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Cain on Games - Tim Cain's new YouTube channel

rojay

Augur
Joined
Oct 23, 2015
Messages
521
Forget it, Basshead. It's Chinatown.
 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
135
Location
Coal Region, PA
Forget it, Basshead. It's Chinatown.
Yes it is rather like that here. It’s so bad most probably won’t even get your reference. Time to take a swig from the flask under my desk at 8 in the morning. The stress of dealing with these yokels will do that to you.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,037
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


I describe my GURPS Everything campaign from the 1990s. By "everything", I mean I allowed the players to use any skill or ability from any GURPS sourcebook. Fun times ensued.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,886
Great ideas from people outside of the dev team



Rare praise paid to Chris Parker at the end where Tim says he originally only wanted one producer for The Outer Worlds, but Parker insisted that he needed four and turned out to be correct.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,886
Tim clearly loves working remotely and says it works for him and for certain roles (e.g. programmers) but also acknowledges that some people need to come to the office to be productive. Something to handle on a case by case basis.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
He took some selfies for his community tab on Youtube. Enjoy the close-ups

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Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,886
That does indeed sound dreadful.
Good number of people here might take issue with his distaste for specific hardcore elements (e.g. lack of character respec, attributes/skills with no explanation or easily-discernible effect, the ability to enter a permanently-unwinnable game state).
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
That does indeed sound dreadful.
Good number of people here might take issue with his distaste for specific hardcore elements (e.g. lack of character respec, attributes/skills with no explanation or easily-discernible effect, the ability to enter a permanently-unwinnable game state).
I don't mind those, besides the attributes/skills one since that'd fall under poor UX rather than it being a matter of game design difficulty.
 

Grauken

Arcane
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Mar 22, 2013
Messages
13,329
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
ability to enter a permanently-unwinnable game state
People who want that are demented and shut be put down
Disagree if we're talking about stuff like not having unkillable NPCs (which is incline).
I'm talking about Sierra adventures where 5 hours later you realize because you didn't give that one bird a dongle you can't win
I'd blame that on particular bad game design rather than it being something inherent to just having a game where you can end up with permanently-unwinnable states.
 

Butter

Arcane
Patron
Joined
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Messages
8,747
What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.
 

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