- Joined
- Jan 28, 2011
- Messages
- 100,028
I perform a post mortem of my space game, talking about the pros and cons of the final product, and how I could possibly improve it.
I perform a post mortem of my space game, talking about the pros and cons of the final product, and how I could possibly improve it.
First item is that he thinks the reason why a lot of games these days have a short shelf life is because the devs don't have fun making them anymore, and that people can naturally tell whether there was passion behind the project.
Removing skills from an RPG is the wrong direction, interestinghe liked 4 less and thought it was the wrong direction to go in.
How a well made tactical combat system that stays faithful to the source material (in this case the D&D 3.5 edition) redeems an entire game.Notes how that even though ToEE is his worst-reviewed game, its fans still see the passion behind it.
I talk about designing CRPGs where the player controls a single character versus ones where the player controls an entire party.
Temple of Elemental Evil got snubbed in an art history book of D&D and he's seething.
That is pretty lousy given that ToEE had a lot of good art. He's mistaken about how they're still using Troika's Zuggtmoy though; the current people in charge disliked that design, likely for similar reasons I did in my retrospective review, and they gave her a make-over for 5e.
5e has its obnoxious aspects, but I like this design much better. Being scary and sinister fits her concept better than being lust-bait.
5e has its obnoxious aspects, but I like this design much better. Being scary and sinister fits her concept better than being lust-bait.
Big boobs and a pretty face. I believe the chaotic evil demoness lady of fungi shouldn't be physically attractive, she's not that kind of fair-is-foul evil. As I said in my review, the original design was too goofy, but a corpse-like figure with fungi growing out of her, that works for me.I don't care for TOEE, but a quick google search reveals that it had tits, that's where its attractiveness ended. If a pair of boobs on a villain in a video game is problematic for you, you are part of the problem.
Yes, it had tits.5e has its obnoxious aspects, but I like this design much better. Being scary and sinister fits her concept better than being lust-bait.
I don't care for TOEE, but a quick google search reveals that it had tits, that's where its attractiveness ended. If a pair of boobs on a villain in a video game is problematic for you, you are part of the problem.
Big boobs and a pretty face.I don't care for TOEE, but a quick google search reveals that it had tits, that's where its attractiveness ended. If a pair of boobs on a villain in a video game is problematic for you, you are part of the problem.
chaotic evil
demoness lady of fungi
Disgraceful that The Temple of Elemental Evil was excluded; at a minimum, that book should have prominently featured Keith Parkinson's classic cover:Temple of Elemental Evil got snubbed in an art history book of D&D and he's seething.
It's a lot more like Troika's design than the depiction in the original module. I'd say they can take credit.He's mistaken about how they're still using Troika's Zuggtmoy though;
I talk about how to stress test games to make sure they work with a wide variety of different machines, beyond just the minimum specification.
He is of course correct. Number 1 rule for life is do something you actually enjoy. If you don't really like or have a passion for designing games then get out of the industry and pass on to someone that loves doing it. ToEE had everything right just was simply too short. Can we go on a codex drive and raise enough money to lure Cain back to producing kickass games i.e. not the Outerworlds? The industry needs people that really love making games - otherwise just more turds like Avowed will be churned out.Despite being a Fun Friday video, he dropped a couple of juicy bits.
First item is that he thinks the reason why a lot of games these days have a short shelf life is because the devs don't have fun making them anymore, and that people can naturally tell whether there was passion behind the project. Notes how that even though ToEE is his worst-reviewed game, its fans still see the passion behind it.
Second item is that even though he liked both Fallout 3 and 4, he liked 4 less and thought it was the wrong direction to go in. Meanwhile, he liked New Vegas more than 3 and thought that was the right one. Bethesda's surely not thrilled.
Yes, it had tits.5e has its obnoxious aspects, but I like this design much better. Being scary and sinister fits her concept better than being lust-bait.
I don't care for TOEE, but a quick google search reveals that it had tits, that's where its attractiveness ended. If a pair of boobs on a villain in a video game is problematic for you, you are part of the problem.
There is a corset which can be worn by female characters and it will reveal their tits.
I talk about how to stress test games to make sure they work with a wide variety of different machines, beyond just the minimum specification.
If the game merits fast travel (due to large open world sandbox design) then impose a modest cost for it's use. Restricts spamming early game when funds are tight and encourages exploration. Makes sense late game with wads of cash and everything explored. Thinking back to how it was elegantly implemented in BAK via paid for temple teleportation.Mark and Recall were alright.Fast Travel is 100% decline. Limited, very limited mark and recall (gate) can be ok. Thats the limit though. Abundant Fast Travel and Horse Armour are two easily identifiable points of real serious decline.
Also very useful for escaping near death situations.
Also limited the Fast Travel cheese, you could only teleport back to the mark you previously placed on the map.
Been that way since Daggerfall.
Daggerfall has Teleportation but it can only be accessed by high level Mages Guild members.If the game merits fast travel (due to large open world sandbox design) then impose a modest cost for it's use. Restricts spamming early game when funds are tight and encourages exploration. Makes sense late game with wads of cash and everything explored. Thinking back to how it was elegantly implemented in BAK via paid for temple teleportation.Mark and Recall were alright.Fast Travel is 100% decline. Limited, very limited mark and recall (gate) can be ok. Thats the limit though. Abundant Fast Travel and Horse Armour are two easily identifiable points of real serious decline.
Also very useful for escaping near death situations.
Also limited the Fast Travel cheese, you could only teleport back to the mark you previously placed on the map.
Been that way since Daggerfall.
Augh... I think I'm gonna...Disgraceful that The Temple of Elemental Evil was excluded; at a minimum, that book should have prominently featured Keith Parkinson's classic cover:Temple of Elemental Evil got snubbed in an art history book of D&D and he's seething.
Augh... I think I'm gonna...Disgraceful that The Temple of Elemental Evil was excluded; at a minimum, that book should have prominently featured Keith Parkinson's classic cover:Temple of Elemental Evil got snubbed in an art history book of D&D and he's seething.
Ooooffff I'm gonna...
AAAAAAAAAAAA I'M NOOTICING!