Ashen_Shugar
Educated
- Joined
- Aug 12, 2023
- Messages
- 57
Games companies have become too big - behemoths where the left hand doesn't know what the right is doing. 90% of staff are doing it simply to make a buck. No passion or pride in producing something outstanding. Far too much of the budget devoted to shiny 3D graphics, with graphics seemingly always taking 1st priority (Witcher 3 is guilty here too).
Also emphasis on producing robust core code which should be priority 1 superseded by need for shiny visuals with RT, AA and pals.
A question I'd like to see him answer that I wouldn't expect him to just yet is how Troika was able to make Bloodlines for around 5 million but Hardsuit struggled and The Chinese Room continues to struggle to make Bloodlines sequels of lesser scope with tens of millions.
No pride no passion, clock on at 9 clock off at 5. Too much beaurecracy, too many moving targets and confused priorities. Troika was what 50-100 man operation max at its biggest? Plus the leads were wholly invested in producing something they could be proud of, something they wanted to play. By gamers for gamers type shit. In the absence of this type of dedication the end result can only be mediocrity.