Cain cares very little about a game's art quality compared to the other aspects, not just due to his color blindness.
I want to comment on that, hoping that Cain reads this thread, but I have to give a bit of context to convey my answer to him.
Sculpting seeks to represent the true shape of objects as they are in a different size & material, nothing special here.
Painting on the other hand seeks to transcribe 3-dimensional volumes into 2d shapes, which is not a direct transcription, but a magician's trick.
However, once the painters have learned this trick and started painting realistically, it became like a magician walking out on stage and showing the same trick over and over to the yawning audience.
Thankfully, painting doesn't only consist of shapes, but also of colors. The colors could be used in a myriad of new exciting ways, combinations that don't exist in our world, lighting that you'd never see in reality. This is the direction that painters then went to create art.
Then some people decided to do away with shapes and that ended with the idiocy like the black square, but that's another story.
Now back to video games. They convey the world, but after the introduction of the PBR shading, hasn't it become extremely boring to convey the world as it is? Visuals
are a part of the whole medium, you can't ignore them.
Fallout had incredible visuals. Masterful shapes, but also happy comic book colors, combined with a grimdark worldbuilding. Contrast evokes emotion in humans, like the cheap overused orange/blue lighting. Fallout's contrast between the artstyle and the narrative made a mark on a lot of people, maybe even unconsciously. And he doesn't think visuals are important?
I think he doesn't understand what I'm talking about precisely because the only thing he can see is shapes, and as long as they're good, he's content. He's forgotten what colors can do.