hating young people who can't quite articulate what it is they want to replace it with.

He says a lot of you wouldn't like being in the industry and also that the industry wouldn't like having you either. :lol:

Based.
 

RunningWolf

Learned
Joined
Oct 7, 2020
Messages
121
but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
"Subtext" of Gnomes being irredeemable hook-nosed spawns of evil that are behind the most heinous shit in Arcanum universe? Or that the women have inferior strength to men of their races, instead having more constitution so they can better take a beating?

The days when he still had testosterone and didn't have to tiptoe around DEI commissars.
 

Redshirt #42

Augur
Joined
Aug 13, 2009
Messages
350
Is there a video where Tim talked about the Gnomish Ogre Breeding Program questline? There was one where he mentioned the strength difference, he said he thinks it was fair and that there was a background that fixed it for those who didn't like it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,888
Is there a video where Tim talked about the Gnomish Ogre Breeding Program questline? There was one where he mentioned the strength difference, he said he thinks it was fair and that there was a background that fixed it for those who didn't like it.
The interview with Boyarsky where Leonard said he came up with it and is Jewish himself.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,533
Is there a video where Tim talked about the Gnomish Ogre Breeding Program questline? There was one where he mentioned the strength difference, he said he thinks it was fair and that there was a background that fixed it for those who didn't like it.
Leonard was really into the X-files.
 

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
407
Biggest bait for last:
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
Having a perspective is not what it's about though? In the past a dev (like Tim) would look out in the real world for some archetypical behavior around real issues, then create characters embodying those archetypes. The ultimate goal was to spice up the game world and make it feel more real and more believable. Modern approach is to pick an issue, then dedicate your product to educating the masses on who is right and who is wrong, done in the most artificial and ham-fisted way possible. This really isn't about having a perspective.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,533
Biggest bait for last:
I hope you make modern versions of those, you know, modern graphics and modern engines and modern story techniques and modern subtexts of social and political and whatever issues you want to address. My games have been full of them. Wokeness didn't happen yesterday - games have always had a perspective, they've always had things in there, but I want to be clear, it's been a subtext of my games, not the context. I never made a game saying "let's talk about racism," instead it was a subtext of Arcanum portrayed in different ways.
Having a perspective is not what it's about though? In the past a dev (like Tim) would look out in the real world for some archetypical behavior around real issues, then create characters embodying those archetypes. The ultimate goal was to spice up the game world and make it feel more real and more believable. Modern approach is to pick an issue, then dedicate your product to educating the masses on who is right and who is wrong, done in the most artificial and ham-fisted way possible. This really isn't about having a perspective.
Devs also used to read a lot back then and were generally informed about many different things.
Nowadays devs just seem to throw in their games whatever shit is most popular with the normies and doesn't antagonize the woke mobs.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,309
Fo1-Tardis.gif


Unusual Call Box is a special encounter in Fallout.

Overview
When the Vault Dweller enters the map, all that can be seen (beyond the usual desert dust) is a large blue police call box. When the Vault Dweller approaches this unusually-located object, the light on top starts spinning, and the box slowly vanishes into thin air with a whooshing sound, leaving behind only a motion sensor.

Behind the Scenes
  • This encounter is a reference to the British sci-fi show Doctor Who, and the blue box is the Doctor's time travel machine, the TARDIS (Time And Relative Dimensions In Space), which is bigger on the inside.
    • The white panel, indicating the front of the machine and in the show read "Pull to Open," is incorrectly on the right side of the box as opposed to the left, which did happen on Doctor Who between 1966 and 1968. Additionally, the sound the TARDIS makes while vanishing is quite different from the distinctive sound effect the show uses.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
DR WHO meets Vault Dweller; next episode airing soon. Maybe runs into STNG as well as the Avatar & Kilrathi and Mel Gibson.
 

Sobchak

Scholar
Patron
Joined
May 21, 2018
Messages
130
Thank you very much Infinitron for copy pasting the youtube thumbnails and adding sophisticated/thorough descriptions so we can be able to comprehend what these videos are about.

Thank you.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
523
Well, la-te-dag for you Tim. I could give a rusty rut fuck what you play.
Yeah, but he's not wrong about online multiplayer games being utter shit because people are assholes online.

Not that I'd know, I guess. The last game I played online regularly was Myth: Soulblighter, and I mainly played that with a bunch of friends. My son plays competitive Overwatch and a few other games though, and it sounds like things haven't changed much.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom