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Cain on Games - Tim Cain's new YouTube channel

Goral

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Tim Cain said:
I talk about the proposal that we put together at Troika Games in July 2003 to make Baldur's Gate 3.

Even homosexual Tim Cain wouldn't include scenes that Larian has included.
 
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Tim Cain said:
I talk about the proposal that we put together at Troika Games in July 2003 to make Baldur's Gate 3.

Even homosexual Tim Cain wouldn't include scenes that Larian has included.
and why should anyone give a shit what he would do? he's already proven himself to be a flash in the pan dev. he hasn't been involved with anything good in like 15 years. now he's just a grampa with interesting stories.
 

Moink

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I feel that turning BG into a first person action RPG with competitive multiplayer might've upset a fair few people back in 2003.
 

Roguey

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first-person

See the fear in the orc's eye!

Ah, I loved that meme.

we ripped out intelligence and wisdom

:lol: Spellcaster players would seethe.

They also replaced vancian casting with fatigue which isn't surprising given it was an action game and how Dark Alliance handled it.

Like Larian's take, it was a different story told in and around the city of Baldur's Gate. :smug:

Atari apparently couldn't even be bothered to tell them no. Got the brush-off.
 

Moink

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Still, I was glad to learn that Fallout 3, isometric or not, will be made by true Fallout fans who love the games and the setting. No, seriously. Gavin Carter, aka Kathode, even said: "I've played Fallout, I love Fallout. Todd has played Fallout, Todd loves Fallout. Tons of people in the company have played and loved Fallout. If I find out they haven't played Fallout, I will make them"

I get the same feeling reading this as reading cheerful and optimistic diary entries about joining the war in 1914.
 

Roguey

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Sassy Tim is back, don't watch if you don't care about personal info


40 years ago he was 135 pounds (!). At 6'1 that'd make him significantly underweight.

At Obsidian, some zoomer called him a boomer because they didn't like some old-game feature he suggested, and he didn't like it one bit. :lol:

Tim seethed when he read a review of The Outer Worlds and the reviewer called a book gay as a pejorative, had to work that angle in of course.
 

Chanel Oberlin

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At Obsidian, some zoomer called him a boomer because they didn't like some old-game feature he suggested, and he didn't like it one bit. :lol:
Most Gen-Xers I've met are really sensitive for some reason. Any time I've tried bantering them they get really butthurt and become sworn enemies for life, no matter how innocuous the joke is.
 

None

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The only people protected against age discrimination in the US are those 40 and up, so I'm not sure what he is moaning about. Him getting butthurt about being called a boomer is his fault. If it is an issue then you bring it up on the spot and see if the other person meant it disparagingly or not. You don't assume the worst and stay silent only to claim discrimination to your internet audience because you are too allergic to conflict.
 

MrBuzzKill

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I feel that turning BG into a first person action RPG with competitive multiplayer might've upset a fair few people back in 2003.
Yes, very true, when he started describing it (first person, no companions, multiplayer etc) I thought "this might make me actually be more thankful for the BG3 we are getting".
However that was in the era when he was putting out good games, so who knows...
 

Modron

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I feel that turning BG into a first person action RPG with competitive multiplayer might've upset a fair few people back in 2003.
Turning BG into a console action RPG didn't seem to anger too many people in 2001.
 

Roguey

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Funniest thing at the end is Tim saying he's struggled multiple times to do a video about how putting in more than 8 hours a day on something you're passionate about is good.

For an indie, A, or even AA game, knock yourself out. On a massive budget game with hundreds of other employees, why bother?
 

likash

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Does Tim has the the stones to post here like Avellone did? He should come here and trash Fargo and Feargus instead doing passive-aggressive youtube videos. :)
 
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IHaveHugeNick

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Some of the stories are pre-Carbine, so he would have been in his 40s, and already having to eat shit for being too old. That's kinda messed up.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk about game design pillars, specifically what they are, how you write them, and how they are used. I give examples of these pillars from Fallout, Arcanum, and The Outer Worlds.
 

Roguey

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Tim laments over how Arcanum's "complex character building" pillar cost them a lot of sales, but the "long main quest" pillar was the biggest mistake. What a slog it is.

The Outer Worlds's pillars ("simple but deep" "dark but humorous" "fun trumps realism" with "it should play like a classic Obsidian game" as an afterthought) explains a lot about why it turned out the way it did.
 

Butter

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"Simple but deep" is probably the hardest thing to do in game design. It's usually limited to puzzle games and a few strategy games like chess. I struggle to think of a single RPG that does it successfully. From what I've seen, Otter Worlds only manages the simple part.
 

Harthwain

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"Simple but deep" is probably the hardest thing to do in game design. It's usually limited to puzzle games and a few strategy games like chess. I struggle to think of a single RPG that does it successfully.
NEO Scavenger is simple but deep.
 

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