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Cain on Games - Tim Cain's new YouTube channel

Egosphere

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Tim Cain said:
I talk about why I left the development of WildStar at Carbine Studios in 2011. Along with Fallout 2, WildStar is the only other game I did not complete, but like Fallout 2, it did ship without me, getting released in 2014.

Edit:
Tim Cain was paid the best there but in the end he felt sick there and it broke him (he literally says it).

"I ended up with a big crack in me that eventually got filled in with something. And I could lead again"

Thank you Tim. Very cool.
 

NecroLord

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"I ended up with a big crack in me that eventually got filled in with something. And I could lead again"
gaaay-ha-gay.gif
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk about Fallout random encounters, both how they work and what our intention was for using them in the game.

p.s. I'm sorry if there are pre-roll ads. This video is longer than 8 minutes but again, I was given no control by YouTube over the ad placement in it.
 

Jack Of Owls

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Tim's chat on how he got into graphical MMOs was pretty funny. Ah, the tribulations of an omnipotent wizard and the effects of chaos and magic, or chaos in magic to be more precise! Makes me want to play EverQuest. I have P99. Have they eased more of the expansions into the recent updates?
 

Roguey

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Cain finally talks about good design but it's too bad Arcanum and Bloodlines really didn't respect those pillars. :M Haven't played Outer Worlds yet so I can't comment on how well it does it.

Also Tim says he'd rather watch a movie than play Planescape Torment (or Witcher or Gothic or Disco Elysium and so on). :lol:
 

Diggfinger

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Cain finally talks about good design but it's too bad Arcanum and Bloodlines really didn't respect those pillars. :M Haven't played Outer Worlds yet so I can't comment on how well it does it.

Also Tim says he'd rather watch a movie than play Planescape Torment (or Witcher or Gothic or Disco Elysium and so on). :lol:

Can't say I disagree :lol:

Gothic too though? Doesnt that have some (more) player agency?



Also,
in B4 Tim's new RPG is announced...

Cain's FarmVille RPG:cool::cool::cool:
tumblr_l9iaf79vri1qz4mzm.jpg
 

Roguey

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Gothic too though? Doesnt that have some (more) player agency?
I really don't like RPGs that force you to play a particular character. My attitude is "you make the story, I make the character." If you're gonna make both then maybe I'll just go watch a movie.

In Gothic you have to be The Nameless Hero.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk about the Void in Arcanum. I answer how we came up with the idea, how we planned to use it, and whether it would appear in sequels.

Note: this video contains spoilers...as if I need to say that for a 20+ year old game.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I talk about several ideas I have had for different settings, including turning toy games into bigger ones, different ideas for turn-based combat, and a rundown of all the ways a world can become post-apocalyptic.
 

toro

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My only take from all his videos is that he likes to hear himself talking.

Also it looks like he cannot enjoy his retirement because of lack of attention.
 

Roguey

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Tim can't turn his brain off to enjoy Terminator.

He also had a crazy idea of having a post-apocalyptic game from a child's perspective done in a cartoony way but when you die you see things as they really are which made the artists rightfully balk (though I think this could work if it was just a prerendered video or screen).
 

Geomancer86

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He seems to have a kink with showing child suffering on his games, something that had to be removed either during design as he mentioned on today's video, or after actually being developed, as in fallout..

Strange that a grown man that works on an industry for +40 years, where he should have already learned about this and the involved laws, keeps on insisting.
 

toro

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He seems to have a kink with showing child suffering on his games, something that had to be removed either during design as he mentioned on today's video, or after actually being developed, as in fallout..

Strange that a grown man that works on an industry for +40 years, where he should have already learned about this and the involved laws, keeps on insisting.
Homosexuality and child molestation go hand in hand.
 

deama

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I wonder what he thinks of phase-based combat? Like superhot.
 

flyingjohn

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-Original idea was turn based only
-Real time was implemented because the publisher wanted multiplayer
-Cain would have kept real time only if he had any say in the matter
-The compromise of having both was badly implemented and was Cain's fault entirely
-Cain had a lot of ideas about improving turn based but there was no time to implement them
 

Roguey

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Tim got filtered by Baldur's Gate rtwp. The pro move is to open with a fireball and/or cast it on tanking party members with resistance/protection from fire.

Tim thinking that a multiplayer game needed to be real-time was small-brained. Swen's proved twice now (and soon to be thrice) that co-op turn based games can work fine and be huge.

It's just a part of RPGs that feel like, especially as we went first person, they're just being left behind and we're not going to see anymore

Weird take for 2023. Like back in the mid-late 00s saying something like this made sense, but in the past 10 years we've had Harebrained's Shadowrun trilogy, Larian's Divinity Domination, Wasteland 2 and 3, Underrail, Age of Decadence, Tides of Numenera, the Pathfinders adding a pretty decent turn-based option unlike Arcanum, Atom RPG, and Rogue Trader and Colony Ship coming soon, in addition to numerous tactical RPGS such as Blackguards, the Expeditions series, the Hard West series, Troubleshooter, Solasta, and King Arthur - Knight's Tale. Yeah, Obsidian and inXile got that MS money and decided to pivot to first person, but they're far from the only game in town.
 

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