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solemgar

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Such a weird polemic. War was always the main theme. I see capitalism in the games as the crazy consumerism of the 50s aesthetics and maybe as a somewhat catalyzer for the war. But definitely not the main motif of the games
 

Silvanus

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Such a weird polemic. War was always the main theme. I see capitalism in the games as the crazy consumerism of the 50s aesthetics and maybe as a somewhat catalyzer for the war. But definitely not the main motif of the games
Any capitalist and consumerist motifs seemed to me to be present simply because the game was set in the USA and wanted to clearly show the player what locale they were in, along with some glimpses of pre-war culture. There's nothing present to suggest that it's something deeper than that and especially nothing to suggest that consumerism ties in with the war in some way. In a Chinese or Russian Fallout setting one would see similarly parodic depictions of communism for the same reasons.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


I talk about how you should play games, but feeling like you need to play ALL games before you can discuss, review, develop, or finish your own games is a trap.
 

Roguey

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I doubt there are that many people out there who want to play every piece of shovelware on Steam.

As far as I'm concerned I've played just about every game I'd have more than a mild amount of interested in. Absolutely manageable if you have standards.
 

Taxnomore

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I'm so pissed that Fallout is not about criticizing Capitalism. I'm going to find comfort and solace in the one game that has never left me down, The Sims 4.
 

Hagashager

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No one gives a shit about Feargus or Swen's "bad tastes" or "underhanded behavior", what that matters is that Swen is objectively and undeniably a way better businessman than Feargus.

They're both better than Tim but neither of them are what I would consider good. The game industry is lacking in good businessmen.

Swen never panders and never chases trend unlike Feargus.
:nocountryforshitposters:
Here's a question: what qualifies as "a good businessman" to you? I ask because what a good businessman is is probably not what you're thinking.
 

Roguey

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Here's a question: what qualifies as "a good businessman" to you? I ask because what a good businessman is is probably not what you're thinking.
Someone who runs a successful business that keeps their employees happy.
 

Hagashager

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Here's a question: what qualifies as "a good businessman" to you? I ask because what a good businessman is is probably not what you're thinking.
Someone who runs a successful business that keeps their employees happy.
That would likely be someone who is not creatively or artistically gifted. The best entrepreneurs are the ones who can balance consumer satisfaction with employee satisfaction and get enough of a return on their investment to make it worth doing in the first place.

Achieving that triangle and also having the know-how to make a fun video-game appears to be virtually impossible in the industry. Either you're a suffering artist who abuses his colleagues to achieve your vision (Warren Spector, Peter Molyneux, Hidayo Kojima, Shiguru Miyamoto) or you're an MBA who is beholdened to shareholders and your only metric for success is whatever short-term revenue (not profit necessarily) you bring in each quarter.

This is gonna be heretical here, but Todd Howard seems to be one of the very few managers who's actually able to balance that triangle close to its ideal (starfield not withstanding.)

Sven seems to be smart enough to understand that he isn't the creative force of his games, the other devs are, and he's willing to back off and leave them alone.
 

Roguey

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Sven seems to be smart enough to understand that he isn't the creative force of his games, the other devs are, and he's willing to back off and leave them alone.
Swen is the #1 creative force behind all of Larian's games. They've had a massive amount of turn-over, and a lot of growth with the past two, but they all feel like Larian games, and that's because of him.
 

scytheavatar

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No one gives a shit about Feargus or Swen's "bad tastes" or "underhanded behavior", what that matters is that Swen is objectively and undeniably a way better businessman than Feargus.

They're both better than Tim but neither of them are what I would consider good. The game industry is lacking in good businessmen.

Swen never panders and never chases trend unlike Feargus.
:nocountryforshitposters:
Here's a question: what qualifies as "a good businessman" to you? I ask because what a good businessman is is probably not what you're thinking.

Results speak for themselves, Obsidian is a studio with a passionate but declining fan base while Larian's fan base is growing at an exponential rate. Swen clearly knows how to make games that sell, while Feargus doesn't. If Swen is not a good businessman then why are Larian games selling so well?
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


I talk about the contracts typically used in game development contracting, and specifically I mention things to look for and things you will want.
 

Roguey

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Tim is skeptical of negative glassdoor reviews, believing they may be a result of bad employees who choose to blame the company instead of self-reflect.
 

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