0sacred
poop retainer
Romance or romance?
if we're talking about gay Twilight shit, fuck right off plz.
if we're talking about gay Twilight shit, fuck right off plz.
I talk more about encumbrance, based on the discussions in the comment section of the first video...which you really should watch before watching this one.
Does Tim have a problem with Pillars of Eternity?
I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"
Limited in the sense that you couldn't access your stash except at safe locations. You could continue to throw everything in there.Pillars of Eternity did have an inventory limit option but it was disabled by default.
Yeah butwhatabout my dopamine hits from constantly picking up loot.They should take a quality over quantity approach. We don't need 10 ring slots so we can equip +2% Fire damage nonsense.
I talk about a system I created (and never used) for using galactic coordinates of stellar systems as their names.
I talk about the single theme that runs through all of my games, and why it's a good idea for you to develop your own point of view for your games.
I talk about how to convert an IP from one type (a movie) into another (a game), using a particular movie as an example of how I would do that.
I didn't quite understand PoE's inventory system. It didn't bother me, it just made no sense. Why have individual inventories (which are huge by the way) when you have a stash you can access from anywhere? And why do this in light of a loot system that practically guarantees that every fallen enemy is going to have a weapon and armor for you to loot?Does Tim have a problem with Pillars of Eternity?
I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"
I think single-player vs party-based needs a completely different approach to encumberance. Pillars had the right ideato just remove it entirely and allow you to carry all the loot around because diddling around with 6 characters worth of loot is definitely just a bullshit busywork.
For convenience and for those who chose to tick the box that restricts the stash. There's "important stuff I want my character to have at a moment's notice" and "trash I'm hoarding to sell later or use 'when I really need it.'"Why have individual inventories (which are huge by the way) when you have a stash you can access from anywhere?
A number of people love to vacuum loot and sell it. This reduces the backtracking in that process.And why do this in light of a loot system that practically guarantees that every fallen enemy is going to have a weapon and armor for you to loot?
Yeah butwhatabout my dopamine hits from constantly picking up loot.They should take a quality over quantity approach. We don't need 10 ring slots so we can equip +2% Fire damage nonsense.
I talk about how to balance friction points in a game...starting with defining what a "friction point" is.
ah, so that's where he got filtered by UnderrailNear the end he's unable to remember the term trash mobs/filler combat and refers to it as "junkyard combat."
It's a Friday Fun Day video about my dice collection...or my dice addiction, depending on how you want to view it.
I talk about the importance of having design fallback plans for when you need to remove features.
I talk about how to get team members in different development roles to interact with each other.