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Cain on Games - Tim Cain's new YouTube channel

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,811
Fast Travel is 100% decline. Limited, very limited mark and recall (gate) can be ok. Thats the limit though. Abundant Fast Travel and Horse Armour are two easily identifiable points of real serious decline.
Mark and Recall were alright.
Also very useful for escaping near death situations.
Also limited the Fast Travel cheese, you could only teleport back to the mark you previously placed on the map.
Been that way since Daggerfall.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,945
A picture from his community tab.
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Here is his chocolate blog

Chocolate I Have Known
A collection of chocolate labels since 1993

https://chocolateihaveknown.wordpress.com/2012/12/30/a-chocolate-christmas/
bittersweet-polyhedral-dice.jpg
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,945
Just watched the video. He had a fairly balanced take. He might but a giant homosexual but he has a real passion for games. He gets quite worked up doing these videos, both in a flamboyant gay sort of way, but also because he really likes talking about games and getting his thoughts out there.

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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
A question I'd like to see him answer that I wouldn't expect him to just yet is how Troika was able to make Bloodlines for around 5 million but Hardsuit struggled and The Chinese Room continues to struggle to make Bloodlines sequels of lesser scope with tens of millions.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
Despite being a Fun Friday video, he dropped a couple of juicy bits.

First item is that he thinks the reason why a lot of games these days have a short shelf life is because the devs don't have fun making them anymore, and that people can naturally tell whether there was passion behind the project. Notes how that even though ToEE is his worst-reviewed game, its fans still see the passion behind it.

Second item is that even though he liked both Fallout 3 and 4, he liked 4 less and thought it was the wrong direction to go in. Meanwhile, he liked New Vegas more than 3 and thought that was the right one. Bethesda's surely not thrilled. :P
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
First item is that he thinks the reason why a lot of games these days have a short shelf life is because the devs don't have fun making them anymore, and that people can naturally tell whether there was passion behind the project.

He is probably right. This would also explain why Deadpool and Wolverine was a huge success and The Marvels and other recent MCU products weren't. Or why Godzilla Minus One was a huge hit compared to the US movies.
 

Devastator

Learned
Joined
Jan 7, 2021
Messages
277
Location
Chaotic Neutral
he liked 4 less and thought it was the wrong direction to go in.
Removing skills from an RPG is the wrong direction, interesting :smug:

On the other hand... The target consumer seems incapable of watching a single YT video without overdone facial expressions and hyperactive antics. It seems logical to cater to this demographic by dumbing down games. Why not strip away skills and replace them with flashy perks every level? You have to know how to cook food for people that want vomit.
 

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