Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,334
Was just going to post that. The holiday gift game Tim proposed is amazing. Wanna play.
I think it's good that an old veteran like him is doing these talks. Have you seen any other gamedev-man being so generous? It may be inspiring for some aspiring developers. That's very cool in my book.All those lessons, all those interesting videos, all those cool comments, yet the last game he did was a piece of shit, horrible, waste of time game. What a sad life.
Yes, John Carmack released the code for his id games, for example. Among other old guys releasing source codes and whatnot. That is far more generous than shitposting on youtube.Have you seen any other gamedev-man being so generous
I'm happy to be proven wrong. It's very cool to hear that devs are sharing their codes and whatnot. I did not thought about it.Yes, John Carmack released the code for his id games, for example. Among other old guys releasing source codes and whatnot. That is far more generous than shitposting on youtube.Have you seen any other gamedev-man being so generous
He has encouraged viewers to go bug MS/Activision and Hasbro to let him release the source codes.Yes, John Carmack released the code for his id games, for example. Among other old guys releasing source codes and whatnot. That is far more generous than shitposting on youtube.
Good luck kekMS/Activision and Hasbro
All games should be linear because one playtester was super autistic and walked in a circle 58 times instead of going left."If playtesters find your feature useless or boring, you should throw it out".
I am now convinced that players should only get dumped with lore that pertains to you in some way. It's ok if an NPC tells you about a conflict that you're in the middle of, for example. Stories that give you a deeper understanding of the world you're in should be gathered by environmental storytelling and ingame books. Just like in real life, NPC's shouldn't care too much about affairs that don't affect them directly. Unless the NPC is literally a historian I guess, but even then they shouldn't assume you care about their stories, just like other NPC's wouldn't.
Take the chance to get a little education. And I have a few history books in here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it.
If you visit the Ukraine thread, you'll be amazed how many NPCs from Poland/Brazil/etc care.Just like in real life, NPC's shouldn't care too much about affairs that don't affect them directly
Tim should learn from Carmack a bit.Yes, John Carmack released the code for his id games, for example. Among other old guys releasing source codes and whatnot. That is far more generous than shitposting on youtube.Have you seen any other gamedev-man being so generous
Carmack had the legal right to do so. I already mentioned that Cain says he doesn't have the legal right to put them out there.Tim should learn from Carmack a bit.
How do you get "ownership" of the code without the right to distribute it? Sounds more like he has a perpetual license, not ownership.I already mentioned that Cain says he doesn't have the legal right to put them out there.
Demand Tim upload the contract, surely that's legal.How do you get "ownership" of the code without the right to distribute it? Sounds more like he has a perpetual license, not ownership.
But I think he has every right, he just wants to get paid for it.
I talk about job interview questions, both ones I like to ask and ones I have been asked.
This video is related to my one on press interview questions: https://www.youtube.com/watch?v=6CNtL...
I talk about job interview questions, both ones I like to ask and ones I have been asked.
This video is related to my one on press interview questions: https://www.youtube.com/watch?v=6CNtL...
Why they don't make games probably has more to do with lack of leadership and their chaotic work environment. As you probably know, they have no hierarchy and anyone can do anything. This means nobody has to finish their passion projects once the passion runs out. This is extremely typical of indies without iron self-discipline.about how Valve hasn't been hiring any designers since at least 2011 also explains quite a bit why they no longer make games.
Ah,Tim and his toys that he drops as soon as he gets to the parts he doesn't want to do.Why they don't make games probably has more to do with lack of leadership and their chaotic work environment. As you probably know, they have no hierarchy and anyone can do anything. This means nobody has to finish their passion projects once the passion runs out. This is extremely typical of indies without iron self-discipline.
What did he drop? As far as I'm aware, he's able to stick to his pre-commitments. Valve could use more people like him.Tim and his toys that he drops
I'm talking about all his small prototypes that he talks about making in his semi-retirement that he says he'll never finish or release.What did he drop? As far as I'm aware, he's able to stick to his pre-commitments. Valve could use more people like him.