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Cain on Games - Tim Cain's new YouTube channel

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk more about encumbrance, based on the discussions in the comment section of the first video...which you really should watch before watching this one.
 

Roguey

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Does Tim have a problem with Pillars of Eternity?

I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"
 

IHaveHugeNick

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Does Tim have a problem with Pillars of Eternity?

I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"

I think single-player vs party-based needs a completely different approach to encumberance. Pillars had the right ideato just remove it entirely and allow you to carry all the loot around because diddling around with 6 characters worth of loot is definitely just a bullshit busywork.
 

Roguey

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Pillars of Eternity did have an inventory limit option but it was disabled by default.
Limited in the sense that you couldn't access your stash except at safe locations. You could continue to throw everything in there.
 

Butter

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They should take a quality over quantity approach. We don't need 10 ring slots so we can equip +2% Fire damage nonsense.
 

ColonelMace

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Iirc, when the beta first opened to backers, enemies didn't drop every piece of gear they wore. It's only after people complained about this crucial detour from BG's original design that JESawyer decided that enemies would drop all their shit.
It's either that or they explained in an update that you couldn't loot every piece of gear.
But what I'm certain of was the uproar upon hearing about that, and the fact it's finally been changed.

The game is obviously not any better for it, but then again, it was a game made for the backers in great part, whatever people end up claiming constantly, so they indulged.
 

Decado

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Codex 2014
Does Tim have a problem with Pillars of Eternity?

I don't really mind either way, but inventory management can get tiring. Looking specifically at Arcanum with its weight and size restrictions, ToEE where you need to use a mod to make identifying scrolls and potions a bit more tolerable. The kind of thing that makes you think "Do I really want to play this again and have to do all this rote activity again?"

I think single-player vs party-based needs a completely different approach to encumberance. Pillars had the right ideato just remove it entirely and allow you to carry all the loot around because diddling around with 6 characters worth of loot is definitely just a bullshit busywork.
I didn't quite understand PoE's inventory system. It didn't bother me, it just made no sense. Why have individual inventories (which are huge by the way) when you have a stash you can access from anywhere? And why do this in light of a loot system that practically guarantees that every fallen enemy is going to have a weapon and armor for you to loot?

But I agree with you 100%, encumbrance makes a lot of sense in single player RPGs (Outward is a good example) especially when the mechanics are more than just a weight limit tied to your strength.
 

Roguey

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Why have individual inventories (which are huge by the way) when you have a stash you can access from anywhere?
For convenience and for those who chose to tick the box that restricts the stash. There's "important stuff I want my character to have at a moment's notice" and "trash I'm hoarding to sell later or use 'when I really need it.'"

And why do this in light of a loot system that practically guarantees that every fallen enemy is going to have a weapon and armor for you to loot?
A number of people love to vacuum loot and sell it. This reduces the backtracking in that process.
 

Roguey

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Near the end he's unable to remember the term trash mobs/filler combat and refers to it as "junkyard combat." :)
 

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